Thread: [718] Chaos Tunnels

Page 1 of 3 123 LastLast
Results 1 to 10 of 22
  1. #1 [718] Chaos Tunnels 
    oof


    Join Date
    Aug 2012
    Posts
    3,150
    Thanks given
    2,847
    Thanks received
    857
    Rep Power
    2260
    I just converted this from http://www.rune-server.org/runescape...pc-spawns.html

    I got tired of using player.setNextWorldTile(new WorldTile(blablablabla); and player.getPackets().sendGameMessage("blablabla"); so I made these two methods that you'll need for this snippet.

    In ObjectHandler, add

    Code:
    public static void movePlayer(Player player, final int x, final int y, final int z) {
    		player.setNextWorldTile(new WorldTile(x, y, z));	
    	}
    	public static void gameMessage(Player player, final String s) {
    		player.getPackets().sendGameMessage(s);
    	}

    In ObjectHandler, handleOption1

    For the portals:

    Code:
    case 77745:
    case 28779:
    						if(x == 3254 && y == 5451) {
    							movePlayer(player, 3250, 5448, 0);
    						}
    						if(x == 3250 && y == 5448) {
    							movePlayer(player, 3254, 5451, 0);
    						}
    						if(x == 3241 && y == 5445) {
    							movePlayer(player, 3233, 5445, 0);
    						}
    						if(x == 3233 && y == 5445) {
    							movePlayer(player, 3241, 5445, 0);
    						}
    						if(x == 3259 && y == 5446) {
    							movePlayer(player, 3265, 5491, 0);
    						}
    						if(x == 3265 && y == 5491) {
    							movePlayer(player, 3259, 5446, 0);
    						}
    						if(x == 3260 && y == 5491) {
    							movePlayer(player, 3266, 5446, 0);
    						}
    						if(x == 3266 && y == 5446) {
    							movePlayer(player, 3260, 5491, 0);
    						}
    						if(x == 3241 && y == 5469) {
    							movePlayer(player, 3233, 5470, 0);
    						}
    						if(x == 3233 && y == 5470) {
    							movePlayer(player, 3241, 5469, 0);
    						}
    						if(x == 3235 && y == 5457) {
    							movePlayer(player, 3229, 5454, 0);
    						}
    						if(x == 3229 && y == 5454) {
    							movePlayer(player, 3235, 5457, 0);
    						}
    						if(x == 3280 && y == 5460) {
    							movePlayer(player, 3273, 5460, 0);
    						}
    						if(x == 3273 && y == 5460) {
    							movePlayer(player, 3280, 5460, 0);
    						}
    						if(x == 3283 && y == 5448) {
    							movePlayer(player, 3287, 5448, 0);
    						}
    						if(x == 3287 && y == 5448) {
    							movePlayer(player, 3283, 5448, 0);
    						}
    						if(x == 3244 && y == 5495) {
    							movePlayer(player, 3239, 5498, 0);
    						}
    						if(x == 3239 && y == 5498) {
    							movePlayer(player, 3244, 5495, 0);
    						}
    						if(x == 3232 && y == 5501) {
    							movePlayer(player, 3238, 5507, 0);
    						}
    						if(x == 3238 && y == 5507) {
    							movePlayer(player, 3232, 5501, 0);
    						}
    						if(x == 3218 && y == 5497) {
    							movePlayer(player, 3222, 5488, 0);
    						}
    						if(x == 3222 && y == 5488) {
    							movePlayer(player, 3218, 5497, 0);
    						}
    						if(x == 3218 && y == 5478) {
    							movePlayer(player, 3215, 5475, 0);
    						}
    						if(x == 3215 && y == 5475) {
    							movePlayer(player, 3218, 5478, 0);
    						}
    						if(x == 3224 && y == 5479) {
    							movePlayer(player, 3222, 5474, 0);
    						}
    						if(x == 3222 && y == 5474) {
    							movePlayer(player, 3224, 5479, 0);
    						}
    						if(x == 3208 && y == 5471) {
    							movePlayer(player, 3210, 5477, 0);
    						}
    						if(x == 3210 && y == 5477) {
    							movePlayer(player, 3208, 5471, 0);
    						}
    						if(x == 3214 && y == 5456) {
    							movePlayer(player, 3212, 5452, 0);
    						}
    						if(x == 3212 && y == 5452) {
    							movePlayer(player, 3214, 5456, 0);
    						}
    						if(x == 3204 && y == 5445) {
    							movePlayer(player, 3197, 5448, 0);
    						}
    						if(x == 3197 && y == 5448) {
    							movePlayer(player, 3204, 5445, 0);
    						}
    						if(x == 3189 && y == 5444) {
    							movePlayer(player, 3187, 5460, 0);
    						}
    						if(x == 3187 && y == 5460) {
    							movePlayer(player, 3189, 5444, 0);
    						}
    						if(x == 3192 && y == 5472) {
    							movePlayer(player, 3186, 5472, 0);
    						}
    						if(x == 3186 && y == 5472) {
    							movePlayer(player, 3192, 5472, 0);
    						}
    						if(x == 3185 && y == 5478) {
    							movePlayer(player, 3191, 5482, 0);
    						}
    						if(x == 3191 && y == 5482) {
    							movePlayer(player, 3185, 5478, 0);
    						}
    						if(x == 3171 && y == 5473) {
    							movePlayer(player, 3167, 5471, 0);
    						}
    						if(x == 3167 && y == 5471) {
    							movePlayer(player, 3171, 5473, 0);
    						}
    						if(x == 3171 && y == 5478) {
    							movePlayer(player, 3167, 5478, 0);
    						}
    						if(x == 3167 && y == 5478) {
    							movePlayer(player, 3171, 5478, 0);
    						}
    						if(x == 3168 && y == 5456) {
    							movePlayer(player, 3178, 5460, 0);
    						}
    						if(x == 3178 && y == 5460) {
    							movePlayer(player, 3168, 5456, 0);
    						}
    						if(x == 3191 && y == 5495) {
    							movePlayer(player, 3194, 5490, 0);
    						}
    						if(x == 3194 && y == 5490) {
    							movePlayer(player, 3191, 5495, 0);
    						}
    						if(x == 3141 && y == 5480) {
    							movePlayer(player, 3142, 5489, 0);
    						}
    						if(x == 3142 && y == 5489) {
    							movePlayer(player, 3141, 5480, 0);
    						}
    						if(x == 3142 && y == 5462) {
    							movePlayer(player, 3154, 5462, 0);
    						}
    						if(x == 3154 && y == 5462) {
    							movePlayer(player, 3142, 5462, 0);
    						}
    						if(x == 3143 && y == 5443) {
    							movePlayer(player, 3155, 5449, 0);
    						}
    						if(x == 3155 && y == 5449) {
    							movePlayer(player, 3143, 5443, 0);
    						}
    						if(x == 3307 && y == 5496) {
    							movePlayer(player, 3317, 5496, 0);
    						}
    						if(x == 3317 && y == 5496) {
    							movePlayer(player, 3307, 5496, 0);
    						}
    						if(x == 3318 && y == 5481) {
    							movePlayer(player, 3322, 5480, 0);
    						}
    						if(x == 3322 && y == 5480) {
    							movePlayer(player, 3318, 5481, 0);
    						}
    						if(x == 3299 && y == 5484) {
    							movePlayer(player, 3303, 5477, 0);
    						}
    						if(x == 3303 && y == 5477) {
    							movePlayer(player, 3299, 5484, 0);
    						}
    						if(x == 3286 && y == 5470) {
    							movePlayer(player, 3285, 5474, 0);
    						}
    						if(x == 3285 && y == 5474) {
    							movePlayer(player, 3286, 5470, 0);
    						}
    						if(x == 3290 && y == 5463) {
    							movePlayer(player, 3302, 5469, 0);
    						}
    						if(x == 3302 && y == 5469) {
    							movePlayer(player, 3290, 5463, 0);
    						}
    						if(x == 3296 && y == 5455) {
    							movePlayer(player, 3299, 5450, 0);
    						}
    						if(x == 3299 && y == 5450) {
    							movePlayer(player, 3296, 5455, 0);
    						}
    						if(x == 3280 && y == 5501) {
    							movePlayer(player, 3285, 5508, 0);
    						}
    						if(x == 3285 && y == 5508) {
    							movePlayer(player, 3280, 5501, 0);
    						}
    						if(x == 3300 && y == 5514) {
    							movePlayer(player, 3297, 5510, 0);
    						}
    						if(x == 3297 && y == 5510) {
    							movePlayer(player, 3300, 5514, 0);
    						}
    						if(x == 3289 && y == 5533) {
    							movePlayer(player, 3288, 5536, 0);
    						}
    						if(x == 3288 && y == 5536) {
    							movePlayer(player, 3289, 5533, 0);
    						}
    						if(x == 3285 && y == 5527) {
    							movePlayer(player, 3282, 5531, 0);
    						}
    						if(x == 3282 && y == 5531) {
    							movePlayer(player, 3285, 5527, 0);
    						}
    						if(x == 3325 && y == 5518) {
    							movePlayer(player, 3323, 5531, 0);
    						}
    						if(x == 3323 && y == 5531) {
    							movePlayer(player, 3325, 5518, 0);
    						}
    						if(x == 3299 && y == 5533) {
    							movePlayer(player, 3297, 5536, 0);
    						}
    						if(x == 3297 && y == 5538) {
    							movePlayer(player, 3299, 5533, 0);
    						}
    						if(x == 3321 && y == 5554) {
    							movePlayer(player, 3315, 5552, 0);
    						}
    						if(x == 3315 && y == 5552) {
    							movePlayer(player, 3321, 5554, 0);
    						}
    						if(x == 3291 && y == 5555) {
    							movePlayer(player, 3285, 5556, 0);
    						}
    						if(x == 3285 && y == 5556) {
    							movePlayer(player, 3291, 5555, 0);
    						}
    						if(x == 3266 && y == 5552) {
    							movePlayer(player, 3262, 5552, 0);
    						}
    						if(x == 3262 && y == 5552) {
    							movePlayer(player, 3266, 5552, 0);
    						}
    						if(x == 3256 && y == 5561) {
    							movePlayer(player, 3253, 5561, 0);
    						}
    						if(x == 3253 && y == 5561) {
    							movePlayer(player, 3256, 5561, 0);
    						}
    						if(x == 3249 && y == 5546) {
    							movePlayer(player, 3252, 5543, 0);
    						}
    						if(x == 3252 && y == 5543) {
    							movePlayer(player, 3249, 5546, 0);
    						}
    						if(x == 3261 && y == 5536) {
    							movePlayer(player, 3268, 5534, 0);
    						}
    						if(x == 3268 && y == 5534) {
    							movePlayer(player, 3261, 5536, 0);
    						}
    						if(x == 3243 && y == 5526) {
    							movePlayer(player, 3241, 5529, 0);
    						}
    						if(x == 3241 && y == 5529) {
    							movePlayer(player, 3243, 5526, 0);
    						}
    						if(x == 3230 && y == 5547) {
    							movePlayer(player, 3226, 5553, 0);
    						}
    						if(x == 3226 && y == 5553) {
    							movePlayer(player, 3230, 5547, 0);
    						}
    						if(x == 3206 && y == 5553) {
    							movePlayer(player, 3204, 5546, 0);
    						}
    						if(x == 3204 && y == 5546) {
    							movePlayer(player, 3206, 5553, 0);
    						}
    						if(x == 3211 && y == 5533) {
    							movePlayer(player, 3214, 5533, 0);
    						}
    						if(x == 3214 && y == 5533) {
    							movePlayer(player, 3211, 5533, 0);
    						}
    						if(x == 3208 && y == 5527) {
    							movePlayer(player, 3211, 5523, 0);
    						}
    						if(x == 3211 && y == 5523) {
    							movePlayer(player, 3208, 5527, 0);
    						}
    						if(x == 3201 && y == 5531) {
    							movePlayer(player, 3197, 5529, 0);
    						}
    						if(x == 3197 && y == 5529) {
    							movePlayer(player, 3201, 5531, 0);
    						}
    						if(x == 3202 && y == 5515) {
    							movePlayer(player, 3196, 5512, 0);
    						}
    						if(x == 3196 && y == 5512) {
    							movePlayer(player, 3202, 5515, 0);
    						}
    						if(x == 3190 && y == 5515) {
    							movePlayer(player, 3190, 5519, 0);
    						}
    						if(x == 3190 && y == 5519) {
    							movePlayer(player, 3190, 5515, 0);
    						}
    						if(x == 3185 && y == 5518) {
    							movePlayer(player, 3181, 5517, 0);
    						}
    						if(x == 3181 && y == 5517) {
    							movePlayer(player, 3185, 5518, 0);
    						}
    						if(x == 3187 && y == 5531) {
    							movePlayer(player, 3182, 5530, 0);
    						}
    						if(x == 3182 && y == 5530) {
    							movePlayer(player, 3187, 5531, 0);
    						}
    						if(x == 3169 && y == 5510) {
    							movePlayer(player, 3159, 5501, 0);
    						}
    						if(x == 3159 && y == 5501) {
    							movePlayer(player, 3169, 5510, 0);
    						}
    						if(x == 3165 && y == 5515) {
    							movePlayer(player, 3173, 5530, 0);
    						}
    						if(x == 3173 && y == 5530) {
    							movePlayer(player, 3165, 5515, 0);
    						}
    						if(x == 3156 && y == 5523) {
    							movePlayer(player, 3152, 5520, 0);
    						}
    						if(x == 3152 && y == 5520) {
    							movePlayer(player, 3156, 5523, 0);
    						}
    						if(x == 3148 && y == 5533) {
    							movePlayer(player, 3153, 5537, 0);
    						}
    						if(x == 3153 && y == 5537) {
    							movePlayer(player, 3148, 5533, 0);
    						}
    						if(x == 3143 && y == 5535) {
    							movePlayer(player, 3147, 5541, 0);
    						}
    						if(x == 3147 && y == 5541) {
    							movePlayer(player, 3143, 5535, 0);
    						}
    						if(x == 3168 && y == 5541) {
    							movePlayer(player, 3171, 5542, 0);
    						}
    						if(x == 3171 && y == 5542) {
    							movePlayer(player, 3168, 5541, 0);
    						}
    						if(x == 3190 && y == 5549) {
    							movePlayer(player, 3190, 5554, 0);
    						}
    						if(x == 3190 && y == 5554) {
    							movePlayer(player, 3190, 5549, 0);
    						}
    						if(x == 3180 && y == 5557) {
    							movePlayer(player, 3174, 5558, 0);
    						}
    						if(x == 3174 && y == 5558) {
    							movePlayer(player, 3180, 5557, 0);
    						}
    						if(x == 3162 && y == 5557) {
    							movePlayer(player, 3158, 5561, 0);
    						}
    						if(x == 3158 && y == 5561) {
    							movePlayer(player, 3162, 5557, 0);
    						}
    						if(x == 3166 && y == 5553) {
    							movePlayer(player, 3162, 5545, 0);
    						}
    						if(x == 3162 && y == 5545) {
    							movePlayer(player, 3166, 5553, 0);
    						}
    						if(x == 3142 && y == 5545) {
    							movePlayer(player, 3115, 5528, 0);
    						}
    						if(x == 3115 && y == 5528) {
    							movePlayer(player, 3142, 5545, 0);
    						}
    					break;

    For the entrances:

    Code:
    case 65203:
    						long inCombatTimer = Utils.currentTimeMillis();
    						if (player.getAttackedByDelay() + 10000 > inCombatTimer) {
    							gameMessage(player, "You cannot enter the rift while you're under attack.");
    							return;
    						}
    							movePlayer(player, 3183, 5470, 0);
    					if(x == 3165 && y == 3561) {
    							movePlayer(player, 3292, 5479, 0);
    						}
    					if(x == 3165 && y == 3618) {
    							movePlayer(player, 3291, 5538, 0);
    						}
    					if(x == 3119 && y == 3571) {
    							movePlayer(player, 3248, 5490, 0);
    						}
    					if(x == 3107 && y == 3639) {
    			             movePlayer(player, 3234, 5559, 0);
    						}
    					break;

    For the exits:

    Code:
    case 28782:
    						if(x == 3183 && x == 5470) {
    							movePlayer(player, 3059, 3549, 0);
    						}
    						if(x == 3248 && y == 5490) {
    							movePlayer(player, 3120, 3571, 0);
    						}
    						if(x == 3292 && y == 5479) {
    							movePlayer(player, 3166, 3561, 0);
    						}
    						if(x == 3291 && y == 5538) {
    							movePlayer(player, 3166, 3618, 0);
    						}
    						if(x == 3234 && y == 5559) {
    							movePlayer(player, 3107, 3640, 0);
    						}
    					break;




    For the NPC spawns:

    Code:
    //STARTED RSBOT DUMP AT COORDS: 3184, 5469, 0
    //RSBOT DUMPED - Possessed pickaxe, 50, 16204
    5413 - 3174 5456 0
    //RSBOT DUMPED - Mummy, 138, 16189
    1962 - 3170 5466 0
    //RSBOT DUMPED - Gargoyle, 111, 16208
    1610 - 3181 5469 0
    //RSBOT DUMPED - Gargoyle, 111, 16198
    1610 - 3173 5477 0
    //RSBOT DUMPED - Gargoyle, 111, 16212
    1610 - 3183 5474 0
    //RSBOT DUMPED - Gargoyle, 111, 16210
    1610 - 3175 5480 0
    //RSBOT DUMPED - Animated spade, 50, 16221
    5414 - 3188 5458 0
    //RSBOT DUMPED - Possessed pickaxe, 50, 16218
    5413 - 3188 5456 0
    //RSBOT DUMPED - Skeleton, 77, 16236
    5386 - 3191 5465 0
    //RSBOT DUMPED - Zombie, 40, 16230
    5393 - 3194 5470 0
    //RSBOT DUMPED - Skeleton, 77, 16227
    5386 - 3191 5483 0
    //RSBOT DUMPED - Skeleton, 77, 16225
    5386 - 3191 5481 0
    //RSBOT DUMPED - Zombie, 40, 16240
    5393 - 3196 5458 0
    //RSBOT DUMPED - Skeleton, 77, 16241
    5386 - 3196 5460 0
    //RSBOT DUMPED - Zombie, 40, 16239
    5393 - 3194 5459 0
    //RSBOT DUMPED - Skeleton, 77, 16234
    5386 - 3195 5455 0
    //RSBOT DUMPED - Skeleton, 77, 16235
    5386 - 3195 5462 0
    //RSBOT DUMPED - Zombie, 40, 16229
    5393 - 3195 5461 0
    //RSBOT DUMPED - Skeleton, 77, 16226
    5386 - 3190 5470 0
    //RSBOT DUMPED - Moss giant, 42, 17061
    112 - 3200 5484 0
    //RSBOT DUMPED - Possessed pickaxe, 50, 16205
    5413 - 3172 5455 0
    //RSBOT DUMPED - Zombie, 40, 16222
    5393 - 3190 5482 0
    //RSBOT DUMPED - Animated spade, 50, 16203
    5414 - 3173 5455 0
    //RSBOT DUMPED - Skeleton, 77, 16224
    5386 - 3187 5484 0
    //RSBOT DUMPED - Skeleton, 77, 16216
    5386 - 3188 5484 0
    //RSBOT DUMPED - Animated spade, 50, 16202
    5414 - 3173 5454 0
    //RSBOT DUMPED - Mummy, 138, 16161
    1964 - 3167 5479 0
    //RSBOT DUMPED - Mummy, 138, 16192
    1963 - 3166 5458 0
    //RSBOT DUMPED - Mummy, 138, 16188
    1961 - 3165 5466 0
    //RSBOT DUMPED - Mummy, 138, 16147
    1964 - 3164 5480 0
    //RSBOT DUMPED - Possessed pickaxe, 50, 16207
    5413 - 3177 5453 0
    //RSBOT DUMPED - Animated spade, 50, 16219
    5414 - 3188 5453 0
    //RSBOT DUMPED - Possessed pickaxe, 50, 16200
    5413 - 3176 5452 0
    //RSBOT DUMPED - Mummy, 138, 16153
    1961 - 3162 5484 0
    //RSBOT DUMPED - Mummy, 138, 16185
    1961 - 3162 5483 0
    //RSBOT DUMPED - Mummy, 138, 16168
    1962 - 3162 5483 0
    //RSBOT DUMPED - Skeleton, 77, 16211
    5386 - 3186 5486 0
    //RSBOT DUMPED - Skeleton, 77, 16193
    5386 - 3171 5490 0
    //RSBOT DUMPED - Zombie, 40, 16197
    5393 - 3174 5490 0
    //RSBOT DUMPED - Skeleton, 77, 16214
    5386 - 3187 5490 0
    //RSBOT DUMPED - Skeleton, 77, 16201
    5386 - 3170 5491 0
    //RSBOT DUMPED - Skeleton, 77, 16206
    5386 - 3175 5492 0
    //RSBOT DUMPED - Skeleton, 77, 16223
    5386 - 3188 5491 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16174
    190 - 3161 5493 0
    //RSBOT DUMPED - Zombie, 40, 16195
    5393 - 3169 5493 0
    //RSBOT DUMPED - Skeleton, 77, 16199
    5386 - 3172 5494 0
    //RSBOT DUMPED - Skeleton, 77, 16191
    5386 - 3168 5492 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16180
    190 - 3161 5496 0
    //RSBOT DUMPED - Skeleton, 77, 16194
    5386 - 3172 5495 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16169
    190 - 3157 5493 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16176
    190 - 3157 5493 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16143
    190 - 3152 5491 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16175
    190 - 3154 5489 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16154
    190 - 3151 5490 0
    //RSBOT DUMPED - Mummy, 138, 16184
    1962 - 3149 5479 0
    //RSBOT DUMPED - Mummy, 138, 16157
    1963 - 3149 5478 0
    //RSBOT DUMPED - Mummy, 138, 16183
    1963 - 3148 5478 0
    //RSBOT DUMPED - Mummy, 138, 16156
    1963 - 3148 5479 0
    //RSBOT DUMPED - Mummy, 138, 16152
    1962 - 3148 5482 0
    //RSBOT DUMPED - Mummy, 138, 16150
    1964 - 3148 5481 0
    //RSBOT DUMPED - Mummy, 138, 16151
    1964 - 3148 5480 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16162
    190 - 3149 5490 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16155
    190 - 3149 5488 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16170
    190 - 3148 5490 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16142
    190 - 3142 5493 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16163
    190 - 3141 5490 0
    //RSBOT DUMPED - Ice troll female, 82, 16172
    5523 - 3096 5424 0
    //RSBOT DUMPED - Ice troll female, 82, 16160
    5523 - 3152 5457 0
    //RSBOT DUMPED - Ice troll female, 82, 16166
    5523 - 3154 5457 0
    //RSBOT DUMPED - Ice troll female, 82, 16159
    5523 - 3149 5456 0
    //RSBOT DUMPED - Ice troll female, 82, 16165
    5523 - 3151 5455 0
    //RSBOT DUMPED - Ice troll male, 82, 16149
    5522 - 3149 5454 0
    //RSBOT DUMPED - Ice troll male, 82, 16171
    5522 - 3157 5448 0
    //RSBOT DUMPED - Ice troll male, 82, 16179
    5522 - 3160 5449 0
    //RSBOT DUMPED - Ice troll male, 82, 16178
    5522 - 3164 5449 0
    //RSBOT DUMPED - Ice troll male, 82, 16186
    5522 - 3164 5451 0
    //RSBOT DUMPED - Ice troll female, 82, 16187
    5523 - 3166 5451 0
    //RSBOT DUMPED - Ice troll female, 82, 16182
    5523 - 3162 5450 0
    //RSBOT DUMPED - Ice troll female, 82, 16141
    5523 - 3146 5447 0
    //RSBOT DUMPED - Ice troll male, 82, 16146
    5522 - 3144 5445 0
    //RSBOT DUMPED - Ice troll female, 82, 16190
    5523 - 3167 5445 0
    //RSBOT DUMPED - Animated spade, 50, 16213
    5414 - 3176 5454 0
    //RSBOT DUMPED - Possessed pickaxe, 50, 16220
    5413 - 3179 5451 0
    //RSBOT DUMPED - Animated spade, 50, 16209
    5414 - 3181 5448 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16173
    190 - 3154 5489 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16144
    190 - 3140 5491 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16139
    190 - 3144 5490 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16145
    190 - 3147 5491 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16177
    190 - 3161 5493 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16140
    190 - 3145 5493 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16148
    190 - 3140 5498 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16158
    190 - 3155 5498 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16164
    190 - 3159 5498 0
    //RSBOT DUMPED - Monk of Zamorak, 45, 16181
    190 - 3161 5497 0
    //RSBOT DUMPED - Skeleton, 77, 16196
    5386 - 3167 5493 0
    //RSBOT DUMPED - Dust devil, 93, 16278
    1624 - 3167 5509 0
    //RSBOT DUMPED - Bronze dragon, 131, 16243
    1590 - 3143 5514 0
    //RSBOT DUMPED - Bronze dragon, 131, 16250
    1590 - 3149 5517 0
    //RSBOT DUMPED - Dust devil, 93, 16285
    1624 - 3166 5516 0
    //RSBOT DUMPED - Black demon, 172, 16266
    84 - 3158 5524 0
    //RSBOT DUMPED - Black demon, 172, 16286
    84 - 3167 5524 0
    //RSBOT DUMPED - Black demon, 172, 16279
    84 - 3164 5523 0
    //RSBOT DUMPED - Dust devil, 93, 16298
    1624 - 3180 5517 0
    //RSBOT DUMPED - Dust devil, 93, 16295
    1624 - 3177 5517 0
    //RSBOT DUMPED - Dust devil, 93, 16291
    1624 - 3178 5519 0
    //RSBOT DUMPED - Dust devil, 93, 16293
    1624 - 3180 5525 0
    //RSBOT DUMPED - Black demon, 172, 16267
    84 - 3157 5530 0
    //RSBOT DUMPED - Dust devil, 93, 16297
    1624 - 3179 5529 0
    //RSBOT DUMPED - Giant crypt rat, 76, 16314
    4920 - 3188 5511 0
    //RSBOT DUMPED - Giant crypt rat, 76, 16311
    2033 - 3188 5513 0
    //RSBOT DUMPED - Zamorak warrior, 84, 16307
    6363 - 3187 5528 0
    //RSBOT DUMPED - Giant crypt rat, 76, 16305
    4921 - 3188 5515 0
    //RSBOT DUMPED - Infernal Mage, 66, 16309
    1645 - 3188 5521 0
    //RSBOT DUMPED - Giant crypt rat, 76, 16303
    2033 - 3189 5513 0
    //RSBOT DUMPED - Turoth, 83, 16280
    1628 - 3166 5536 0
    //RSBOT DUMPED - Turoth, 83, 16275
    1628 - 3166 5537 0
    //RSBOT DUMPED - Turoth, 83, 16282
    1628 - 3164 5540 0
    //RSBOT DUMPED - Giant crypt rat, 76, 16320
    4920 - 3195 5512 0
    //RSBOT DUMPED - Zamorak warrior, 84, 16321
    6363 - 3193 5519 0
    //RSBOT DUMPED - Infernal Mage, 66, 16315
    1645 - 3193 5531 0
    //RSBOT DUMPED - Infernal Mage, 66, 16322
    1645 - 3193 5532 0
    //RSBOT DUMPED - Waterfiend, 115, 16292
    5361 - 3172 5542 0
    //RSBOT DUMPED - Waterfiend, 115, 16304
    5361 - 3182 5541 0
    //RSBOT DUMPED - Infernal Mage, 66, 16324
    1645 - 3196 5524 0
    //RSBOT DUMPED - Zamorak warrior, 84, 16325
    6363 - 3196 5531 0
    //RSBOT DUMPED - Dust devil, 93, 16281
    1624 - 3166 5517 0
    //RSBOT DUMPED - Waterfiend, 115, 16316
    5361 - 3192 5545 0
    //RSBOT DUMPED - Waterfiend, 115, 16289
    5361 - 3176 5545 0
    //RSBOT DUMPED - Fire giant, 86, 17140
    1582 - 3203 5515 0
    //RSBOT DUMPED - Boulder, 0, 17141
    2886 - 3120 5464 0
    //RSBOT DUMPED - Boulder, 0, 17142
    2453 - 3120 5464 0
    //RSBOT DUMPED - Fire giant, 86, 17144
    110 - 3204 5512 0
    //RSBOT DUMPED - Boulder, 0, 17146
    2453 - 3207 5531 0
    //RSBOT DUMPED - Fire giant, 86, 17145
    1582 - 3208 5515 0
    //RSBOT DUMPED - Fire giant, 86, 17151
    110 - 3209 5518 0
    //RSBOT DUMPED - Fire giant, 86, 17152
    1582 - 3211 5521 0
    //RSBOT DUMPED - Earth warrior, 51, 16255
    124 - 3152 5519 0
    //RSBOT DUMPED - Earth warrior, 51, 16256
    124 - 3150 5529 0
    //RSBOT DUMPED - Turoth, 87, 16276
    1626 - 3166 5537 0
    //RSBOT DUMPED - Turoth, 83, 16272
    1628 - 3160 5540 0
    //RSBOT DUMPED - Turoth, 88, 16274
    1629 - 3162 5539 0
    //RSBOT DUMPED - Dagannoth, 88, 16262
    2456 - 3160 5545 0
    //RSBOT DUMPED - Waterfiend, 115, 16294
    5361 - 3173 5545 0
    //RSBOT DUMPED - Turoth, 88, 16268
    1629 - 3158 5540 0
    //RSBOT DUMPED - Turoth, 89, 16260
    1623 - 3155 5538 0
    //RSBOT DUMPED - Turoth, 83, 16257
    1628 - 3153 5538 0
    //RSBOT DUMPED - Dagannoth, 88, 16269
    2887 - 3150 5544 0
    //RSBOT DUMPED - Earth warrior, 51, 16254
    124 - 3150 5530 0
    //RSBOT DUMPED - Dagannoth, 88, 16261
    2887 - 3149 5544 0
    //RSBOT DUMPED - Dagannoth, 88, 16253
    2887 - 3149 5542 0
    //RSBOT DUMPED - Earth warrior, 51, 16247
    124 - 3148 5532 0
    //RSBOT DUMPED - Earth warrior, 51, 16242
    124 - 3120 5464 0
    //RSBOT DUMPED - Earth warrior, 51, 16244
    124 - 3120 5464 0
    //RSBOT DUMPED - Earth warrior, 51, 16245
    124 - 3120 5464 0
    //RSBOT DUMPED - Dagannoth, 88, 16271
    2456 - 3120 5464 0
    //RSBOT DUMPED - Earth warrior, 51, 16246
    124 - 3142 5526 0
    //RSBOT DUMPED - Dagannoth, 88, 16270
    2456 - 3143 5548 0
    //RSBOT DUMPED - Dagannoth, 88, 16259
    2887 - 3156 5546 0
    //RSBOT DUMPED - Dagannoth, 88, 16251
    2456 - 3147 5553 0
    //RSBOT DUMPED - Dagannoth, 88, 16252
    2456 - 3147 5554 0
    //RSBOT DUMPED - Dagannoth, 88, 16248
    2456 - 3159 5548 0
    //RSBOT DUMPED - Dagannoth, 88, 16249
    2887 - 3155 5557 0
    //RSBOT DUMPED - Nechryael, 115, 16277
    1613 - 3162 5556 0
    //RSBOT DUMPED - Dagannoth, 88, 16258
    2887 - 3153 5561 0
    //RSBOT DUMPED - Dagannoth, 88, 16265
    2456 - 3155 5560 0
    //RSBOT DUMPED - Nechryael, 115, 16288
    1613 - 3165 5558 0
    //RSBOT DUMPED - Dagannoth, 88, 16264
    2887 - 3154 5564 0
    //RSBOT DUMPED - Dagannoth, 88, 16263
    2887 - 3157 5564 0
    //RSBOT DUMPED - Dagannoth, 88, 16273
    2456 - 3158 5563 0
    //RSBOT DUMPED - Nechryael, 115, 16284
    1613 - 3170 5555 0
    //RSBOT DUMPED - Nechryael, 115, 16283
    1613 - 3104 5504 0
    //RSBOT DUMPED - Nechryael, 115, 16290
    1613 - 3104 5504 0
    //RSBOT DUMPED - Nechryael, 115, 16287
    1613 - 3175 5559 0
    //RSBOT DUMPED - Waterfiend, 115, 16296
    5361 - 3183 5547 0
    //RSBOT DUMPED - Bronze dragon, 131, 16299
    1590 - 3185 5560 0
    //RSBOT DUMPED - Fire elemental, 35, 16300
    1019 - 3182 5558 0
    //RSBOT DUMPED - Fire elemental, 35, 16302
    1019 - 3182 5560 0
    //RSBOT DUMPED - Fire elemental, 35, 16313
    1019 - 3186 5556 0
    //RSBOT DUMPED - Waterfiend, 115, 16301
    5361 - 3189 5547 0
    //RSBOT DUMPED - Fire elemental, 35, 16317
    1019 - 3188 5562 0
    //RSBOT DUMPED - Fire elemental, 35, 16319
    1019 - 3190 5556 0
    //RSBOT DUMPED - Fire elemental, 35, 16308
    1019 - 3190 5562 0
    //RSBOT DUMPED - Fire elemental, 35, 16306
    1019 - 3190 5556 0
    //RSBOT DUMPED - Waterfiend, 115, 16310
    5361 - 3191 5542 0
    //RSBOT DUMPED - Waterfiend, 115, 16323
    5361 - 3192 5548 0
    //RSBOT DUMPED - Fire elemental, 35, 16318
    1019 - 3194 5555 0
    //RSBOT DUMPED - Boulder, 0, 17143
    2453 - 3205 5544 0
    //RSBOT DUMPED - Ice giant, 53, 17148
    111 - 3144 5504 0
    //RSBOT DUMPED - Waterfiend, 115, 16312
    5361 - 3185 5541 0
    //RSBOT DUMPED - Moss giant, 42, 17062
    1588 - 3200 5490 0
    //RSBOT DUMPED - Moss giant, 42, 17068
    112 - 3206 5486 0
    //RSBOT DUMPED - Moss giant, 42, 17069
    112 - 3206 5492 0
    //RSBOT DUMPED - Moss giant, 42, 17060
    4688 - 3201 5495 0
    //RSBOT DUMPED - Moss giant, 42, 17063
    112 - 3205 5496 0
    //RSBOT DUMPED - Moss giant, 42, 17073
    1587 - 3144 5440 0
    //RSBOT DUMPED - Zamorak warrior, 85, 17080
    6364 - 3218 5479 0
    //RSBOT DUMPED - Zamorak warrior, 84, 17084
    6363 - 3218 5487 0
    //RSBOT DUMPED - Zamorak warrior, 84, 17074
    6363 - 3213 5470 0
    //RSBOT DUMPED - Zamorak warrior, 85, 17083
    6364 - 3220 5483 0
    //RSBOT DUMPED - Fire giant, 86, 17086
    1586 - 3220 5496 0
    //RSBOT DUMPED - Zamorak warrior, 85, 17077
    6364 - 3210 5469 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17090
    7139 - 3221 5468 0
    //RSBOT DUMPED - Zamorak warrior, 85, 17096
    6364 - 3221 5483 0
    //RSBOT DUMPED - Zamorak mage, 82, 17091
    6368 - 3223 5468 0
    //RSBOT DUMPED - Zamorak warrior, 85, 17092
    6364 - 3224 5483 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17067
    7138 - 3206 5466 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17085
    7139 - 3221 5463 0
    //RSBOT DUMPED - Zamorak mage, 84, 17072
    6367 - 3210 5462 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17066
    7140 - 3207 5456 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17075
    7138 - 3213 5459 0
    //RSBOT DUMPED - Zamorak mage, 82, 17076
    6368 - 3212 5460 0
    //RSBOT DUMPED - Zamorak mage, 82, 17089
    6368 - 3217 5461 0
    //RSBOT DUMPED - Ice giant, 53, 17079
    4685 - 3219 5451 0
    //RSBOT DUMPED - Zombie, 40, 16238
    5393 - 3197 5449 0
    //RSBOT DUMPED - Skeleton, 77, 16233
    5386 - 3194 5449 0
    //RSBOT DUMPED - Zombie, 40, 16232
    5393 - 3193 5448 0
    //RSBOT DUMPED - Ice warrior, 57, 17082
    125 - 3217 5450 0
    //RSBOT DUMPED - Ice giant, 53, 17071
    4685 - 3209 5448 0
    //RSBOT DUMPED - Ice giant, 53, 17064
    111 - 3207 5447 0
    //RSBOT DUMPED - Ice warrior, 57, 17065
    125 - 3207 5445 0
    //RSBOT DUMPED - Ice giant, 53, 17087
    111 - 3221 5446 0
    //RSBOT DUMPED - Ice giant, 53, 17088
    4686 - 3225 5446 0
    //RSBOT DUMPED - Skeleton, 77, 16237
    5386 - 3195 5446 0
    //RSBOT DUMPED - Ice warrior, 57, 17070
    125 - 3144 5440 0
    //RSBOT DUMPED - Ice warrior, 57, 17081
    125 - 3144 5440 0
    //RSBOT DUMPED - Ice warrior, 57, 17093
    125 - 3144 5440 0
    //RSBOT DUMPED - Ice giant, 53, 17078
    4686 - 3213 5443 0
    //RSBOT DUMPED - Ice giant, 53, 17098
    4685 - 3228 5444 0
    //RSBOT DUMPED - Ice giant, 53, 17099
    111 - 3228 5446 0
    //RSBOT DUMPED - Zamorak mage, 84, 17097
    6367 - 3227 5455 0
    //RSBOT DUMPED - Infernal Mage, 66, 17109
    1645 - 3144 5440 0
    //RSBOT DUMPED - Infernal Mage, 66, 17105
    1644 - 3144 5440 0
    //RSBOT DUMPED - Boulder, 0, 17103
    2453 - 3144 5440 0
    //RSBOT DUMPED - Infernal Mage, 66, 17106
    1647 - 3239 5453 0
    //RSBOT DUMPED - Ice warrior, 57, 17102
    125 - 3231 5442 0
    //RSBOT DUMPED - Infernal Mage, 66, 17107
    1644 - 3240 5452 0
    //RSBOT DUMPED - Infernal Mage, 66, 17111
    1643 - 3240 5451 0
    //RSBOT DUMPED - Infernal Mage, 66, 17113
    1647 - 3176 5400 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17112
    7138 - 3176 5400 0
    //RSBOT DUMPED - Infernal Mage, 66, 17115
    1643 - 3242 5450 0
    //RSBOT DUMPED - Infernal Mage, 66, 17120
    1646 - 3246 5446 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17116
    7139 - 3246 5459 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17117
    7139 - 3245 5470 0
    //RSBOT DUMPED - Infernal Mage, 66, 17122
    1647 - 3248 5445 0
    //RSBOT DUMPED - Infernal Mage, 66, 17119
    1643 - 3248 5446 0
    //RSBOT DUMPED - Zamorak warrior, 84, 17123
    6363 - 3249 5455 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17121
    7138 - 3249 5459 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17127
    7139 - 3254 5454 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17131
    7138 - 3254 5453 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17132
    7138 - 3255 5457 0
    //RSBOT DUMPED - Zamorak warrior, 85, 17137
    6364 - 3258 5450 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17135
    7138 - 3258 5463 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17139
    7140 - 3260 5447 0
    //RSBOT DUMPED - Poison spider, 64, 18099
    134 - 3267 5445 0
    //RSBOT DUMPED - Jelly, 78, 18111
    1637 - 3268 5450 0
    //RSBOT DUMPED - Poison spider, 64, 18100
    134 - 3269 5460 0
    //RSBOT DUMPED - Poison spider, 64, 18106
    134 - 3269 5464 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17136
    7139 - 3259 5468 0
    //RSBOT DUMPED - Shadow spider, 52, 18101
    58 - 3268 5468 0
    //RSBOT DUMPED - Zamorak warrior, 84, 17133
    6363 - 3253 5470 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17128
    7138 - 3252 5472 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17134
    7140 - 3258 5472 0
    //RSBOT DUMPED - Poison spider, 64, 18109
    134 - 3267 5471 0
    //RSBOT DUMPED - Dagon'hai Monk, 97, 17126
    7140 - 3253 5473 0
    //RSBOT DUMPED - Jelly, 78, 18105
    1640 - 3270 5446 0
    //RSBOT DUMPED - Poison spider, 64, 18110
    134 - 3270 5470 0
    //RSBOT DUMPED - Boulder, 0, 17110
    2453 - 3242 5481 0
    //RSBOT DUMPED - Boulder, 0, 17124
    2886 - 3250 5485 0
    //RSBOT DUMPED - Boulder, 0, 17108
    2886 - 3239 5476 0
    //RSBOT DUMPED - Boulder, 0, 17130
    2453 - 3254 5487 0
    //RSBOT DUMPED - Boulder, 0, 17114
    2453 - 3176 5400 0
    //RSBOT DUMPED - Boulder, 0, 17125
    2886 - 3176 5400 0
    //RSBOT DUMPED - Fire giant, 86, 17100
    1586 - 3231 5494 0
    //RSBOT DUMPED - Fire giant, 86, 17094
    110 - 3228 5494 0
    //RSBOT DUMPED - Boulder, 0, 17118
    2886 - 3245 5494 0
    //RSBOT DUMPED - Boulder, 0, 17129
    2453 - 3253 5495 0
    //RSBOT DUMPED - Fire giant, 86, 17095
    110 - 3227 5497 0
    //RSBOT DUMPED - Fire giant, 86, 17104
    1585 - 3236 5498 0
    //RSBOT DUMPED - Boulder, 0, 17138
    2886 - 3259 5493 0
    //RSBOT DUMPED - Giant crypt rat, 76, 18102
    4921 - 3267 5491 0
    //RSBOT DUMPED - Giant crypt rat, 76, 18104
    2033 - 3200 5440 0
    //RSBOT DUMPED - Poison spider, 64, 18114
    134 - 3273 5478 0
    //RSBOT DUMPED - Poison spider, 64, 18107
    134 - 3274 5479 0
    //RSBOT DUMPED - Giant crypt rat, 76, 18113
    4920 - 3276 5489 0
    //RSBOT DUMPED - Fire giant, 86, 17101
    110 - 3231 5500 0
    //RSBOT DUMPED - Shadow spider, 52, 18103
    58 - 3269 5460 0
    //RSBOT DUMPED - Jelly, 78, 18118
    1638 - 3200 5440 0
    //RSBOT DUMPED - Jelly, 78, 18098
    1639 - 3266 5447 0
    //RSBOT DUMPED - Poison spider, 64, 18117
    134 - 3272 5446 0
    //RSBOT DUMPED - Jelly, 78, 18116
    1637 - 3273 5444 0
    //RSBOT DUMPED - Jelly, 78, 18108
    1639 - 3272 5444 0
    //RSBOT DUMPED - Shadow spider, 52, 18112
    58 - 3273 5464 0


    Let me know if I left something out/got something wrong.
    Reply With Quote  
     

  2. Thankful users:


  3. #2  
    arr.each { |x| x }


    Join Date
    Jul 2013
    Posts
    1,388
    Thanks given
    190
    Thanks received
    345
    Rep Power
    2791
    What the **** is this.
    Reply With Quote  
     

  4. Thankful user:


  5. #3  
    oof


    Join Date
    Aug 2012
    Posts
    3,150
    Thanks given
    2,847
    Thanks received
    857
    Rep Power
    2260
    Quote Originally Posted by Ridiculous View Post
    What the **** is this.
    Chaos tunnels?
    Reply With Quote  
     

  6. Thankful users:


  7. #4  
    Owner Of Zyphyr
    Motherboard's Avatar
    Join Date
    Oct 2013
    Age
    33
    Posts
    371
    Thanks given
    1
    Thanks received
    78
    Rep Power
    22
    Quote Originally Posted by Ridiculous View Post
    What the **** is this.
    Chaos Tunnels. More content then your server.


    Wanting to buy a login server $75-90!

    "It is only when a mosquito lands on your testicle that you realize,
    there is always a way to solve problems without using violence" - Einstein

    [1:54:18 AM] Telopya: what is the login server supposed to do?
    [1:54:38 AM] Motherboard ~ Brandon: u dont know what a login server does?
    [1:55:20 AM] Telopya: http://prntscr.com/4r1gg3 oh please explain me senpai
    Reply With Quote  
     

  8. Thankful users:


  9. #5  
    arr.each { |x| x }


    Join Date
    Jul 2013
    Posts
    1,388
    Thanks given
    190
    Thanks received
    345
    Rep Power
    2791
    Quote Originally Posted by psyLogic View Post
    Chaos tunnels?
    I don't like the way you did it.
    Good job nonetheless.
    Reply With Quote  
     

  10. #6  
    oof


    Join Date
    Aug 2012
    Posts
    3,150
    Thanks given
    2,847
    Thanks received
    857
    Rep Power
    2260
    Quote Originally Posted by Ridiculous View Post
    I don't like the way you did it.
    Good job nonetheless.
    I only converted it from the thread I pasted cause I didn't feel like doing all the coordinates. Thanks
    Reply With Quote  
     

  11. Thankful user:


  12. #7  
    arr.each { |x| x }


    Join Date
    Jul 2013
    Posts
    1,388
    Thanks given
    190
    Thanks received
    345
    Rep Power
    2791
    Quote Originally Posted by Motherboard View Post
    Chaos Tunnels. More content then your server.
    More content than my server? Are you high?
    Reply With Quote  
     

  13. #8  
    Owner Of Zyphyr
    Motherboard's Avatar
    Join Date
    Oct 2013
    Age
    33
    Posts
    371
    Thanks given
    1
    Thanks received
    78
    Rep Power
    22
    Quote Originally Posted by Ridiculous View Post
    More content than my server? Are you high?
    'Code' Funny. The only coding you do is
    Code:
    Ctrl + C  >  Ctrl + V


    Wanting to buy a login server $75-90!

    "It is only when a mosquito lands on your testicle that you realize,
    there is always a way to solve problems without using violence" - Einstein

    [1:54:18 AM] Telopya: what is the login server supposed to do?
    [1:54:38 AM] Motherboard ~ Brandon: u dont know what a login server does?
    [1:55:20 AM] Telopya: http://prntscr.com/4r1gg3 oh please explain me senpai
    Reply With Quote  
     

  14. Thankful user:


  15. #9  
    48 0x69

    Pax M's Avatar
    Join Date
    Oct 2013
    Posts
    2,008
    Thanks given
    36
    Thanks received
    488
    Rep Power
    2270
    Quote Originally Posted by Ridiculous View Post
    More content than my server? Are you high?
    Show some manners dog.
    Reply With Quote  
     

  16. #10  
    Registered Member
    Join Date
    Sep 2013
    Posts
    248
    Thanks given
    93
    Thanks received
    38
    Rep Power
    0
    this is really done very badly to be fair,
    anyway gj
    Reply With Quote  
     

Page 1 of 3 123 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. 718/*** Chaos Tunnels Code
    By Motherboard in forum Snippets
    Replies: 24
    Last Post: 05-11-2014, 07:16 AM
  2. [508]Chaos Tunnels: Bork slaying
    By GaMePaPa in forum Show-off
    Replies: 43
    Last Post: 10-15-2009, 10:22 PM
  3. chaos tunnel coords [508] ( relleka too )
    By xx eco xx in forum Requests
    Replies: 0
    Last Post: 07-17-2009, 03:48 AM
  4. chaos tunnels?
    By rmb7 in forum Help
    Replies: 0
    Last Post: 03-22-2009, 04:45 PM
  5. [508]Chaos tunnels coordinates
    By GaMePaPa in forum Requests
    Replies: 3
    Last Post: 02-21-2009, 10:29 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •