Thread: 718 Fixing QuickChat Packet Exploit

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  1. #11  
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    Quote Originally Posted by Carlisle View Post
    Like I said before, where would this belong anyway?
    Just wondering.
    Couldn't they still get the server's ip and make their own client that could still do it?
    They was using their own client to do it.

    You could just check everything the client sends to the server, easier, like i just did.
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  2. #12  
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    Quote Originally Posted by riksk View Post
    Code:
    if (fileId > 1163) {
    return;
    I had the problem, i made it like this just for the lulz:

    Code:
    if (fileId > 1163) {
    				World.sendWorldMessage("Awwwwn, cute! "+player.getDisplayName()+" is trying to crash the clients..", true);
    				return;
    Sad people is sad.
    VERY nooby but where would it go.. (I'm a starter)
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  3. #13  
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    Quote Originally Posted by Liam96 View Post
    VERY nooby but where would it go.. (I'm a starter)
    Quick Chat Packets @ WorldPacketsDecoder
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    You have to change fileId to a static too.
    [Only registered and activated users can see links. ]
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    Quote Originally Posted by rangin santa View Post
    You have to change fileId to a static too.

    What?

    If you speak english like you have no idea what the language is.. I will NOT talk to you.
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  6. #16  
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    So I just put that what you put under

    } else if (packetId == SEND_FRIEND_QUICK_CHAT_PACKET) or

    } else if (packetId == PUBLIC_QUICK_CHAT_PACKET) { then the 'crash' will be stopped?
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  7. #17  
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    if (fileId > 1163) {
    World.sendWorldMessage("Awwwwn, cute! "+player.getDisplayName()+" is trying to crash the clients..", true);
    return;

    Where would this go?
    I know the file, but i mean in quickchat methods?
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  8. #18  
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    Does it matter if I use

    if (fileId > 1163) {
    return;

    Without the { so

    if (fileId > 1163)
    return;

    Will I still get the same result and it work because I get no compiling errors without the { but I do with it
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  9. #19  
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    Quote Originally Posted by Liam96 View Post
    So I just put that what you put under

    } else if (packetId == SEND_FRIEND_QUICK_CHAT_PACKET) or

    } else if (packetId == PUBLIC_QUICK_CHAT_PACKET) { then the 'crash' will be stopped?
    Both.
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  10. #20  
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    Quote Originally Posted by Reminiscent View Post
    Does it matter if I use

    if (fileId > 1163) {
    return;

    Without the { so

    if (fileId > 1163)
    return;

    Will I still get the same result and it work because I get no compiling errors without the { but I do with it
    If you open a bracket you gotta close it, right?
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