Thread: [718] Grotworm Dungeon Crap

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  1. #1 [718] Grotworm Dungeon Crap 
    Strive for whats best.

    Chaz's Avatar
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    Just thought i'd give this still looking for the outside Xteas.

    ObjectHandler.java Shit.

    Code:
    				else if (id == 70794)
    					player.setNextWorldTile(new WorldTile(1340, 6488, 0));
    				else if (id == 70796)
    					player.setNextWorldTile(new WorldTile(1090, 6360, 0));
    				else if (id == 70797)
    					player.setNextWorldTile(new WorldTile(1090, 6597, 0));	
    				else if (id == 70798)
    					player.setNextWorldTile(new WorldTile(1340, 6497, 0));
    Code:
    				else if (id == 70799) {
    					if (player.getSkills().getLevelForXp(Skills.AGILITY) < 60) {
    						player.getPackets().sendGameMessage("You need an Agility level of 60 to use this shorcut.");
    						return;
    					}
    					player.setNextWorldTile(new WorldTile(1178, 6356, 0));	
    			    }
    Code:
    			    } else if (id == 70795) {
    					if (player.getSkills().getLevelForXp(Skills.AGILITY) < 60) {
    						player.getPackets().sendGameMessage("You need an Agility level of 60 to use this shorcut.");
    						return;
    					}
    					player.getDialogueManager().startDialogue("GrotDungeonAgility");
    ObjectHandler.java, Option2

    Code:
    				else if (id == 70795)
    					player.setNextWorldTile(new WorldTile(1206, 6507, 0));
    The Dialogue:

    Code:
    package com.rs.game.player.dialogues;
    
    import com.rs.game.WorldTile;
    
    public class GrotDungeonAgility extends Dialogue {
    
    	@Override
    	public void start() {
    		sendDialogue("This shorcut leads to the deepest level of the dungeon. The worms in that area a significantly more dangerous.");
    	}
    
    	@Override
    	public void run(int interfaceId, int componentId) {
    		if (stage == -1) {
    			sendOptionsDialogue("Slide down the Worm Burrow?", "Yes.", "No.");
    			stage = 1;		
    		} else if (stage == 1) {
    			if (componentId == OPTION_1)
    				player.setNextWorldTile(new WorldTile(1206, 6507, 0));
    			end();
    			if (componentId == OPTION_2)
    				end();
    		}
    	}
    
    	@Override
    	public void finish() {
    
    	}
    }
    Figure the last part out, Too make the dialogue send.

    Easy but w/e. Also if anyone has the Xteas for the outside area would be nice to spare it. Thanks
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  3. #2  
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    No clue what this is, but after school I'm going to look at it. Also, is it a new RuneScape update? Haven't been on in 6 months.
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  4. #3  
    Registered Member Taylor Moon's Avatar
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    Why the fuck did you release this...
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  5. #4  
    The stupid noob


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    Quote Originally Posted by Axter. View Post
    Why the fuck did you release this...
    ???
    They're just teleports and a dialogue class.
    Working on a 592 project c:
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  6. #5  
    Registered Member Taylor Moon's Avatar
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    Quote Originally Posted by RuneScape View Post
    ???
    They're just teleports and a dialogue class.
    Releasing easy shit + being cool cool shit = unnecessary spoon feeding idiots. Gah, mine as well quit, every 718 server is exactly the same now, no originality
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  7. #6  
    (づ。◕‿‿◕。)づ
    macalroy's Avatar
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    Quote Originally Posted by Axter. View Post
    Releasing easy shit + being cool cool shit = unnecessary spoon feeding idiots. Gah, mine as well quit, every 718 server is exactly the same now, no originality
    Mine has Custom Integration, Custom Grand Exchange, Custom Money Pouch, and Custom SoF. So, since I made it, there's originality in mine.
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  8. #7  
    Registered Member Taylor Moon's Avatar
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    Quote Originally Posted by Orient View Post
    Mine has Custom Integration, Custom Grand Exchange, Custom Money Pouch, and Custom SoF. So, since I made it, there's originality in mine.
    My point was, only a very slim majority is original. Obviously there's some that aren't
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  9. #8  
    Registered Member XeramGaming's Avatar
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    Quote Originally Posted by Axter. View Post
    My point was, only a very slim majority is original. Obviously there's some that aren't
    In my opinion, None of these servers have any originality. There all based off the same game. The most original thing I've ever seen in an rsps is when a friend of mine added a gun to his 317. Other than that. All of these servers are pretty much smaller versions of runescape.
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  10. #9  
    (づ。◕‿‿◕。)づ
    macalroy's Avatar
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    Quote Originally Posted by Rising King View Post
    In my opinion, None of these servers have any originality. There all based off the same game. The most original thing I've ever seen in an rsps is when a friend of mine added a gun to his 317. Other than that. All of these servers are pretty much smaller versions of runescape.
    It's always original if they make it, considering RSPS is done in JavaScript and RuneScape in RuneScript. ;D
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  12. #10  
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    Quote Originally Posted by Java! View Post
    Just thought i'd give this still looking for the outside Xteas.

    ObjectHandler.java Shit.

    Code:
    				else if (id == 70794)
    					player.setNextWorldTile(new WorldTile(1340, 6488, 0));
    				else if (id == 70796)
    					player.setNextWorldTile(new WorldTile(1090, 6360, 0));
    				else if (id == 70797)
    					player.setNextWorldTile(new WorldTile(1090, 6597, 0));	
    				else if (id == 70798)
    					player.setNextWorldTile(new WorldTile(1340, 6497, 0));
    Code:
    				else if (id == 70799) {
    					if (player.getSkills().getLevelForXp(Skills.AGILITY) < 60) {
    						player.getPackets().sendGameMessage("You need an Agility level of 60 to use this shorcut.");
    						return;
    					}
    					player.setNextWorldTile(new WorldTile(1178, 6356, 0));	
    			    }
    Code:
    			    } else if (id == 70795) {
    					if (player.getSkills().getLevelForXp(Skills.AGILITY) < 60) {
    						player.getPackets().sendGameMessage("You need an Agility level of 60 to use this shorcut.");
    						return;
    					}
    					player.getDialogueManager().startDialogue("GrotDungeonAgility");
    ObjectHandler.java, Option2

    Code:
    				else if (id == 70795)
    					player.setNextWorldTile(new WorldTile(1206, 6507, 0));
    The Dialogue:

    Code:
    package com.rs.game.player.dialogues;
    
    import com.rs.game.WorldTile;
    
    public class GrotDungeonAgility extends Dialogue {
    
    	@Override
    	public void start() {
    		sendDialogue("This shorcut leads to the deepest level of the dungeon. The worms in that area a significantly more dangerous.");
    	}
    
    	@Override
    	public void run(int interfaceId, int componentId) {
    		if (stage == -1) {
    			sendOptionsDialogue("Slide down the Worm Burrow?", "Yes.", "No.");
    			stage = 1;		
    		} else if (stage == 1) {
    			if (componentId == OPTION_1)
    				player.setNextWorldTile(new WorldTile(1206, 6507, 0));
    			end();
    			if (componentId == OPTION_2)
    				end();
    		}
    	}
    
    	@Override
    	public void finish() {
    
    	}
    }
    Figure the last part out, Too make the dialogue send.

    Easy but w/e. Also if anyone has the Xteas for the outside area would be nice to spare it. Thanks
    Don't mind all the ppl posting hate comments... they are just mad they didn't release before you...
    Reply With Quote  
     

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