Just thought i'd give this still looking for the outside Xteas.
ObjectHandler.java Shit.
Code:
else if (id == 70794)
player.setNextWorldTile(new WorldTile(1340, 6488, 0));
else if (id == 70796)
player.setNextWorldTile(new WorldTile(1090, 6360, 0));
else if (id == 70797)
player.setNextWorldTile(new WorldTile(1090, 6597, 0));
else if (id == 70798)
player.setNextWorldTile(new WorldTile(1340, 6497, 0));
Code:
else if (id == 70799) {
if (player.getSkills().getLevelForXp(Skills.AGILITY) < 60) {
player.getPackets().sendGameMessage("You need an Agility level of 60 to use this shorcut.");
return;
}
player.setNextWorldTile(new WorldTile(1178, 6356, 0));
}
Code:
} else if (id == 70795) {
if (player.getSkills().getLevelForXp(Skills.AGILITY) < 60) {
player.getPackets().sendGameMessage("You need an Agility level of 60 to use this shorcut.");
return;
}
player.getDialogueManager().startDialogue("GrotDungeonAgility");
ObjectHandler.java, Option2
Code:
else if (id == 70795)
player.setNextWorldTile(new WorldTile(1206, 6507, 0));
The Dialogue:
Code:
package com.rs.game.player.dialogues;
import com.rs.game.WorldTile;
public class GrotDungeonAgility extends Dialogue {
@Override
public void start() {
sendDialogue("This shorcut leads to the deepest level of the dungeon. The worms in that area a significantly more dangerous.");
}
@Override
public void run(int interfaceId, int componentId) {
if (stage == -1) {
sendOptionsDialogue("Slide down the Worm Burrow?", "Yes.", "No.");
stage = 1;
} else if (stage == 1) {
if (componentId == OPTION_1)
player.setNextWorldTile(new WorldTile(1206, 6507, 0));
end();
if (componentId == OPTION_2)
end();
}
}
@Override
public void finish() {
}
}
Figure the last part out, Too make the dialogue send.
Easy but w/e. Also if anyone has the Xteas for the outside area would be nice to spare it. Thanks