Thread: How to remove alching in dementhium 637/639

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  1. #11  
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    Quote Originally Posted by DementionX View Post
    Think about it, people who want to alch high priced stuff on rs get a lot of money and lose a lot of money, if your running an rsps without a good population and not enough GP added into the economy, how else are people going to get money? This will break the economy of a low population server more than just leaving it in. Who in their right frame of mind would alch something worth a high value anyways, i mean most items with a high alch value are good items, such as bandos or the spirit shields, these items cost a lot of money and alch for a lot of money, you wouldnt want an economy running on straight items anyways, that would make GP pointless.
    My server is a half spawn economy, the high valued item you can alch for high prices, are spawnable. And I made an alternative way to make money, all npcs and monsters around the server like - nex, corp, revs - drop a fixed amount of money according to the difficulty to kill them, and they drop the money %100 of the time.
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  2. #12  
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    Quote Originally Posted by Thee Rash View Post
    Goodjob!
    Dunno if this is sarcasm or not, but thanks bro .
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  3. #13  
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    Quote Originally Posted by #Devon View Post
    My server is a half spawn economy, the high valued item you can alch for high prices, are spawnable. And I made an alternative way to make money, all npcs and monsters around the server like - nex, corp, revs - drop a fixed amount of money according to the difficulty to kill them, and they drop the money %100 of the time.
    Didn't know, good job then this would be useful for an eco spawn server
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  5. #15  
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    Can't you just remove that?

    Code:
    case 38:
    lowAlch(player, itemUsed, usedSlot);
    break;
    case 59:
    highAlch(player, itemUsed, usedSlot);
    break;
    [Only registered and activated users can see links. ]
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