Thread: Dementhium 637 Near Perfected specs.

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  1. #1 Dementhium 637 Near Perfected specs. 
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    I will be making way more then ags.. I'll be updating this thread

    Code:
    package org.dementhium.model.combat.impl.specs;
    
    import org.dementhium.model.SpecialAttack;
    import org.dementhium.model.combat.CombatType;
    import org.dementhium.model.combat.Damage;
    import org.dementhium.model.combat.Interaction;
    import org.dementhium.model.combat.MeleeFormulae;
    
    /**
     * Handles the {@code Armadyl} {@code godsword}'s {@code Judgement} special attack.
     * @author Emperor
     *
     */
    public class Judgement extends SpecialAttack {
    
    	/**
    	 * The special attack animation used.
    	 */
    	private static final short ANIMATION = 11989;
    	
    	/**
    	 * The graphics id.
    	 */
    	private static final short GRAPHICS = 2113;
    		
    	@Override
    	public boolean commenceSpecialAttack(Interaction interaction) {
    		interaction.setDamage(Damage.getDamage(interaction.getSource(), 
    				interaction.getVictim(), CombatType.MELEE, 
    				MeleeFormulae.getDamage(interaction.getSource(), 
    						interaction.getVictim(), 4.5499, 1.59, 0.998)));
    		interaction.getDamage().setMaximum(MeleeFormulae.getMeleeDamage(interaction.getSource(), 1.59));
    		if (interaction.getVictim().isPlayer()) {
    			interaction.setDeflected(interaction.getVictim().getPlayer().getPrayer().usingPrayer(1, 9));
    		}
    		interaction.getSource().animate(ANIMATION);
    		interaction.getSource().graphics(GRAPHICS);
    		interaction.getVictim().animate(interaction.isDeflected() ? 12573 : interaction.getVictim().getDefenceAnimation());
    		if (interaction.isDeflected()) {
    			interaction.getVictim().graphics(2230);
    		}
    		return true;
    	}
    
    	@Override
    	public CombatType getCombatType() {
    		return CombatType.MELEE;
    	}
    	
    	@Override
    	public int getSpecialEnergyAmount() {
    		return 500;
    	}
    
    	@Override
    	public int getCooldownTicks() {
    		return 6;
    	}
    
    }
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  2. #2  
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    interaction.getDamage().setMaximum(MeleeFormulae.g etMeleeDamage(interaction.getSource(), 1.25)); also gotta change that to 1.55
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  3. #3  
    Previously: Scary Kidz
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    Quote Originally Posted by GomuGomuFruit View Post
    interaction.getDamage().setMaximum(MeleeFormulae.g etMeleeDamage(interaction.getSource(), 1.25)); also gotta change that to 1.55

    The Armadyl godsword is one of the four godswords. Like all godswords, it requires level 75 Attack to wield. It has a special attack called The Judgement which inflicts 25% more damage with a 50% Special bar drain (or a 45% drain if the player uses a Ring of Vigour) , making the Armadyl godsword the most sought-after godsword.
    Orlly.
    I'm back to teach java to some friends in the best way

    Updated 525 Hyperion Base V4 -> Will be slowly converting this to 592 and releasing

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  4. #4  
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    Quote Originally Posted by Scary Kidz View Post
    Orlly.
    Thanks for the heads up.
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  5. #5  
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    im just telling him its supposed to be the same i aint saying its wrong or right
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  6. #6  
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    Could you do Granite Maul next? Would be nice since it has alot of bugs/glitches.
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  7. #7  
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    can you make me a spec for doomcore staff, that hits a max on an npc and gives +15 in magic and prayer. please
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  8. #8  
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    Quote Originally Posted by ~Tune View Post
    can you make me a spec for doomcore staff, that hits a max on an npc and gives +15 in magic and prayer. please
    This belongs in the requests section. Try there.
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  9. #9  
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    sorry but, where do i add these?
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  10. #10  
    The stupid noob


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    Quote Originally Posted by luzio445 View Post
    sorry but, where do i add these?
    Read the package at the top..
    Working on a 592 project c:
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