in objectoption2 declare these cases
Code:
case 34383: //Silk stall
if (p.skillLvl[17] >= 1) {
p.clickDelay = 5;
p.requestAnim(833, 0);
p.skillXP[17] += 2000;
p.skillLvl[17] = p.getLevelForXP(17);
p.getActionSender().setSkillLvl(p, 17);
p.appearanceUpdateReq = true;
p.updateReq = true;
Engine.playerItems.addItem(p, 995, 100000);
p.message("You steal from the stall.");
} else {
p.message("You need at least 1 thieving to steal from this stall.");
}
break;
case 34384: //bake stall
if (p.skillLvl[17] >= 30) {
p.clickDelay = 5;
p.requestAnim(833, 0);
p.skillXP[17] += 2500;
p.skillLvl[17] = p.getLevelForXP(17);
p.getActionSender().setSkillLvl(p, 17);
p.appearanceUpdateReq = true;
p.updateReq = true;
Engine.playerItems.addItem(p, 995, 200000);
p.message("You steal from the stall.");
} else {
p.message("You need at least 30 thieving to steal from this stall.");
}
break;
case 34387: //Fur stall
if (p.skillLvl[17] >= 55) {
p.clickDelay = 5;
p.requestAnim(833, 0);
p.skillXP[17] += 3200;
p.skillLvl[17] = p.getLevelForXP(17);
p.getActionSender().setSkillLvl(p, 17);
p.appearanceUpdateReq = true;
p.updateReq = true;
Engine.playerItems.addItem(p, 995, 400000);
p.message("You steal from the stall.");
} else {
p.message("You need at least 55 thieving to steal from this stall.");
}
break;
case 34382: //silver stall
if (p.skillLvl[17] >= 70) {
p.clickDelay = 6;
p.requestAnim(833, 0);
p.skillXP[17] += 4250;
p.skillLvl[17] = p.getLevelForXP(17);
p.getActionSender().setSkillLvl(p, 17);
p.appearanceUpdateReq = true;
p.updateReq = true;
Engine.playerItems.addItem(p, 995, 550000);
p.message("You steal from the stall.");
} else {
p.message("You need at least 70 thieving to steal from this stall.");
}
break;
case 34386: //spice stall
if (p.skillLvl[17] >= 85) {
p.clickDelay = 7;
p.requestAnim(833, 0);
p.skillXP[17] += 5000;
p.skillLvl[17] = p.getLevelForXP(17);
p.getActionSender().setSkillLvl(p, 17);
p.appearanceUpdateReq = true;
p.updateReq = true;
Engine.playerItems.addItem(p, 995, 700000);
p.message("You steal from the stall.");
} else {
p.message("You need at least 85 thieving to steal from this stall.");
}
break;
case 34385: //Gem stall
if (p.skillLvl[17] >= 99) {
p.clickDelay = 8;
p.requestAnim(833, 0);
p.skillXP[17] += 7500;
p.skillLvl[17] = p.getLevelForXP(17);
p.getActionSender().setSkillLvl(p, 17);
p.appearanceUpdateReq = true;
p.updateReq = true;
Engine.playerItems.addItem(p, 995, 1500000);
p.message("You steal from the stall.");
} else {
p.message("You need at least 99 thieving to steal from this stall.");
}
break;
these are custom level requirements but its still good 
please post comments.