Code:public Freeze(final Player p, int sec, boolean freeze) { if (p.isFrozen) { return; } p.isFrozen = true; if (freeze) { p.frames.sendMessage(p, "You have been frozen."); } Engine.playerMovement.resetWalkingQueue(p); final Timer FreezeTimer = new Timer(1000 * sec, new ActionListener() { public void actionPerformed(ActionEvent evt) { p.isFrozen = false; } }); FreezeTimer.setRepeats(false); FreezeTimer.start(); }





cube
