Thread: RT5 Engine Port

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  1. #1 RT5 Engine Port 
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    The [Only registered and activated users can see links. ] client started off as a 550 with the RT4 engine. After awhile we realized we were missing things like Particles and Skybox's (among other things). There was already too much done to the client so I just decided to attempt porting an updated engine. It took a bit of time but I feel it took less time than it would porting everything else I've done to another client. If you'd like to see something let me know and I'll get a picture

    Spoiler for Media:


    old hd edge 1:


    new hd edge 1:


    old hd edge 2:


    new hd edge 2:


    old hd edge bank:


    new hd edge bank:


    old hd gwd1:


    new hd gwd1:


    old hd lum:


    new hd lum:


    old sd al-kharid:


    new sd al-kharid min settings:


    new sd al-kharid max settings:


    old sd edge bank:


    new sd edge bank min settings:


    new sd edge bank max settings:


    RS Wiki RT6:


    RT6:


    Particles and Skybox:


    Fight Kiln:


    Updated Edgeville:


    Last edited by K4rn4ge; 02-05-2021 at 08:52 PM.
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  2. #2  
    Imagine V2 s00n
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    More showoff threads to follow.
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  3. #3  
    SoulSplit Market Banned Market Banned

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    k4 the OG client legend, nice work as always
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  4. #4  
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    Looks very good. Well done.
    link removed
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  5. #5  
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    Looks good, why not just use a client that natively supports this engine though?
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  7. #6  
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    Quote Originally Posted by Technotik View Post
    k4 the OG client legend, nice work as always


    Quote Originally Posted by Displee View Post
    Looks very good. Well done.


    Quote Originally Posted by Tyluur View Post
    Looks good, why not just use a client that natively supports this engine though?
    I say why lol.

    Also I like a challenge
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  8. #7  
    Chemist

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    Is this only the SD/Fixed Function OpenGL Renderers? Or did you also pull in the programmable OpenGL renderer?

    Edit: Also is this RuneTek5 or 7? 6 was TFU.
    Quote Originally Posted by blakeman8192 View Post
    Quitting is the only true failure.
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  9. #8  
    Ⱨ₳Ɽ₳₥ ₳₴ ₣Ʉ₵₭

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    Since I know very little about rs2 hd clients, what revision was rt6 compared to rt4? Looks well done to be fair.





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  10. #9  
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    Quote Originally Posted by A Furry View Post
    Since I know very little about rs2 hd clients, what revision was rt6 compared to rt4? Looks well done to be fair.
    [Only registered and activated users can see links. ] and thanks ;D

    Quote Originally Posted by Advocatus View Post
    Is this only the SD/Fixed Function OpenGL Renderers? Or did you also pull in the programmable OpenGL renderer?
    SD/OpenGL/DirectX/GLX with Fixed, Resize and Fullscreen
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  12. #10  
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    Quote Originally Posted by A Furry View Post
    Since I know very little about rs2 hd clients, what revision was rt6 compared to rt4? Looks well done to be fair.
    RT6 was Transformers Universe. I think this is probably RT5 which would be 555-rs3. Since he said he had DX/GLX it would be 604+ at the very earliest.
    RS3 was RT7.
    Quote Originally Posted by blakeman8192 View Post
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