Thread: RT5 Engine Port

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  1. #31  
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    Quote Originally Posted by Tyluur View Post
    How does the updated [640+] edgeville look?
    Edge update was 661

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  2. #32  
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    Quote Originally Posted by K4rn4ge View Post
    Edge update was 661

    Looking quite remarkable... Spectacular perhaps?
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    Quote Originally Posted by K4rn4ge View Post
    Edge update was 661

    No anti-aliasing?

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    Quote Originally Posted by _jordan View Post
    No anti-aliasing?
    You right. Didn't realize anti-aliasing was off lol. Here's 4x:

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    nice

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  6. #36  
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    Quote Originally Posted by K4rn4ge View Post
    You right. Didn't realize anti-aliasing was off lol. Here's 4x:

    This is how it looks in 667 slightly zoomed out

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    I was so excited until you started changing really key parts like edgevil. It takes the 550 feeling away from the version and I wouldn't want to play if it ever went online simply because I can't stand the new version buildings or models. Unless it was optional.
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    Please add max distance support. I tried to preview regions that are beyond like NXT shows (with a blur effect to theirs) but I can only get the whole region to display (which is more than fine lol, but yeah)

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    Quote Originally Posted by Kiissmyswagb View Post
    I was so excited until you started changing really key parts like edgevil. It takes the 550 feeling away from the version and I wouldn't want to play if it ever went online simply because I can't stand the new version buildings or models. Unless it was optional.
    He added support for it, what we plan to choose for the actual game will depend on popular opinion. "Optional" toggle might be an option later in the future.
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    Quote Originally Posted by .css View Post
    Please add max distance support. I tried to preview regions that are beyond like NXT shows (with a blur effect to theirs) but I can only get the whole region to display (which is more than fine lol, but yeah)
    Easy, however it's pretty resource intensive, even with OpenGL and adds other problems due to the way regions are structured in RS. Not completely unsolvable but would require some thought before we release it as a feature

    Quote Originally Posted by Kiissmyswagb View Post
    I was so excited until you started changing really key parts like edgevil. It takes the 550 feeling away from the version and I wouldn't want to play if it ever went online simply because I can't stand the new version buildings or models. Unless it was optional.
    Edgeville is not key in our server, however, even if it was we would very likely use older base maps anyway. We are just showing off the new engine...
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