Edge update was 661Quote:
Originally Posted by Tyluur [Only registered and activated users can see links. Click Here To Register...]
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Edge update was 661Quote:
Originally Posted by Tyluur [Only registered and activated users can see links. Click Here To Register...]
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Looking quite remarkable... Spectacular perhaps?Quote:
Originally Posted by K4rn4ge [Only registered and activated users can see links. Click Here To Register...]
No anti-aliasing?Quote:
Originally Posted by K4rn4ge [Only registered and activated users can see links. Click Here To Register...]
You right. Didn't realize anti-aliasing was off lol. Here's 4x:Quote:
Originally Posted by _jordan [Only registered and activated users can see links. Click Here To Register...]
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nice
This is how it looks in 667 slightly zoomed outQuote:
Originally Posted by K4rn4ge [Only registered and activated users can see links. Click Here To Register...]
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I was so excited until you started changing really key parts like edgevil. It takes the 550 feeling away from the version and I wouldn't want to play if it ever went online simply because I can't stand the new version buildings or models. Unless it was optional.
Please add max distance support. I tried to preview regions that are beyond like NXT shows (with a blur effect to theirs) but I can only get the whole region to display (which is more than fine lol, but yeah)
He added support for it, what we plan to choose for the actual game will depend on popular opinion. "Optional" toggle might be an option later in the future.Quote:
Originally Posted by Kiissmyswagb [Only registered and activated users can see links. Click Here To Register...]
Easy, however it's pretty resource intensive, even with OpenGL and adds other problems due to the way regions are structured in RS. Not completely unsolvable but would require some thought before we release it as a featureQuote:
Originally Posted by .css [Only registered and activated users can see links. Click Here To Register...]
Edgeville is not key in our server, however, even if it was we would very likely use older base maps anyway. We are just showing off the new engine...Quote:
Originally Posted by Kiissmyswagb [Only registered and activated users can see links. Click Here To Register...]