Thread: RuneLite on a 530 HD Client (Alora)

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  1. #11  
    Registered Member itsAdam's Avatar
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    this looks awesome
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  2. #12  
    it's chaflie with an f

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    Looks great =]

    I would highly recommend using 530 trees & their textures, even on "OSRS" mode, your trees never did look quite right.
    Do you dare take on the deepest dungeons in Runik..? More information coming soon
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  3. #13  
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    I appreciate all the feedback!

    Quote Originally Posted by chaflie View Post
    Looks great =]

    I would highly recommend using 530 trees & their textures, even on "OSRS" mode, your trees never did look quite right.
    On OSRS mode we strictly use OSRS maps/objects/models, the only thing we enhance is ground textures. On this new mode, we're still using OSRS maps but we're forcing objects to use new models/animations if possible. As for the trees on 530 mode, I don't think they look drastically different until a later revision. Here's a pic from around 2008 when HD was first released and a screenshot I just snapped in the same area (using enhanced OSRS maps):




    (Don't mind the black bar at the bottom, will be fixed )

    I do see a small difference in the tree tops but the trunk is definitely being upgraded to an HD texture at least. Remember that the tree IDs are the same as they are on OSRS so the maps won't be 1:1. I'll see if repacking textures makes a difference for the tree tops though.
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  4. #14  
    it's chaflie with an f

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    Quote Originally Posted by Alora View Post
    I appreciate all the feedback!



    On OSRS mode we strictly use OSRS maps/objects/models, the only thing we enhance is ground textures. On this new mode, we're still using OSRS maps but we're forcing objects to use new models/animations if possible. As for the trees on 530 mode, I don't think they look drastically different until a later revision. Here's a pic from around 2008 when HD was first released and a screenshot I just snapped in the same area (using enhanced OSRS maps):




    (Don't mind the black bar at the bottom, will be fixed )

    I do see a small difference in the tree tops but the trunk is definitely being upgraded to an HD texture at least. Remember that the tree IDs are the same as they are on OSRS so the maps won't be 1:1. I'll see if repacking textures makes a difference for the tree tops though.
    Cool, yeah I managed to make a difference on one my Paragon projects. The trees really stand out and pester me, but the rest of your client is really coming along. Keep up the great work and if you need help with the trees, just send me a message.
    Do you dare take on the deepest dungeons in Runik..? More information coming soon
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  6. #15  
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    Quote Originally Posted by chaflie View Post
    Cool, yeah I managed to make a difference on one my Paragon projects. The trees really stand out and pester me, but the rest of your client is really coming along. Keep up the great work and if you need help with the trees, just send me a message.
    Appreciate it, I've sent you a PM

    Also, working on HD light sources:


    Still a long way to go to get decent coverage since a lot of it is manually configured, but we're working on enhancing commonly frequented maps.
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  7. #16  
    Throne Scape - Founder/Developer
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    Good job boys great work
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  8. #17  
    Registered Member itsAdam's Avatar
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    looks good
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