Thread: Map Editor

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  1. #61  
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    Got the algorithms all worked out for some quick and efficient terrain editing. Really excited about this one because half the struggle was making nice transitions and natural looking terrain.

    Just need to include a "noise" variation and clean the UI tab. I'll be adding intensity options as well.

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  3. #62  
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    Quote Originally Posted by Stugger View Post
    Got the algorithms all worked out for some quick and efficient terrain editing. Really excited about this one because half the struggle was making nice transitions and natural looking terrain.

    Just need to include a "noise" variation and clean the UI tab. I'll be adding intensity options as well.

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    good job man
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  5. #63  
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    madness
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  7. #64  
    ¦¦¦ RuneTimes ¦¦¦

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    nice updates
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  9. #65  
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    Very impressive work. Good job.
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  11. #66  
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    imagine this was on 317 will be more easy than rspsi to work
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    Been following your thread for a while now and got to say you are making great progress Stugger well done so far.
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    Best of luck, looks good so far
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  14. #69  
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    Quote Originally Posted by RedRightHanded View Post
    imagine this was on 317 will be more easy than rspsi to work
    Is it? I haven't really looked at RSPSi aside from a video I watched some time ago, but it looks very well put together! the free camera movement would be highly beneficial.

    Quote Originally Posted by Fallore View Post
    Been following your thread for a while now and got to say you are making great progress Stugger well done so far.
    Quote Originally Posted by Technotik View Post
    Best of luck, looks good so far
    Thank you guys, much appreciated!
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    This was not fun to figure out, but so worth it... A bridge tool as well as a height variation for creating straight ramps.

    I'll be adding object options for the bridge variation to auto-place both ground and wall objects.

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