Thread: Map Editor

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  1. #21  
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    looks interesting. i hope this supports morethan 667 cache
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    I started tinkering with this again. Just finished completely re-writing how object spawning is handled. Initially it was trash beyond trash, it took ATLEAST 5 seconds per object spawn because I would have to click a new tile -> manually enter the objects parameters -> save tile which would also pack to cache and packing too quickly would result in a cache break. Yeah it was just garbage and just way too process heavy.

    Now object spawning/editing/packing is optimized and is as simple as:
    Attached image

    and with keybinds
    Attached image

    I've also figured out undermap editing, which allows for some nice high detail water and I've also done a little re-work of the interface.

    Object spawning is pretty solid now but that's fairly basic compared to the other shit. So I'm hoping to get around to cleaning/optimizing eventually as well as figuring out how to edit the spawned GFX. I can only manipulate them via directly from the client at the moment.
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  4. #23  
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    looks awsome! i wish there was a map editing tool for 718 loading rs3
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    Quote Originally Posted by khayam View Post
    looks awsome! i wish there was a map editing tool for 718 loading rs3
    I wished there was a map editor for 667 so I made one perhaps you should too!
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  7. #25  
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    Looks good so far.
    I love the work dude, keep it up.
    Users with a big brain: Totty (RuneHD), Graham (Apollo), Tomm0017 (RSMod), ghost (DragonFire), Leanbow ("a lot" - 21 savage), 3lou 55 ("grind hard, I done grind hard" - 21 savage), Corey (idr), patrity (Kronos), Jet Kai (Spawnscape/Security Threads)
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  9. #26  
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    good work
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  11. #27  
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    dope af
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  13. #28  
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    Thanks guys! Also updated thread media.

    On a side note: If any of you 667 guys (or revisions with compatible map files) are looking for some map work hmu. I like messing around with this when I'm bored but don't really have many ideas.

    I didn't realize how random areas of the map were effed until I started looking around. So if anyone needs some fixing.
    Attached image
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  14. #29  
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    Quote Originally Posted by Stugger View Post
    Thanks guys! Also updated thread media.

    On a side note: If any of you 667 guys (or revisions with compatible map files) are looking for some map work hmu. I like messing around with this when I'm bored but don't really have many ideas.

    I didn't realize how random areas of the map were effed until I started looking around. So if anyone needs some fixing.
    Attached image
    I’m interested in helping you test this if you’re open to it! I have a decent bit of experience/skill with map design already, so I could possibly assist you in finding bugs/improvements. I wrote a decent buglist for RSPSi but he never responded lol

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  15. #30  
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    Quote Originally Posted by Chanston View Post
    I’m interested in helping you test this if you’re open to it! I have a decent bit of experience/skill with map design already, so I could possibly assist you in finding bugs/improvements. I wrote a decent buglist for RSPSi but he never responded lol
    Thank you! I appreciate that but I am not open to sharing this; I built it off of a duplicate of my personal server that so that's the main issue for me. I began porting this over to a clean source/client (which I should've done originally) so I can feel comfortable sharing it but I'm having some trouble with it at the moment. I do already have a fairly sized list of bugs and improvements that are needed though haha
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