Thread: Map Editor

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  1. #51  
    Throne Scape - Founder/Developer
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    Yea of course its will not be free just thinking about start do 667 servers and this tool motivated me to do something nice
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  2. #52  
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    Quote Originally Posted by RedRightHanded View Post
    Yea of course its will not be free just thinking about start do 667 servers and this tool motivated me to do something nice
    I'm glad to hear that, it's always a little tough finding motivation haha.

    Side note:

    Orthographic region view


    and toggling between only loading editing region and loading editing region + 2 chunks on each side
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  4. #53  
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    Lowkey just sitting here editing on my own tool in 718 but good job though that live ingame map editor is decent possibly got that idea from my editor it's pretty outdated version much more enhanced now but meh


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  6. #54  
    ⚔️ Battle614 - Superiority ⚔️

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    Quote Originally Posted by Stugger View Post
    I'm glad to hear that, it's always a little tough finding motivation haha.

    Side note:

    Orthographic region view


    and toggling between only loading editing region and loading editing region + 2 chunks on each side
    Keep it up !

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  7. #55  
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    This is insane!
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  8. #56  
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    Quote Originally Posted by Stugger View Post
    I'm glad to hear that, it's always a little tough finding motivation haha.

    Side note:

    Orthographic region view


    and toggling between only loading editing region and loading editing region + 2 chunks on each side
    i like what you did with the +2 chunks makes it easier to blend in with another region/map good job have been following your progress since the start and i like it
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    Proud to be dutch.

    Do you want to start modelling? Check lumplums thread here!
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    Don't forget to look at the videos they will help you using primitives.
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  10. #57  
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    been rewriting a butt ton of this. Reduced the shit pile massively and adopted abstraction to allow easier implementation of new tools.

    Spoiler for gifs:

    I need to remove the auto-refresh minimap it's unnecessary and slows down reload (a button will suffice) - but here properties is pretty much the same on the single tool

    Brush tool is essentially "paint" from the earlier version, except now with brushes and will also include an object editing side to it

    the new brush system with the added multi ability is going to make for some neat wall, path and bridge tools. Each tool has their allowed brushes, for example single tool can not use the multi-brush. Brushes are only visual aids with single.

    Object spawning is essentially the same with single mode aside from the random rotation setting

    Each tool has their designated actions (dependent on whether properties or objects tab is active) which reflect on both right-click and a designated double-click quick-action

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  12. #58  
    ⚔️ Battle614 - Superiority ⚔️

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    Beautiful progress man, really love to see how much this is improving.

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  14. #59  
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    Good shit man!
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  16. #60  
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    I appreciate it guys! Still working on it.

    The editor is back to where it was (and more) functionality wise pre-rewrite so I can start moving forward now. I decided to tackle the environment/gfx side of it.

    I can change and pack environment now (lighting, fog, etc)



    Which pretty much just leaves the gfx, underland and worldmap. Underland is a breeze I just dont really care about it. Gfx looks like it'll be a tricky one to crack and I haven't even looked at worldmap stuff, but I assume it's just a repack of the map files?
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