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Probably the last update I'll post on this, it's pretty much all coded up, spent a few days cleaning and optimizing. Just need to do some interface tidying, adding the rest of the objects I plan to use with it and figuring out the full implementation of the builder. Finished up loading/saving, support on any size object, spawn limits and completed a requirement system- for example spawning an ore will require the mining level to mine the ore + a few extra levels. (may add resource requirements for certain objects as well but that's undecided)
looks cool nice work
Damn sick, good job on this man
its unreal how good this is
Should try making a 3D tool rather than 2D, could really make a difference.
Again, good job!
Great job man, it looks good!
[QUOTE
That’s a sweet idea but after the amount of work and headache making this builder ended up being, I don’t know if I could go through that again anytime soon haha.[/QUOTE]
Maybe an idea for the future ye
Right now the most known editor would be RSPSi, maybe yours can hop into the market as well mart:
Ooh doubtful I would ever touch @RSPSi the concept behind this is essentially just a pretty object spawner mad props to him I would love to be able to make something like or even just have access to one haha.
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