4TAA (Four tick auto attack) in custom combat engine
Today I am showing you a feature that our combat engine is capable of that I haven't seen in any other EoC RSPS. 4TAA.
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Better example:
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This stands for "four tick auto attacking" - the premise being that you will send an auto attack every 4 ticks along with an ability cast.
I am still not very practiced with it, so I don't always get it right in the video, but I do manage to get a few good cycles of it.
The correct order is meant to be:
1. Cast spell from bar with staff
2. Switch to wand and orb
3. Cast ability with wand and orb - which should arrive at the target at the same time as the spell
4. Swap back to staff in time to cast the next auto attack every 4 ticks (repeat this).