Thread: OSRS gameframe on 667

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  1. #1 OSRS gameframe on 667 
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    Not full yet, I still have a few things left before I'd call it finished but I think it's worth sharing

    I did this because I was contacted by someone over discord asking if I could do it for him. My reply was I had never tried it before (only revision > 317 I've done it on before is Smite) but that I'd give it a try on my own client.

    This is done through code injection, only cache edits I've done is I've packed OSRS sprites. Fully toggleable (on startup, currently not whilst the game is running as I haven't bothered listing all the 667 gameframe interface data pre-injection).

    Features
    • OSRS map area & map frame.
    • OSRS orbs (including hovers, drain, active and inactive orbs and icons).
    • 667 -> OSRS action names.
    • No tab hovers.
    • OSRS redstones.
    • OSRS tab icons.
    • Everything that is completed as of now is 100% accurate to OSRS. Not one pixel is off.
    • Advisor and logout in the top right corner removed
    • XP counter on/off sprite edits.
    • Documented code
    • Sendtab client incoming packet injection for setting tabs without requiring a server flag.


    To-do:
    1. Small tweaks


    Media




    (gif, with fixed redstones)


    Update: finished packet injection for client incoming packet sendtab or w/e you wanna call it. Also did the new OSRS gameframe update that came out a few hours ago


    Update 2: Still not considering it fininshed, but..




    (osrs context menus as well )
    Last edited by Technotik; 09-29-2018 at 10:48 PM.
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    Good work man, haven't seen this done before either. Personally I wouldn't use the OSRS gameframe for any rev higher than 562 as it looks a bit odd imo.
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    Quote Originally Posted by Julius View Post
    Not full yet, I still have a few things left before I'd call it finished but I think it's worth sharing

    I did this because I was contacted over discord asking if I could do it for him. My reply was I had never tried it before (only revision > 317 I've done it on before is Smite) but that I'd give it a try on my own client.

    This is done through code injection, only cache edits I've done is I've packed OSRS sprites. Fully toggleable (on startup, currently not whilst the game is running as I haven't bothered listing all the 667 gameframe interface data pre-injection).

    Features
    • OSRS map area & map frame.
    • OSRS orbs (including hovers, drain, active and inactive orbs and icons).
    • 667 -> OSRS action names.
    • No tab hovers.
    • OSRS redstones (EDIT: just noticed the width of the normal redstones are off ).
    • OSRS tab icons.
    • Everything that is completed as of now is 100% accurate to OSRS. Not one pixel is off.
    • Advisor and logout in the top right corner removed
    • XP counter on/off sprite edits.
    • Documented code


    To-do:
    1. Chat area
    2. OSRS compass size
    3. CS2 instruction injection for tab interface ids (replacing things like friends chat with logout interface without server edits)


    Media




    (osrs context menus as well )
    I did this ages ago, but i never did chatbox. Nice work

    Quote Originally Posted by Corleone View Post
    Good work man, haven't seen this done before either. Personally I wouldn't use the OSRS gameframe for any rev higher than 562 as it looks a bit odd imo.
    its been done several times.
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    Quote Originally Posted by Corleone View Post
    Good work man, haven't seen this done before either. Personally I wouldn't use the OSRS gameframe for any rev higher than 562 as it looks a bit odd imo.
    I think having the option is great. At least when it comes to interfaces and graphics. 667s are dead and I do think incorporating some OSRS aspects could bring it back to life again. 90% of the new released items/bosses in OSRS are just the OSRS teams take on pre-eoc content anyway.

    Quote Originally Posted by Johnyblob22 View Post
    I did this ages ago, but i never did chatbox. Nice work



    its been done several times.
    Show me . I've tried all of the public 600+ servers that has had even the slightest hype and I haven't seen the OSRS gameframe on a single one of them, and looking at how you've incorporated other OSRS content such as data yet haven't had the OSRS gameframe available in any of your servers (and you do love showing off your interfaces), I don't think you have. And regarding it having been done several times, read above again.
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    Beautiful, would tottaly buy if I was running any high rev server.
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    Discord Johnyblob22#7757


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    Quote Originally Posted by Julius View Post
    I think having the option is great. At least when it comes to interfaces and graphics. 667s are dead and I do think incorporating some OSRS aspects could bring it back to life again. 90% of the new released items/bosses in OSRS are just the OSRS teams take on pre-eoc content anyway.



    Show me . I've tried all of the public 600+ servers that has had even the slightest hype and I haven't seen the OSRS gameframe on a single one of them, and looking at how you've incorporated other OSRS content such as data yet haven't had the OSRS gameframe available in any of your servers (and you do love showing off your interfaces), I don't think you have. And regarding it having been done several times, read above again.

    Chryonic did it to the extent you did on reprisal (old project we did) and I only added sprites on my old 667 pk server but i didnt try very hard. Chryonic and i did finish everything tho late in reprisal
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    Quote Originally Posted by Johnyblob22 View Post
    Chryonic did it to the extent you did on reprisal (old project we did) and I only added sprites on my old 667 pk server but i didnt try very hard. Chryonic and i did finish everything tho late in reprisal
    Definitely hope this isnt what you're referring to:



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    Quote Originally Posted by Julius View Post
    Definitely hope this isnt what you're referring to:
    no, reprisals thread was closed at the start of doing it. I said late in to it
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    Quote Originally Posted by Johnyblob22 View Post
    no, reprisals thread was closed at the start of doing it. I said late in to it
    Would be cool to see how far you got. I definitely got stuck more than once doing things like redstones & orbs.
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    Quote Originally Posted by Julius View Post
    Would be cool to see how far you got. I definitely got stuck more than once doing things like redstones & orbs.
    wait so none of what you did was actual interface edits? you just did sprites?
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