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Enjoy . Still within a week from osrs. And don't ask me why he didn't use crumble undead on zombie, nor salve amulet, nor weakness and did it the hard way ". But yes all the attacks/rotaton/weaknesses are fully coded.
Great work as always
Wow this is amazing.
Looks awesome, great job dkk.
Fucking amazing!
OS-Scape had it done 4 days ago.
https://forum.os-scape.com/index.php...lts-bug-fixes/
Not done properly lol. Thats not even the same map let alone proper mechanisms, instancing, starting cutscene, etc... Even I can spawn a boss throw some random mechanisms in 1hour max, add only 1/10 of its drop table and done. But would that count? But then again in terms of time 4 days is easily possible indeed. Boss itself only takes half day max to perfectly code, I'd have done it way quicker if not for fact I had to expand map and add myth guild on custom coordinates (still connected to normal map), fix some models due to not being zbuffering compatible, and fact I was busy whole weekend and had no time and also had to work on a side project a few days during the week.
Nice job althought I feel the heart of this show off is still your 718 loading OSRS which is getting old. Packing data to 464+ clients isnt impressive anymore
Nah, it's just to show how the mechanisms 4 new boss are perfectly coded. Like, why not Some people also showoff stuff like raids or inferno so I'm like, may as well showoff new boss.In fact I didnt say this is hard or easy, then again impressive is relative. What you just mentioned for instance hasnt been impressive to me for the past 6 years. Oh and its 718 loading 742/695/osrs/custom assets together. I kind of mixed all of them plus options to switch looks and expanded the game to have more content than preeoc and than osrs all while keeping the game equilibrated
You can find his mechanisms information here if you'd like to compare:
http://oldschoolrunescape.wikia.com/...ath/Strategies
Looks awesome DragonKK, i respect your work.
Ignore the haters mate, Onyx is outstanding!
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