Originally Posted by
Kris
There's another way of finding most of the areas in the game with ease. Since XTEAs are all perfectly available through sources such as RuneLite, you can get them within a very short time after the release of the update. With that being said, you are able to then load all the OSRS maps up. Now you have a massive collection of close to two and a half million game objects; loop through them and print out the coordinates for the objects that have been just recently added (For example, in the case of vorkath - it's basically objects from 32000 to like 32500 iirc). Print the coordinates out and you have access to every single DS2 location in the game. This works for every single update OSRS produces that contains a new piece of map.
Anyways, moving on to the Vorkath itself. You've managed to replicate most of it, Alex, however I did notice some inconsistencies/minor errors. The acid pools attack looks quite off for instance, there's a massive delay between the pool appearing and the projectile finishing flying. The pool should appear after the projectile finishes flying, IIRC all the pools appear instantly on OSRS therefore you'll need to adjust the projectile speed to match the times.
Another issue I found was the spitfire phase, where it continually keeps spitting fireballs at the target. I noticed you kept replaying a wrong animation instead of using the true one which keeps the dragon practically still throughout the entire fight. Since OSRS doesn't support the render animation mask (718 does), I'm fairly confident in saying you have the wrong animation.