Thread: Bonecrusher interface

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  1. #1 Bonecrusher interface 
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    After a while of coding, changing a lot of variables and everything, I finally got my Bonecrusher interface to work. Every single button works and sets the variables to true or false, depending on what it was already, and saves on logout.
    Only thing I have to add now is the Bone looter and actually set the Bonecrusher method to see if the booleans are true or false for the bones. After I a done with that, I am going to work on the herbicide as well.

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    you got an interface to work nice job but i hope that dialogue is for debugging purposes, nobody wants to see that.


    A creative man is motivated by the desire to achieve, not by the desire to beat others.


    ― Ayn Rand
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  4. #3  
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    Quote Originally Posted by Im Melvin View Post
    you got an interface to work nice job but I hope that dialogue is for debugging purposes, nobody wants to see that.
    This was my first interface so, I was really excited about it. Ya, the dialogue was just there for debugging purposes.
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  5. #4  
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    Quote Originally Posted by bman00100 View Post
    This was my first interface so, I was really excited about it. Ya, the dialogue was just there for debugging purposes.
    sounds good keep it up


    A creative man is motivated by the desire to achieve, not by the desire to beat others.


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    I really hope these aren't just booleans saved in the player file.
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    Quote Originally Posted by Sirloin View Post
    I really hope these aren't just booleans saved in the player file.
    oh sheesh dude, i hope so too. If so, we can cry together.


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    Looks great!

    Quote Originally Posted by Tyler H View Post
    Of course not! They are ints!
    LUL
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    Quote Originally Posted by Tyler H View Post
    Of course not! They are ints!
    Technically could be if you use varbits(bitpacking) and store those into one int.
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    Quote Originally Posted by Sirloin View Post
    I really hope these aren't just booleans saved in the player file.
    of course not, they have there own class for that :P
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  11. #10  
    Noot Noot

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    Quote Originally Posted by Sirloin View Post
    I really hope these aren't just booleans saved in the player file.
    How else would you do it? Just save them as true/false and it's fine?
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