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Hey Rune-server community!
I'm posting today to show-off some of my progress on the server project I'm currently working on,
I have today managed to add full toxic blowpipe to a 718/742 server.
Here is some media!
Spoiler for media:
I only just recently got back to coding, but I am working really hard on getting my server ready for launch, it will have some of the most unique content, never ever seen before guaranteed.
EDIT:
Decided to add the venom effect as well, it starts from 60 damage once applied, and stacks up to a maximum of 200.
On that note, I also felt i had to add Anti-venom++ potions and flasks, as a normal antipoison wouldn't be nearly as cool
EDIT:
Credits to: http://www.rune-server.org/members/kratosrsps/
For showing me the real "Check" function, and pointing out that I should add Zulrah scales charges as well.
I have updated the Check function for now, tomorow or later today I will be adding the scales models and charges as well, thanks Kratos!
UPDATE:
- I have now managed to add full Zulrah's scales (The ingame model changes depending on how many of the item you have).
- I also added Zulrah's scale consumption to the actual blowpipe, making it spend 1 scale per shot, and I added the value in percentage on the "check" function on the blowpipe, with one decimal.
- It can hold 16383 scales at maximum (read from 07 wiki)
- If you run out of charges while shooting the weapon, an uncharged version of the blowpipe willl be placed in your hand instead, and any remaining darts in your inventory (or ground if inv is full)
- Also gives chat messages if you try to shoot the weapon without scales and/or darts. And red chat warnings when your blowpipe deplete of charges or darts.
- Updated the inventory models aswell, they now have the correct zoom/rotations
* Unfurtunately I am still stuck on adding the actual correct attack animation (the one I use is custom, and resembles the original one pretty well) *
* Yet to add the correct special attack GFX as well *
* If anyone knows how to pack 07 animations/GFX to a 742 cache, then please PM me! *
Note: If you have any questions to how I did some of this, feel free to ask me down below! Happy to help
- Reattach
Next do Zulrah.
Thanks, the reason its slower is because I put it to delay 6 rather than 7, this is because blowpipe originally is 6 in pvp and 7 in pvm, i will code it for both later on. And for the dart throwing thing, its the best animation I could find for blowpipe in the 742 cache haha, once i learn to repack animations from the OSRS cache, I will have the right animations
I was really amused when I saw how well you've managed to implement an OSRS feature into a high revision version of the game. I personally couldn't have thought of making the blowpipe work with swift gloves or introducing anti-venom flasks.
Absolutely stunning, well done OP : - )
Hello,
Hey that looks pretty dam cool good job.Also i was wondering could you instal the models of blowpipe and tent whip for a price ? get in contact with me on (skype) Man-likeandro.
Thanks.
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