Thread: [718] FULL Toxic Blowpipe (Charging & Spec included) [718]

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  1. #1 [718] FULL Toxic Blowpipe (Charging & Spec included) [718] 
    Registered Member reattach's Avatar
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    Hey Rune-server community!

    I'm posting today to show-off some of my progress on the server project I'm currently working on,
    I have today managed to add full toxic blowpipe to a 718/742 server.


    Here is some media!

    Spoiler for media:

    Right-click "Load" option: loads the blowpipe with the best kind of darts you have in the inventory!


    After having added the desired darts, you can Right-click "Check" to see how many (and which kind of) darts are in the blowpipe!


    Attack animation!


    Special Attack - It increases the damage of the dart by 50% and steals life equal to 50% of damage dealt, it even says in chat box how much health you managed to steal!


    And lastly, it is fully functional with Swift gloves!





    I only just recently got back to coding, but I am working really hard on getting my server ready for launch, it will have some of the most unique content, never ever seen before guaranteed.



    EDIT:

    Decided to add the venom effect as well, it starts from 60 damage once applied, and stacks up to a maximum of 200.


    On that note, I also felt i had to add Anti-venom++ potions and flasks, as a normal antipoison wouldn't be nearly as cool


    EDIT:
    Credits to: http://www.rune-server.org/members/kratosrsps/
    For showing me the real "Check" function, and pointing out that I should add Zulrah scales charges as well.

    I have updated the Check function for now, tomorow or later today I will be adding the scales models and charges as well, thanks Kratos!



    UPDATE:

    - I have now managed to add full Zulrah's scales (The ingame model changes depending on how many of the item you have).
    - I also added Zulrah's scale consumption to the actual blowpipe, making it spend 1 scale per shot, and I added the value in percentage on the "check" function on the blowpipe, with one decimal.
    - It can hold 16383 scales at maximum (read from 07 wiki)
    - If you run out of charges while shooting the weapon, an uncharged version of the blowpipe willl be placed in your hand instead, and any remaining darts in your inventory (or ground if inv is full)
    - Also gives chat messages if you try to shoot the weapon without scales and/or darts. And red chat warnings when your blowpipe deplete of charges or darts.
    - Updated the inventory models aswell, they now have the correct zoom/rotations

    * Unfurtunately I am still stuck on adding the actual correct attack animation (the one I use is custom, and resembles the original one pretty well) *
    * Yet to add the correct special attack GFX as well *
    * If anyone knows how to pack 07 animations/GFX to a 742 cache, then please PM me! *




    Note: If you have any questions to how I did some of this, feel free to ask me down below! Happy to help

    - Reattach
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  3. #2  
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    Next do Zulrah.
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  4. #3  
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    It looks nice but the original attack speed is slightly faster and it looks like you're throwing a dart is that?

    Very nice job though.


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    Registered Member reattach's Avatar
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    Quote Originally Posted by Stoked View Post
    It looks nice but the original attack speed is slightly faster and it looks like you're throwing a dart is that?

    Very nice job though.
    Thanks, the reason its slower is because I put it to delay 6 rather than 7, this is because blowpipe originally is 6 in pvp and 7 in pvm, i will code it for both later on. And for the dart throwing thing, its the best animation I could find for blowpipe in the 742 cache haha, once i learn to repack animations from the OSRS cache, I will have the right animations
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    I was really amused when I saw how well you've managed to implement an OSRS feature into a high revision version of the game. I personally couldn't have thought of making the blowpipe work with swift gloves or introducing anti-venom flasks.

    Absolutely stunning, well done OP : - )
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  7. #6  
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    Very nice job, look's wired on a 718 though.
    Loyalty_





    Quote Originally Posted by Falconpunch View Post
    Player.java buddy. find init() or something like that and find where it adds the starter and do what someone mentioned above (Although an int is 4 scrublords)
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    Registered Member reattach's Avatar
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    Quote Originally Posted by Savions Sw View Post
    I was really amused when I saw how well you've managed to implement an OSRS feature into a high revision version of the game. I personally couldn't have thought of making the blowpipe work with swift gloves or introducing anti-venom flasks.

    Absolutely stunning, well done OP : - )
    Thanks! I am going to be adding alot more OSRS features like this, keep an eye out for the show-off section!
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    Quote Originally Posted by reattach View Post
    Thanks! I am going to be adding alot more OSRS features like this, keep an eye out for the show-off section!
    Hey, mind telling me the id for the animation? would appreciate xd
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    Quote Originally Posted by Swek View Post
    Hey, mind telling me the id for the animation? would appreciate xd
    The animation is "2082"
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    Hello,




    Hey that looks pretty dam cool good job.Also i was wondering could you instal the models of blowpipe and tent whip for a price ? get in contact with me on (skype) Man-likeandro.

    Thanks.
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