nice work, people will say not a show off, but i think it is since your achieving something
Goodluck and great base
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Working on the Login encoder/decoder and protocol at the moment.
Haven't had this much fun with programming in a long time
Currently have all the latest cache definitions loaded (includes dmm chest, key and sprite skulls) as well as update handling completely done, in the future plan to create a deadman mode server.
Huge shout out to Method for his topic on the update protocol: http://www.rune-server.org/runescape...-protocol.html
Thanks to Leon_ as well for answering many of my questions.
They did a couple things different, gamepack, no jaggrab, different cache format I think, used filestore.
Thankfully most of the opcodes were similar, it was mostly a fun learning process about clients.
I don't think there are any servers out with proper deadman mode cache and client.
Not too familiar with the abbreviations and differences between them but alright.
Guessing that means deobfusicated? I'm trying not to alter the client login method other than renaming scrambled names. Attempting to have the server match the login block request.
I am loading 103 data though...
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