Thread: ScapeEmu loading #103 client & cache

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  1. #1 ScapeEmu loading #103 client & cache 
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    Working on the Login encoder/decoder and protocol at the moment.

    Haven't had this much fun with programming in a long time



    Currently have all the latest cache definitions loaded (includes dmm chest, key and sprite skulls) as well as update handling completely done, in the future plan to create a deadman mode server.

    Huge shout out to Method for his topic on the update protocol: http://www.rune-server.org/runescape...-protocol.html
    Thanks to Leon_ as well for answering many of my questions.
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  2. #2  
    Member ScapeEmu loading #103 client & cache Market Banned

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    nice work, people will say not a show off, but i think it is since your achieving something
    Goodluck and great base
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    not that much changed really from 530, thought the protocol was actually identical

    nevertheless congrats mate
    xxxxxxx
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  4. #4  
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    Quote Originally Posted by Velocity View Post
    not that much changed really from 530, thought the protocol was actually identical

    nevertheless congrats mate
    They did a couple things different, gamepack, no jaggrab, different cache format I think, used filestore.

    Thankfully most of the opcodes were similar, it was mostly a fun learning process about clients.

    I don't think there are any servers out with proper deadman mode cache and client.
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  5. #5  
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    Quote Originally Posted by Zeneric View Post
    They did a couple things different, gamepack, no jaggrab, different cache format I think, used filestore.

    Thankfully most of the opcodes were similar, it was mostly a fun learning process about clients.

    I don't think there are any servers out with proper deadman mode cache and client.
    You what m8, cache format is same, jaggrab doesnt exist in post 400+, 'gamepack' is same as it was on 530. Only thing changed was protocol pretty much
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    Quote Originally Posted by Leanbow View Post
    You what m8, cache format is same, jaggrab doesnt exist in post 400+, 'gamepack' is same as it was on 530. Only thing changed was protocol pretty much
    First revision I've worked with, wasn't positive. Thanks for the info.
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    Quote Originally Posted by Zeneric View Post

    I don't think there are any servers out with proper deadman mode cache and client.
    whatchu mean you mean the interfaces?
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    Quote Originally Posted by mack_ View Post
    whatchu mean you mean the interfaces?
    Plus items, objects, skull sprites etc
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  9. #9  
    Member ScapeEmu loading #103 client & cache Market Banned

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    Quote Originally Posted by Zeneric View Post
    Plus items, objects, skull sprites etc
    just say ur using the 103 deob rofl

    ur making it sound like ur loading the 103 data
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  10. #10  
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    Quote Originally Posted by James™ View Post
    just say ur using the 103 deob rofl

    ur making it sound like ur loading the 103 data
    Not too familiar with the abbreviations and differences between them but alright.

    Guessing that means deobfusicated? I'm trying not to alter the client login method other than renaming scrambled names. Attempting to have the server match the login block request.

    I am loading 103 data though...
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