Thread: [668] Alotic Glacors

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  1. #1 [668] Alotic Glacors 
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    My latest update to Alotic is a Glacors rework, granting them deeper combat.
    Glacors have the ice stalagmite attack, which is a slow moving, tile-targeted attack that hits the player for half of his current health, but can easily be dodged by moving. After the casting this attack, the glacor will switch basic attack styles.
    Glacors also have the icy touch attack, which freezes player in an ice cube. The player must then attempt to move 5 times before the attack finishes, or they will be dealt heavy damage.

    Upon reaching half health, the glacor will spawn its 3 glacytes and become invulnerable to all damage. The 3 glacytes must be killed before the glacor is vulnerable again.
    • Unstable glacyte: this glacyte will explode after a certain amount of time, indicated by the progress bar above its health bar. A few seconds after exploding, the glacyte will start regenerating health until it reaches a certain threshold, at that point it will begin charging another explosion. The explosion can be dodged by moving out of melee range of the glacyte, which will be rooted 1 second before it explodes.
    • Sapping glacyte: this glacyte will attack with basic melee attacks as normal, but each time it attacks it will drain 20 prayer points from the player.
    • Enduring glacyte: this tough glacyte takes up to 90% less damage, based on how close it is to the Glacor that spawned it, so it is advised to lure it away then kill it.


    After all 3 glacytes have been killed, the Glacor will once again be vulnerable to damage, but will gain an additional ability based on which of the glacytes was killed last. At this point the Glacor will change its name to reflect its new ability:
    • Unstable Glacor: Just like the unstable glacyte, the Unstable Glacor will charge for a set amount of time and then explode, with increased range compared to its glacyte counterpart. It will also begin healing and then explode again if not killed in time.
    • Sapping Glacor: Killing the sapping glacyte last will make it so the Glacor will drain 50 prayer points with every attack.
    • Enduring Glacor: The Glacor will take 60% reduced damage until it dies.


    It is also important to note that Glacors and glacytes take highly increased damage from fire spells, making it by far the most efficient way to kill them.

    Here's a short video demonstration: http://puu.sh/gMWiq/8deb24edf1.webm
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  3. #2  
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    Nice work, as always.
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  4. #3  
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    Nice work Edu. Keep up the good work
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  5. #4  
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    Awesome job as always Edu
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  6. #5  
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    Nice af, goodjob
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  7. #6  
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    Looks great man, great work.
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  8. #7  
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    Looks nice .
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  9. #8  
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    Cool.
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  10. #9  
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    Very nice, one small point: in RS the enduring glacyte won't auto-attack the player, when spawned. You'll first have to attack it, before it heads towards you.
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    Great as always!
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