Wow that's awesome, you've done quite a bit.
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RuneSpark construction progress video:
Features so far:
House creation on a dynamic map
Room customization and rotation
House style choosing (took a shit ton of time for both roofs and rooms to work lol)
Ability to choose which home portal to use (Rimmington, Pollinveach, etc.)
Multiple player in house support
Saving house to player files
Visiting friends houses in their specific house portals
Destroying of house when players inside is 0
If I see anyone saying I took this from another source, I will just laugh at you since no sources with even a speck of construction are released. (maybe a random 508 but I don't even know where a link to it is)
You've got the basics of it done, now all that's left is adding the features that players like about construction haha. Good job.
K, you're able to use the method's dkk left in his region system, where's the actual features like clicking the door to construct the type of house you want, I don't think players are gonna make a house through commands o.O, you should of done the options first since they would've been way easier to work with, anyways good job on what you have so far ..
nice job bro. And tho Steven does have a good point there.
This is what I was able to do in 2 days. I just finished the object storage for each room and am working on adding/removing them.
I have the packet for "build" identified and working, but I am still having some problems with the CoordsEvent on a dynamic region.
Should be using the Room Creation menu, makes the whole process go a lot easier after you figure out how to do room creation based on 'pole' (N/S/E/W) side of room. From there you can just plugin coords of the 8x8 tile selection in a enum or map, however you are doing it.
Like: FlickCabin.com - construction.gif
Anywho, gj.
Looks pretty good what rev this for? 639?
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