Thread: Pathfinding on 508

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  1. #1 Pathfinding on 508 
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    I built a 508 pathfinder based on A*, and its works really good:
    Legend:
    YELLOW DOTS : CLIENT ROUTE
    GREEN DOTS : SERVER ROUTE
    RED DOT : PLAYER
    PINK : CLIP AREA'S
    OTHER : CLIENT FLO AREA'S WITHOUT RGB TRANSLATE (new Color(floptr*10))
    Edit: Forgot to say that it is all loaded from the real 508 cache,serverside!

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  2. #2  
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    well done gj thats looks very complicated to make and too see understand
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  3. #3  
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    Lmao, nice Peter. (:
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  4. #4  
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    wow rly kool.
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  5. #5  
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    Very nice peter its ok to have on 508 because its better init?




    With Love, Bot.
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  6. #6  
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    Isn't this too slow? Graham told me that he tried it before and it was too slow for his server.
    <William.D | Perfectworld> before
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  7. #7  
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    No actually its just as fast and the path match the client ones.
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  8. #8  
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    Quote Originally Posted by William.D View Post
    Isn't this too slow? Graham told me that he tried it before and it was too slow for his server.
    My implementation of A*, maybe his is optimised more . I do suggest you benchmark it though peter to see how long finding each path takes. With one person you won't notice anything, with like 100 people all walking around you could have significant days.
    .
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  9. #9  
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    Quote Originally Posted by Graham View Post
    My implementation of A*, maybe his is optimised more . I do suggest you benchmark it though peter to see how long finding each path takes. With one person you won't notice anything, with like 100 people all walking around you could have significant days.
    wow days to find a path???
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  10. #10  
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    I cant imagine it would take so long for such a simple task
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