Thread: 550 pathfinding + cliping

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  1. #1 550 pathfinding + cliping 
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    pathfinding done my me on 550 server
    im currently using 317 cliping maps that i dumped from the 317 cache, maybe soon i can find out how to dump from a new engine cache

    *SERVER SIDED!!! NOT CLIENT SIDED*
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  2. #2  
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    No Go_JoE's Avatar
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    Goodjob
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  3. #3  
    lolwotwot
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    rofl and ur using client sided clipping
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  4. #4  
    Brown
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    Quote Originally Posted by Laz View Post
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    pathfinding done my me on 550 server
    im currently using 317 cliping maps that i dumped from the 317 cache, maybe soon i can find out how to dump from a new engine cache
    If you dumped it from the cache, you should just add TEA decryption to your dumper.. The format is the same..
    This is awesome Laz.
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  5. #5  
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    lol not bad, we all have to start somewhere


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  6. #6  
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    im not using client sided clipping lmao
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  7. #7  
    lolwotwot
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    Quote Originally Posted by Laz View Post
    im not using client sided clipping lmao
    looks as if u are, and by that i meant, 317 or some client walking ripped and put in server
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  8. #8  
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    Quote Originally Posted by lolwotwot View Post
    looks as if u are, and by that i meant, 317 or some client walking ripped and put in server
    naw dude, i already tried that and it didnt work. i have the code 95% refractured. the code im using right now is a* not using any arrays.
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  9. #9  
    lolwotwot
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    Quote Originally Posted by Laz View Post
    naw dude, i already tried that and it didnt work. i have the code 95% refractured. the code im using right now is a* not using any arrays.
    sure looks like client ripped, especially since it skipped sq3,4,5
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  10. #10  
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    Quote Originally Posted by lolwotwot View Post
    sure looks like client ripped, especially since it skipped sq3,4,5
    cant you just accept the facts, this is a* algorithim without the use of arrays. any how, ive taken a look at the 317 client's path finder and it dosnt turn in a diagnal form, instead it walks completly around.

    Code:
    :ROCK:
    :ROCK::PLAYER:
    
    A*--
    :STEP2:
    :ROCK::STEP1:
    :ROCK:
    
    317--
    :STEP3::STEP2:
    :ROCK::STEP1:
    :ROCK:
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