Thread: Burying Bone Sound Id

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  1. #1 Burying Bone Sound Id 
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    ISO burying bone sound id. One I've been able to find is; 2738
    Which is not the correct sound id for my server. Revision 910.
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    I've deleted the spam posts on this thread. If it continues, I'm going to start handing out infractions.


    Quote Originally Posted by Idiot Bird View Post
    Quote Originally Posted by Velocity View Post
    lol np mate looks like the community brought ur rep down to ur IQ
    Not too sure about that, it's at 0 . It would have to go minus to even be remotely close to his IQ.
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    Quote Originally Posted by uint32_t View Post
    I've deleted the spam posts on this thread. If it continues, I'm going to start handing out infractions.
    Honestly. Thank you.
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    Quote Originally Posted by Nova Genesis View Post
    Honestly. Thank you.
    Sound IDs are always a pain in the ass tricky to find. First off, make sure your sound packet is configured correctly and that the client is indeed reading 2738 for the ID. If I were you, I would also try looking at other revisions to see when 2738 was changed. You could also look for sound IDs near the max limit (i.e. 15000 sounds, look for 14000-15000) if you think it was changed fairly recently. Sorry that I don't have the actual ID and good luck on your search.
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    Quote Originally Posted by clem585 View Post
    Sound IDs are always a pain in the ass tricky to find. First off, make sure your sound packet is configured correctly and that the client is indeed reading 2738 for the ID. If I were you, I would also try looking at other revisions to see when 2738 was changed. You could also look for sound IDs near the max limit (i.e. 15000 sounds, look for 14000-15000) if you think it was changed fairly recently. Sorry that I don't have the actual ID and good luck on your search.
    I believe it is as other sounds and everything is working fine. I had a sound list I built on a 718 I was working on, everything seemed to match. So my assumption is I may be pulling sound from index one. If I'm correct there's 2 different banks in the index for sounds. 1 and 2. I believe 1 is more voices and the other is actual noises. The one that's playing for 2738 currently is some kind of voice. Thank you for your feedback.
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    Quote Originally Posted by Nova Genesis View Post
    I believe it is as other sounds and everything is working fine. I had a sound list I built on a 718 I was working on, everything seemed to match. So my assumption is I may be pulling sound from index one. If I'm correct there's 2 different banks in the index for sounds. 1 and 2. I believe 1 is more voices and the other is actual noises. The one that's playing for 2738 currently is some kind of voice. Thank you for your feedback.
    Oh if it's reading sounds from the wrong index just try other packets with the same structure. There's a high chance they have the same input
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    Quote Originally Posted by clem585 View Post
    Oh if it's reading sounds from the wrong index just try other packets with the same structure. There's a high chance they have the same input
    I tried the other sound "effecttype" in "bank 2" and it plays the same noise. Note: Others are different for example. Sound 1 bank 1 is not same as sound 1 bank 2. So it is accessing the other bank. Must mean ID is different.
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