Thread: equipment tab aura slot sprite id please

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  1. #1 equipment tab aura slot sprite id please 
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    https://image.prntscr.com/image/ANG7...GXdRIqyF9w.png

    im in need of the sprite id for aura icon please
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    Quote Originally Posted by khayam View Post
    https://image.prntscr.com/image/ANG7...GXdRIqyF9w.png

    im in need of the sprite id for aura icon please
    I get a 403 on that picture. Here's the list from Matrix's AuraManager. Can you find the one you're looking for?:

    Code:
    public int getTransformIntoAura(int aura) {
    		switch(aura) {
    		case 23896: //infernal
    			return 23880;
    		case 23880: //infernal
    			return 23896;
    		case 23898: //serene
    			return 23882;
    		case 23882: //serene
    			return 23898;
    		case 23900: //vernal
    			return 23884;
    		case 23884: //vernal
    			return 23900;
    		case 23902: //nocturnal
    			return 23886;
    		case 23886: //nocturnal
    			return 23902;
    		case 23904: //mystical
    			return 23888;
    		case 23888: //mystical
    			return 23904;
    		case 23906: //blazing
    			return 23890;
    		case 23890: //blazing
    			return 23906;
    		case 23908: //abyssal
    			return 23892;
    		case 23892: //abyssal
    			return 23908;
    		case 23910: //divine
    			return 23894;
    		case 23894: //divine
    			return 23910;
    		default:
    			return -1;
    		}
    	}
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  3. #3  
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    Quote Originally Posted by clem585 View Post
    I get a 403 on that picture. Here's the list from Matrix's AuraManager. Can you find the one you're looking for?:

    Code:
    public int getTransformIntoAura(int aura) {
    		switch(aura) {
    		case 23896: //infernal
    			return 23880;
    		case 23880: //infernal
    			return 23896;
    		case 23898: //serene
    			return 23882;
    		case 23882: //serene
    			return 23898;
    		case 23900: //vernal
    			return 23884;
    		case 23884: //vernal
    			return 23900;
    		case 23902: //nocturnal
    			return 23886;
    		case 23886: //nocturnal
    			return 23902;
    		case 23904: //mystical
    			return 23888;
    		case 23888: //mystical
    			return 23904;
    		case 23906: //blazing
    			return 23890;
    		case 23890: //blazing
    			return 23906;
    		case 23908: //abyssal
    			return 23892;
    		case 23892: //abyssal
    			return 23908;
    		case 23910: //divine
    			return 23894;
    		case 23894: //divine
    			return 23910;
    		default:
    			return -1;
    		}
    	}
    oh thats not what im looking for, ive basically been working on the equipment interface and reverted it back to the 667 style look ive pretty much got everything perfected except the aura slot icon sprite, it is still the 718 but i dont know how to find this sprite to edit it. here is the picture of what i mean:

    Attached image

    it needs to look like this:

    Attached image

    these where the only sprites i could find in my cache to replace:

    Attached image

    as you can see no clue where to find the aura slot 1
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  4. #4  
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    Quote Originally Posted by khayam View Post
    oh thats not what im looking for, ive basically been working on the equipment interface and reverted it back to the 667 style look ive pretty much got everything perfected except the aura slot icon sprite, it is still the 718 but i dont know how to find this sprite to edit it. here is the picture of what i mean:

    Attached image

    it needs to look like this:

    Attached image

    these where the only sprites i could find in my cache to replace:

    Attached image

    as you can see no clue where to find the aura slot 1
    6301. Found it by looking at the component def for component #32 of interface 387 (equipment interface). It had a reference to CS script 1612:

    Code:
    void script_1612(Widget widget0, Color color1) {
    	Item item2;
    	string str3;
    	item2 = getItemIdInSlot(94, color1);
    	if (item2 == null) {
    		widget0.setItem(null, 0x000000);
    		widget0.setSize(32, 32, 0, 0);
    		widget0.setPosition(0x000000, 0, 1, 1);
    		widget0.setSprite(datamap('i', 'd', 796, color1));
    		widget0.setOutlineThickness(0);
    		widget0.setShadowColor(0x000000);
    		widget0.hookOptionClick(null);
    		widget0.setNoOptions();
    		return;
    	}
    	widget0.setSize(36, 32, 0, 0);
    	widget0.setPosition(0x000002, 0, 0, 1);
    	widget0.setItem(item2, color(getItemAmtInSlot(94, color1)));
    	widget0.setOutlineThickness(1);
    	widget0.setShadowColor(0x302020);
    	widget0.hookOptionClick(&script_1620(CTX_WIDGET, -1, 100, 0, 8));
    	widget0.setNoOptions();
    	widget0.setContextMenuOption(1, "Remove");
    	str3 = itemAttribute(item2, 528);
    	if (length(str3) > 0x000000) {
    		widget0.setContextMenuOption(2, str3);
    	}
    	str3 = itemAttribute(item2, 529);
    	if (length(str3) > 0x000000) {
    		widget0.setContextMenuOption(3, str3);
    	}
    	str3 = itemAttribute(item2, 530);
    	if (length(str3) > 0x000000) {
    		widget0.setContextMenuOption(4, str3);
    	}
    	str3 = itemAttribute(item2, 531);
    	if (length(str3) > 0x000000) {
    		widget0.setContextMenuOption(5, str3);
    	}
    	str3 = itemAttribute(item2, 1211);
    	if (length(str3) > 0x000000) {
    		widget0.setContextMenuOption(6, str3);
    	}
    	widget0.setContextMenuOption(10, "Examine");
    	widget0.setOptionBase("<col=ff9040>" + getItemName(item2));
    	return;
    }
    Who referenced map #796 at the top when there's no item. Map 796:

    Code:
    [02:37:54 AM] Map #796 [null - -1]
    [02:37:54 AM] [0] 156
    [02:37:54 AM] [1] 157
    [02:37:54 AM] [2] 158
    [02:37:54 AM] [3] 159
    [02:37:54 AM] [4] 161
    [02:37:54 AM] [5] 162
    [02:37:54 AM] [7] 163
    [02:37:54 AM] [9] 164
    [02:37:54 AM] [10] 165
    [02:37:54 AM] [12] 160
    [02:37:54 AM] [13] 166
    [02:37:54 AM] [14] 6301
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  5. #5  
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    thank you so much for finding the sprite for me, heres my complete interface now:

    http://prntscr.com/uj5eop
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