Thread: Handshake Service Type Opcodes

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  1. #1 Handshake Service Type Opcodes 
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    Looking for an identification of the rest of the opcodes? Here's what we publicly know so far: (source)

    Code:
    package org.redrune.tools.constants
    
    /**
     * @author Tyluur <[email protected]>
     * @Since February 18, 2020
     */
    object ServiceOpcodes {
    
        const val GAME_CONNECTION = 14
    
        const val FILE_SERVICE = 15
    
        const val GAME_LOGIN = 16
    
        const val LOBBY_LOGIN = 19
    
        const val WORLDLIST_REQUEST = 23
    
        const val CHECK_WORLD_SUITABILITY = 24
    
        const val SSL_WEB_CONNECTION = 27
    
        const val ACCOUNT_CREATION_CONNECT = 28
    
        const val SOCIAL_NETWORK_CONNECT = 29
    
        const val SOCIAL_NETWORK_LOGIN = 30
    }
    Last edited by Tyluur; 02-19-2020 at 03:15 AM.
    Quote Originally Posted by blakeman8192 View Post
    Keep trying. Quitting is the only true failure.
    Spoiler for skrrrrr:

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  2. #2  
    Christ is King

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    Are we sure the numbers in between actually do anything?
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    The best open-source pre-eoc remake project that isn't in its early stages for once
    Darkan Client (727 Client Refactor)
    Darkan World Server
    “It would not be impossible to prove with sufficient repetition and a psychological understanding of the people concerned that a square is in fact a circle. They are mere words, and words can be molded until they clothe ideas and disguise.”
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  3. #3  
    Handshake Service Type Opcodes



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    Quote Originally Posted by Makar View Post
    Are we sure the numbers in between actually do anything?
    A bunch are unused in 667

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  4. #4  
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    These are for 592, (id assume they wouldnt have changed but dont know for sure)
    Code:
     ACC_CREATION_OTHERINFO = 20
        ACC_CREATION_CHECKUSERNAME = 21
        ACC_CREATION_FINAL = 22
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  5. #5  
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    Quote Originally Posted by Tyler_ View Post
    These are for 592, (id assume they wouldnt have changed but dont know for sure)
    Code:
     ACC_CREATION_OTHERINFO = 20
        ACC_CREATION_CHECKUSERNAME = 21
        ACC_CREATION_FINAL = 22
    Yeah in 727, account creation is handled through the same packet decoding and encoding procedures as being logged into the game world rather than having any special login opcodes.
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    The best open-source pre-eoc remake project that isn't in its early stages for once
    Darkan Client (727 Client Refactor)
    Darkan World Server
    “It would not be impossible to prove with sufficient repetition and a psychological understanding of the people concerned that a square is in fact a circle. They are mere words, and words can be molded until they clothe ideas and disguise.”
    Reply With Quote  
     


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