Thread: 718 Model editor

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  1. #1 718 Model editor 
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    Is there a model editor that supports 718 where I can make small modifications like move weapon handles down a bit or capes up a bit so that they fit the player model's hands and back a little better?
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    pretty sure that can be done through code via ints
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    Quote Originally Posted by lumplum View Post
    pretty sure that can be done through code via ints
    In frostys cache editor, the only named int defs are the model zoom, x/y offset and x/y rotation. Eeverything else is named unknownDefinition1, 2, 3, etc.

    Which ones should I be trying?
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    i think its the x and y offset
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    Quote Originally Posted by lumplum View Post
    i think its the x and y offset
    thats only for the inventory model, i tried those
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    Quote Originally Posted by _Blank View Post
    Is there a model editor that supports 718 where I can make small modifications like move weapon handles down a bit or capes up a bit so that they fit the player model's hands and back a little better?
    You can do this with metasequoia. Get the .dat file of the weapon you are trying to move, open it with metaseq, shift the appropriate coordinates, then repack with Frosty's. Perhaps download and use a 718 character model for position reference.
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  7. #7  
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    Quote Originally Posted by _Blank View Post
    Is there a model editor that supports 718 where I can make small modifications like move weapon handles down a bit or capes up a bit so that they fit the player model's hands and back a little better?
    if ur using frosts cache editor u can do this by editing
    unknownInt12 --> maleModelOffsetX
    unknownInt13 --> maleModelOffsetY
    unknownInt14 --> maleModelOffsetZ

    unknownInt15 --> femaleModelOffsetX
    unknownInt16 --> femaleModelOffsetY
    unknownInt17 --> femaleModelOffsetZ

    the values should be a multiple of 4 so 4,8,12,16,.... or negative.
    .
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    Quote Originally Posted by ARMAR X K1NG View Post
    if ur using frosts cache editor u can do this by editing
    unknownInt12 --> maleModelOffsetX
    unknownInt13 --> maleModelOffsetY
    unknownInt14 --> maleModelOffsetZ

    unknownInt15 --> femaleModelOffsetX
    unknownInt16 --> femaleModelOffsetY
    unknownInt17 --> femaleModelOffsetZ

    the values should be a multiple of 4 so 4,8,12,16,.... or negative.
    Do you actually change the int to maleModeloffsetX etc, or is that what they represent?
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