Thread: [~590] All possible JagGL libs you can find.

Results 1 to 10 of 10
  1. #1 [~590] All possible JagGL libs you can find. 
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    format: Actual name, Request name, load text, Unpacked length, Packed length, SHA checksum.

    And no, MiTB oldrs does NOT have these, as sadly, their native bin downloader was broken during that era, and once it was updated, it didn't download those files. But if it did, i'd be happy to have them.

    I'll be taking all circa 578-634 for validation. Missing ones are x64 windows, x86 & x64 Linux, and x86/x64 Mac.
    Code:
    public static Resource[] jaggl = new Resource[] {
    new Resource("jaggl.dll", "jaggl_0_-1130093070.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    94208, '\u9a02',
    new int[] { -125, 32, 109, -26, 127, 9, -53, -88, -83, -97, -28, -2, 116, 109, -9, -36, -88, 75,
    -91, 4 }),
    new Resource("jaggl.dll", "jaggl_1_1179221294.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    110080, '\ubbbb',
    new int[] { -4, 19, -23, 74, -98, -96, -79, -27, -10, 68, 75, 121, 13, -120, 85, -2, 104, 115, -67,
    -62 }),
    new Resource("libjaggl.so", "jaggl_2_-548835062.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    87376, 25981,
    new int[] { -109, -125, 107, -75, 107, 71, 83, 108, 23, -55, 53, -107, -101, -50, 12, 61, -30, -8,
    96, -111 }),
    new Resource("libjaggl.so", "jaggl_3_-581691436.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    97581, 28423,
    new int[] { 34, -82, -96, 40, -48, -17, -44, -44, 81, 38, -54, 14, 66, 85, -19, 56, 83, -11, 0,
    47 }),
    new Resource("libjaggl.jnilib", "jaggl_4_1029766189.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    '\ue7f0', 14328,
    new int[] { 77, -74, -65, -39, 115, 56, -128, 98, 21, 99, -28, 37, 28, -9, 44, -76, -57, 21, -15,
    -9 }),
    new Resource("libjaggl.jnilib", "jaggl_5_1252069219.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    71212, 19999,
    new int[] { -65, 93, 98, 47, 1, -64, 124, -32, -9, 71, -85, -42, -119, -128, 86, -38, 69, 0, -63,
    -118 }),
    new Resource("libjaggl.jnilib", "jaggl_6_870681949.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    71088, 18957,
    new int[] { -56, -75, -40, -82, 71, 71, -3, 22, -61, 23, 88, 101, -64, 120, -72, 25, 2, -50, -30,
    16 }),
    new Resource("libjaggl.jnilib", "jaggl_7_790684012.lib",
    new String[] { "Loading 3D library", "Lade 3D-Softwarebibliothek", "Chargement de la librairie 3D",
    "Carregando biblioteca 3D", "Loading 3D library" },
    210352, '\ucf2a', new int[] { 89, 114, 118, 68, 26, 23, -122, -16, -100, 93, -34, -45, -126, -97,
    -116, -123, -92, -127, -79, -93 }) }
    }
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  2. #2  
    Registered Member
    Velocity's Avatar
    Join Date
    Jan 2009
    Age
    25
    Posts
    2,029
    Thanks given
    1,013
    Thanks received
    2,373
    Rep Power
    4112
    why not put the checksum as base16 str?
    xxxxxxx
    Reply With Quote  
     

  3. #3  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Quote Originally Posted by Velocity View Post
    why not put the checksum as base16 str?
    I'll update this once i have time. Too busy atm, but later today will update.
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  4. #4  
    Member Market Banned Market Banned

    James™'s Avatar
    Join Date
    Nov 2007
    Age
    26
    Posts
    2,467
    Thanks given
    280
    Thanks received
    298
    Rep Power
    497
    What revision did they start having these in the cache?
    Reply With Quote  
     

  5. #5  
    Registered Member
    Join Date
    Jan 2013
    Posts
    211
    Thanks given
    127
    Thanks received
    82
    Rep Power
    31
    Quote Originally Posted by James™ View Post
    What revision did they start having these in the cache?
    I think around 600+ they started to store jaggl and other natives in index 30.

    EDIT: Revision 606
    Reply With Quote  
     

  6. Thankful user:


  7. #6  
    Member Market Banned Market Banned

    James™'s Avatar
    Join Date
    Nov 2007
    Age
    26
    Posts
    2,467
    Thanks given
    280
    Thanks received
    298
    Rep Power
    497
    Quote Originally Posted by Cedia View Post
    I think around 600+ they started to store jaggl and other natives in index 30.

    EDIT: Revision 606
    Thats what i thought, didnt you take the 600 something Native Library Loader and used it with the 562 client? Funny i was just gonna bring your name up.

    @Teemuz have you tried other revision dlls? try these, [Only registered and activated users can see links. ] should work with 592 unless there was another update with the HD
    Reply With Quote  
     

  8. #7  
    Registered Member
    Join Date
    Jan 2013
    Posts
    211
    Thanks given
    127
    Thanks received
    82
    Rep Power
    31
    Quote Originally Posted by James™ View Post
    Thats what i thought, didnt you take the 600 something Native Library Loader and used it with the 562 client? Funny i was just gonna bring your name up.

    @Teemuz have you tried other revision dlls? try these, [Only registered and activated users can see links. ] should work with 592 unless there was another update with the HD
    Yea I added the native library loader to the 562 client. The native libraries that i've included in the 562 client that u linked contains JOGL libraries, not jaggl libraries sadly. I couldn't find the actual jaggl libraries used during the 562 revision and so i just made the 562 client load JOGL instead.
    Reply With Quote  
     

  9. Thankful user:


  10. #8  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Quote Originally Posted by Cedia View Post
    I think around 600+ they started to store jaggl and other natives in index 30.

    EDIT: Revision 606
    Hmh, will look into this today. Lets just hope we get all jaggl libs, they're the only ones missing.

    Edit2: nearest cache is 614. Anyone have links to 606-610 caches? Would need one for atleast validating that the files are same, or IF they got updated during the period getting older ones for checking
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  11. #9  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Quote Originally Posted by Cedia View Post
    Can you check if this jaggl.dll is working for windows 64bit? I dumped some of the natives from a cache from awhile ago but idk which revision

    [Only registered and activated users can see links. ]
    Yes i can! I'll check it in around 8-9 hours when i get back home

    EDIT: check the unpacked length. Does it match? That would give us a hint whether or not it works
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     

  12. #10  
    Registered Member
    Teemuzz's Avatar
    Join Date
    Oct 2009
    Posts
    2,710
    Thanks given
    1,132
    Thanks received
    400
    Rep Power
    701
    Quote Originally Posted by Cedia View Post
    Oh yea i forgot to check the lengths lol my bad. It doesn't match but its close
    Hmh. Well, i could test it. If it doesn't work then I'm off to find new ways for it. :v
    I'm back.
    ScapeEmulator #592 Convert [Only registered and activated users can see links. ]/[Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    [Only registered and activated users can see links. ]
    Reply With Quote  
     


Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Similar Threads

  1. If you can find a soloution !!!
    By Timur in forum Hardware
    Replies: 1
    Last Post: 12-14-2013, 05:54 AM
  2. 50 USD per dupe you can find on my server
    By Jack Daniels in forum Buying
    Replies: 3
    Last Post: 09-09-2011, 08:56 PM
  3. [Will pay] Need a Game [If you can find, i'll pay you]
    By Tyler, the creator in forum Buying
    Replies: 59
    Last Post: 09-07-2011, 10:52 PM
  4. Finding All Npc Emotes For You
    By D3d Wildy in forum Help
    Replies: 6
    Last Post: 06-19-2009, 01:48 PM
  5. Replies: 15
    Last Post: 04-09-2008, 03:05 AM
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •