Thread: Npc mask question

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  1. #1 Npc mask question 
    Registered Member
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    either facing entity not sure

    Server sided:

    Code:
    		writeWordA
    		writeByte
    		writeWordBigEndian
    Client code:

    Code:
    		if ((0x100 & i_15_ ^ 0xffffffff) != -1) {
    		    int i_24_ = Class109_Sub1.aClass153_Sub8_Sub1_3922
    				    .method1634(-26);
    		    int[] is = new int[i_24_];
    		    int[] is_25_ = new int[i_24_];
    		    int[] is_26_ = new int[i_24_];
    		    for (int i_27_ = 0; i_24_ > i_27_; i_27_++) {
    			int i_28_ = Class109_Sub1.aClass153_Sub8_Sub1_3922
    					.readUnsignedShortA(false);
    			if (i_28_ == 65535)
    			    i_28_ = -1;
    			is[i_27_] = i_28_;
    			is_25_[i_27_] = Class109_Sub1
    					    .aClass153_Sub8_Sub1_3922
    					    .method1634(-61);
    			is_26_[i_27_] = Class109_Sub1
    					    .aClass153_Sub8_Sub1_3922
    					    .method1645(117);
    		    }
    		    Class153_Sub15.method1881(is_26_, class122_sub5_sub2_sub1,
    					      (byte) -34, is, is_25_);
    		}
    no idea...

    Server sided:

    Code:
    	
    		writeWord
    		writeByteS
    		writeByteC
    Client code:
    Code:
    		if ((i_15_ & 0x200) != 0) {
    		    int i_33_ = Class109_Sub1.aClass153_Sub8_Sub1_3922
    				    .method1677((byte) 48);
    		    class122_sub5_sub2_sub1.anInt5212
    			= Class109_Sub1.aClass153_Sub8_Sub1_3922
    			      .method1627(65280);
    		    class122_sub5_sub2_sub1.anInt5237
    			= Class109_Sub1.aClass153_Sub8_Sub1_3922
    			      .readUnsignedByteC((byte) 106);
    		    class122_sub5_sub2_sub1.anInt5185 = i_33_ & 0x7fff;
    		    class122_sub5_sub2_sub1.aBoolean5160
    			= (i_33_ & 0x8000) != 0;
    		    class122_sub5_sub2_sub1.anInt5188
    			= (class122_sub5_sub2_sub1.anInt5185
    			   + Class125.anInt1578
    			   + class122_sub5_sub2_sub1.anInt5212);
    		}
    Just need to know what these 2 are used for i can do the rest myself.
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  2. #2  
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    Animation, Appearance, chat, forceChat, Facing entity, face dir, graphics, graphics2, hit 1, hit2, movement, forcemovement
    every single one

    edit sorry didnt read everything

    animation
    mask |= 0x4;


    Hit
    mask |= 0x8;

    Hit 2
    mask |= 0x400;

    faceEntity
    mask |= 0x20;


    Graphics 1
    mask |= 0x10;

    Graphics 2
    mask |= 0x2000;

    Chat
    mask |= 0x80;
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  4. #3  
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    Thank you anadyr !
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  5. #4  
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    Quote Originally Posted by `Discardedx2 View Post
    lol you wanted to do 582 yet you cant get the simple stuff yourself ...
    Not going to flame you since you just think you are the best on these forums as you think you are fucking pro bcuz u work with graham, i just have 2 strange ones in my client wich i dont know what mask they are i just ask here for a list of all masks that are available in the 570+ client.

    Now you got a problem with that?, well okay [Only registered and activated users can see links. ].

    See ya go burn yourself please, Ego.
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  7. #5  
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    Quote Originally Posted by owner pkin View Post
    Not going to flame you since you just think you are the best on these forums as you think you are fucking pro bcuz u work with graham, i just have 2 strange ones in my client wich i dont know what mask they are i just ask here for a list of all masks that are available in the 570+ client.

    Now you got a problem with that?, well okay [Only registered and activated users can see links. ].

    See ya go burn yourself please, Ego.
    post these "strange masks"
    never talk to me or my wife's son ever again
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  8. #6  
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    either facing entity not sure

    Server sided:

    Code:
    		writeWordA
    		writeByte
    		writeWordBigEndian
    Client code:

    Code:
    		if ((0x100 & i_15_ ^ 0xffffffff) != -1) {
    		    int i_24_ = Class109_Sub1.aClass153_Sub8_Sub1_3922
    				    .method1634(-26);
    		    int[] is = new int[i_24_];
    		    int[] is_25_ = new int[i_24_];
    		    int[] is_26_ = new int[i_24_];
    		    for (int i_27_ = 0; i_24_ > i_27_; i_27_++) {
    			int i_28_ = Class109_Sub1.aClass153_Sub8_Sub1_3922
    					.readUnsignedShortA(false);
    			if (i_28_ == 65535)
    			    i_28_ = -1;
    			is[i_27_] = i_28_;
    			is_25_[i_27_] = Class109_Sub1
    					    .aClass153_Sub8_Sub1_3922
    					    .method1634(-61);
    			is_26_[i_27_] = Class109_Sub1
    					    .aClass153_Sub8_Sub1_3922
    					    .method1645(117);
    		    }
    		    Class153_Sub15.method1881(is_26_, class122_sub5_sub2_sub1,
    					      (byte) -34, is, is_25_);
    		}
    no idea...

    Server sided:

    Code:
    	
    		writeWord
    		writeByteS
    		writeByteC
    Client code:
    Code:
    		if ((i_15_ & 0x200) != 0) {
    		    int i_33_ = Class109_Sub1.aClass153_Sub8_Sub1_3922
    				    .method1677((byte) 48);
    		    class122_sub5_sub2_sub1.anInt5212
    			= Class109_Sub1.aClass153_Sub8_Sub1_3922
    			      .method1627(65280);
    		    class122_sub5_sub2_sub1.anInt5237
    			= Class109_Sub1.aClass153_Sub8_Sub1_3922
    			      .readUnsignedByteC((byte) 106);
    		    class122_sub5_sub2_sub1.anInt5185 = i_33_ & 0x7fff;
    		    class122_sub5_sub2_sub1.aBoolean5160
    			= (i_33_ & 0x8000) != 0;
    		    class122_sub5_sub2_sub1.anInt5188
    			= (class122_sub5_sub2_sub1.anInt5185
    			   + Class125.anInt1578
    			   + class122_sub5_sub2_sub1.anInt5212);
    		}
    Just need to know what these 2 are used for i can do the rest myself.
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