hes referring yo global items, like say in old runescape someone would drop a party hat, everyone would run for it to pick it up, what he is saying is when you click pickup you just stand there but it goes to inventory, what you need to do is create a new walking request to the X and Y of that object so for example
Code:
package example;
/**
* @author Sir Tom
*
*/
public class Example {
public final boolean toObject;
public Movement playerMovement;
public void toObject(Player p) {
playerMovent.addWalkingQueue(p.absX, p.absY);
toObject = true;
if(toObject == true) {
p.items.addItem(p.items.itemId, p.items.itemAmount);
} else {
return;
}
}
]