Thread: [request] object walking [request]

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  1. #1 [request] object walking [request] 
    Registered Member 'Zeros''s Avatar
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    Hi, me and a friend are working on a project. [614]. and i couldn't find the object walking. So i was wondering if someone can send me it.
    http://www.rune-server.org/nophp/signaturepics/sigpic147036_1.gif
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  2. #2  
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    hes referring yo global items, like say in old runescape someone would drop a party hat, everyone would run for it to pick it up, what he is saying is when you click pickup you just stand there but it goes to inventory, what you need to do is create a new walking request to the X and Y of that object so for example

    Code:
    package example;
    
    /**
     * @author Sir Tom
     *
     */
    public class Example {
    	
    	public final boolean toObject;
    	
    	public Movement playerMovement;
    	
    	public void toObject(Player p) {
    		playerMovent.addWalkingQueue(p.absX, p.absY);
    		toObject = true;
    		if(toObject == true) {
    			p.items.addItem(p.items.itemId, p.items.itemAmount);
    		} else {
    			return;
    		}
    	}
    ]

    You can find my GitHub here, for what I'm currently working on.
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  3. #3  
    :doge:

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    Quote Originally Posted by Sir Tom View Post
    hes referring yo global items, like say in old runescape someone would drop a party hat, everyone would run for it to pick it up, what he is saying is when you click pickup you just stand there but it goes to inventory, what you need to do is create a new walking request to the X and Y of that object so for example

    Code:
    package example;
    
    /**
     * @author Sir Tom
     *
     */
    public class Example {
    	
    	public final boolean toObject;
    	
    	public Movement playerMovement;
    	
    	public void toObject(Player p) {
    		playerMovent.addWalkingQueue(p.absX, p.absY);
    		toObject = true;
    		if(toObject == true) {
    			p.items.addItem(p.items.itemId, p.items.itemAmount);
    		} else {
    			return;
    		}
    	}
    ]
    lulwut?????
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  4. #4  
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    Quote Originally Posted by Sir Tom View Post
    hes referring yo global items, like say in old runescape someone would drop a party hat, everyone would run for it to pick it up, what he is saying is when you click pickup you just stand there but it goes to inventory, what you need to do is create a new walking request to the X and Y of that object so for example

    Code:
    package example;
    
    /**
     * @author Sir Tom
     *
     */
    public class Example {
    	
    	public final boolean toObject;
    	
    	public Movement playerMovement;
    	
    	public void toObject(Player p) {
    		playerMovent.addWalkingQueue(p.absX, p.absY);
    		toObject = true;
    		if(toObject == true) {
    			p.items.addItem(p.items.itemId, p.items.itemAmount);
    		} else {
    			return;
    		}
    	}
    ]
    Holy shit you're stupid.

    First off. A final variable CANNOT be modified.
    Second off. That code is stupid. What the fuck were you thinking?
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  5. #5  
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    Quote Originally Posted by 'Mystic Flow View Post
    Oh my.

    Well ummmmmmmmmmmmm

    1. This section is for posting snippets not asking for them
    2. Objects don't move, they animate .... and you can't pick up objects (altho you can fit 28 sharks in your inv) they're still unpickable
    i loled Number 2 is wrong u can pick up objects eg cannons so l2 research before saying something

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  6. #6  
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    Hmm.
    This guy tells us he has 621 but still he can't figure out object options.

    I smell fake.
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  7. #7  
    Registered Member
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    621 my ass.
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  8. #8  
    Hi.

    'Mystic Flow's Avatar
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    Quote Originally Posted by Flamable View Post
    i loled Number 2 is wrong u can pick up objects eg cannons so l2 research before saying something
    They turn into items you dun goofed. The whole thing builds an object itself, but in reality it's just pieces of an item.

    Quote Originally Posted by Sir Tom View Post
    hes referring yo global items, like say in old runescape someone would drop a party hat, everyone would run for it to pick it up, what he is saying is when you click pickup you just stand there but it goes to inventory, what you need to do is create a new walking request to the X and Y of that object so for example

    Code:
    package example;
    
    /**
     * @author Sir Tom
     *
     */
    public class Example {
    	
    	public final boolean toObject;
    	
    	public Movement playerMovement;
    	
    	public void toObject(Player p) {
    		playerMovent.addWalkingQueue(p.absX, p.absY);
    		toObject = true;
    		if(toObject == true) {
    			p.items.addItem(p.items.itemId, p.items.itemAmount);
    		} else {
    			return;
    		}
    	}
    ]
    Now we have 2 idiots in this thread.

    P.S Why the fuck do you call return; when there's nothing to stop executing and you have 2 variables that are the same lol .... and toObject is always true so that makes your else statement more redundant ... Oh my



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  9. #9  
    Extreme Donator [request] object walking [request] Market Banned



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    Wow, l2 code.
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  10. #10  
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    First of all Wrong section, Second. Is there anything named Object Walking?
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