Thread: barrows repair

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  1. #1 barrows repair 
    Registered Member DankShit's Avatar
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    BARROWS REAPIR

    i need a bob i added barrows degrade but no fixing lol

    ++REP LEEK A MILION TIMES AHMG#@
    There is more to life than obsessivly pointing and clicking a contraption formerly reffered to as a "Mouse" to reach illusional goals that will not change a thing in your life.

    I quit.
     

  2. #2 title 
    Registered Member
    Mr.Client's Avatar
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    npc id?
     

  3. #3  
    Austin_
    Guest
    Code:
    public void fixBarrows(){
    if(playerHasItem(995, 80000) && playerHasItem(4860)){
    deleteItem(995, 80000);
    deleteItem(4860, 1);
    addItem(4708, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4866)){
    deleteItem(995, 80000);
    deleteItem(4866, 1);
    addItem(4710, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4872)){
    deleteItem(995, 80000);
    deleteItem(4872, 1);
    addItem(4712, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4878)){
    deleteItem(995, 80000);
    deleteItem(4878, 1);
    addItem(4714, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4884)){
    deleteItem(995, 80000);
    deleteItem(4884, 1);
    addItem(4716, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4890)){
    deleteItem(995, 80000);
    deleteItem(4890, 1);
    addItem(4718, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4896)){
    deleteItem(995, 80000);
    deleteItem(4896, 1);
    addItem(4720, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4902)){
    deleteItem(995, 80000);
    deleteItem(4902, 1);
    addItem(4722, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4902)){
    deleteItem(995, 80000);
    deleteItem(4902, 1);
    addItem(4722, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4908)){
    deleteItem(995, 80000);
    deleteItem(4908, 1);
    addItem(4724, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4914)){
    deleteItem(995, 80000);
    deleteItem(4914, 1);
    addItem(4726, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4920)){
    deleteItem(995, 80000);
    deleteItem(4920, 1);
    addItem(4728, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4926)){
    deleteItem(995, 80000);
    deleteItem(4926, 1);
    addItem(4730, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4932)){
    deleteItem(995, 80000);
    deleteItem(4932, 1);
    addItem(4732, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4938)){
    deleteItem(995, 80000);
    deleteItem(4938, 1);
    addItem(4734, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4944)){
    deleteItem(995, 80000);
    deleteItem(4944, 1);
    addItem(4736, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4950)){
    deleteItem(995, 80000);
    deleteItem(4950, 1);
    addItem(4738, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4956)){
    deleteItem(995, 80000);
    deleteItem(4956, 1);
    addItem(4745, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4962)){
    deleteItem(995, 80000);
    deleteItem(4962, 1);
    addItem(4747, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4968)){
    deleteItem(995, 80000);
    deleteItem(4968, 1);
    addItem(4749, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4974)){
    deleteItem(995, 80000);
    deleteItem(4974, 1);
    addItem(4751, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4980)){
    deleteItem(995, 80000);
    deleteItem(4980, 1);
    addItem(4753, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4986)){
    deleteItem(995, 80000);
    deleteItem(4986, 1);
    addItem(4755, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4992)){
    deleteItem(995, 80000);
    deleteItem(4992, 1);
    addItem(4757, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4998)){
    deleteItem(995, 80000);
    deleteItem(4998, 1);
    addItem(4759, 1);
    sM("You fix the barrow pieces.");
    }
    }
    public void replaceBarrows(){
    replaceitem(4708, 4860);
    replaceitem(4710, 4866);
    replaceitem(4712, 4872);
    replaceitem(4714, 4878);
    replaceitem(4716, 4884);
    replaceitem(4718, 4890);
    replaceitem(4720, 4896);
    replaceitem(4722, 4902);
    replaceitem(4724, 4908);
    replaceitem(4726, 4914);
    replaceitem(4728, 4920);
    replaceitem(4730, 4926);
    replaceitem(4732, 4932);
    replaceitem(4734, 4938);
    replaceitem(4736, 4944);
    replaceitem(4738, 4950);
    replaceitem(4745, 4956);
    replaceitem(4747, 4962);
    replaceitem(4749, 4968);
    replaceitem(4751, 4974);
    replaceitem(4753, 4980);
    replaceitem(4755, 4986);
    replaceitem(4757, 4992);
    replaceitem(4759, 4998);
    }
    Credits: Delta*
     

  4. #4  
    Registered Member DankShit's Avatar
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    Quote Originally Posted by Austin View Post
    Code:
    public void fixBarrows(){
    if(playerHasItem(995, 80000) && playerHasItem(4860)){
    deleteItem(995, 80000);
    deleteItem(4860, 1);
    addItem(4708, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4866)){
    deleteItem(995, 80000);
    deleteItem(4866, 1);
    addItem(4710, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4872)){
    deleteItem(995, 80000);
    deleteItem(4872, 1);
    addItem(4712, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4878)){
    deleteItem(995, 80000);
    deleteItem(4878, 1);
    addItem(4714, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4884)){
    deleteItem(995, 80000);
    deleteItem(4884, 1);
    addItem(4716, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4890)){
    deleteItem(995, 80000);
    deleteItem(4890, 1);
    addItem(4718, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4896)){
    deleteItem(995, 80000);
    deleteItem(4896, 1);
    addItem(4720, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4902)){
    deleteItem(995, 80000);
    deleteItem(4902, 1);
    addItem(4722, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4902)){
    deleteItem(995, 80000);
    deleteItem(4902, 1);
    addItem(4722, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4908)){
    deleteItem(995, 80000);
    deleteItem(4908, 1);
    addItem(4724, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4914)){
    deleteItem(995, 80000);
    deleteItem(4914, 1);
    addItem(4726, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4920)){
    deleteItem(995, 80000);
    deleteItem(4920, 1);
    addItem(4728, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4926)){
    deleteItem(995, 80000);
    deleteItem(4926, 1);
    addItem(4730, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4932)){
    deleteItem(995, 80000);
    deleteItem(4932, 1);
    addItem(4732, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4938)){
    deleteItem(995, 80000);
    deleteItem(4938, 1);
    addItem(4734, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4944)){
    deleteItem(995, 80000);
    deleteItem(4944, 1);
    addItem(4736, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4950)){
    deleteItem(995, 80000);
    deleteItem(4950, 1);
    addItem(4738, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4956)){
    deleteItem(995, 80000);
    deleteItem(4956, 1);
    addItem(4745, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4962)){
    deleteItem(995, 80000);
    deleteItem(4962, 1);
    addItem(4747, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4968)){
    deleteItem(995, 80000);
    deleteItem(4968, 1);
    addItem(4749, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4974)){
    deleteItem(995, 80000);
    deleteItem(4974, 1);
    addItem(4751, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4980)){
    deleteItem(995, 80000);
    deleteItem(4980, 1);
    addItem(4753, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4986)){
    deleteItem(995, 80000);
    deleteItem(4986, 1);
    addItem(4755, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4992)){
    deleteItem(995, 80000);
    deleteItem(4992, 1);
    addItem(4757, 1);
    sM("You fix the barrow pieces.");
    }
    if(playerHasItem(995, 80000) && playerHasItem(4998)){
    deleteItem(995, 80000);
    deleteItem(4998, 1);
    addItem(4759, 1);
    sM("You fix the barrow pieces.");
    }
    }
    public void replaceBarrows(){
    replaceitem(4708, 4860);
    replaceitem(4710, 4866);
    replaceitem(4712, 4872);
    replaceitem(4714, 4878);
    replaceitem(4716, 4884);
    replaceitem(4718, 4890);
    replaceitem(4720, 4896);
    replaceitem(4722, 4902);
    replaceitem(4724, 4908);
    replaceitem(4726, 4914);
    replaceitem(4728, 4920);
    replaceitem(4730, 4926);
    replaceitem(4732, 4932);
    replaceitem(4734, 4938);
    replaceitem(4736, 4944);
    replaceitem(4738, 4950);
    replaceitem(4745, 4956);
    replaceitem(4747, 4962);
    replaceitem(4749, 4968);
    replaceitem(4751, 4974);
    replaceitem(4753, 4980);
    replaceitem(4755, 4986);
    replaceitem(4757, 4992);
    replaceitem(4759, 4998);
    }
    Credits: Delta*
    Converted it to codeusa, thank you so much it works perfectly.

    I implemented it in a ::repair command.

    Thanks again. repped
    There is more to life than obsessivly pointing and clicking a contraption formerly reffered to as a "Mouse" to reach illusional goals that will not change a thing in your life.

    I quit.
     

  5. #5  
    Banned

    Join Date
    Jan 2009
    Age
    31
    Posts
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    Sigh... your making the command do to much effort mimize the structure a bit.

    Code:
    
    private static final int[] FIX_BARROW = {
        4708,4710,4712,4714,4716,4720,4722,4722,
        4724,4726,4728,4730,4732,4734,4736,4738,
        4745,4747,4749,4751,4753,4755,4757,4759
    }
    
    private void fixBarrows() {
       if (playerHasItem(995, 80000)) {
          for(int i = 0; i < playerItems.length; i++) {
    	int slot = ((playerItems[i] - 4860) / 6);
    	    if (slot >= 0 && id < 24) {
    		deleteItem(995,80000);
    		deleteItem(playerItems[i],1);
    		deleteItem(FIX_BARROW[slot]);
    	    }			
            }
        }
    }
     

  6. #6  
    Registered Member

    Join Date
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    Quote Originally Posted by digistr View Post
    Sigh... your making the command do to much effort mimize the structure a bit.

    Code:
    
    private static final int[] FIX_BARROW = {
        4708,4710,4712,4714,4716,4720,4722,4722,
        4724,4726,4728,4730,4732,4734,4736,4738,
        4745,4747,4749,4751,4753,4755,4757,4759
    }
    
    private void fixBarrows() {
       if (playerHasItem(995, 80000)) {
          for(int i = 0; i < playerItems.length; i++) {
    	int slot = ((playerItems[i] - 4860) / 6);
    	    if (slot >= 0 && id < 24) {
    		deleteItem(995,80000);
    		deleteItem(playerItems[i],1);
    		deleteItem(FIX_BARROW[slot]);
    	    }			
            }
        }
    }
    if your gonna post code, post correct code...
     


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