Thread: Need to convert this (small code, sorta lol) Will rep++

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  1. #1 Need to convert this (small code, sorta lol) Will rep++ 
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    Code:
    	public static boolean saveHighScore(client clientToSave) {
    		try {
    			query("DELETE FROM `skills` WHERE playerName = '"+clientToSave.playerName+"';");
    			query("DELETE FROM `skillsoverall` WHERE playerName = '"+clientToSave.playerName+"';");
    			query("INSERT INTO `skills` (`playerName`,`Attacklvl`,`Attackxp`,`Defencelvl`,`Defencexp`,`Strengthlvl`,`Strengthxp`,`Hitpointslvl`,`Hitpointsxp`,`Rangelvl`,`Rangexp`,`Prayerlvl`,`Prayerxp`,`Magiclvl`,`Magicxp`,`Cookinglvl`,`Cookingxp`,`Woodcuttinglvl`,`Woodcuttingxp`,`Fletchinglvl`,`Fletchingxp`,`Fishinglvl`,`Fishingxp`,`Firemakinglvl`,`Firemakingxp`,`Craftinglvl`,`Craftingxp`,`Smithinglvl`,`Smithingxp`,`Mininglvl`,`Miningxp`,`Herblorelvl`,`Herblorexp`,`Agilitylvl`,`Agilityxp`,`Thievinglvl`,`Thievingxp`,`Slayerlvl`,`Slayerxp`,`Farminglvl`,`Farmingxp`,`Runecraftlvl`,`Runecraftxp`) VALUES ('"+clientToSave.playerName+"',"+clientToSave.playerLevel[0]+","+clientToSave.playerXP[0]+","+clientToSave.playerLevel[1]+","+clientToSave.playerXP[1]+","+clientToSave.playerLevel[2]+","+clientToSave.playerXP[2]+","+clientToSave.playerLevel[3]+","+clientToSave.playerXP[3]+","+clientToSave.playerLevel[4]+","+clientToSave.playerXP[4]+","+clientToSave.playerLevel[5]+","+clientToSave.playerXP[5]+","+clientToSave.playerLevel[6]+","+clientToSave.playerXP[6]+","+clientToSave.playerLevel[7]+","+clientToSave.playerXP[7]+","+clientToSave.playerLevel[8]+","+clientToSave.playerXP[8]+","+clientToSave.playerLevel[9]+","+clientToSave.playerXP[9]+","+clientToSave.playerLevel[10]+","+clientToSave.playerXP[10]+","+clientToSave.playerLevel[11]+","+clientToSave.playerXP[11]+","+clientToSave.playerLevel[12]+","+clientToSave.playerXP[12]+","+clientToSave.playerLevel[13]+","+clientToSave.playerXP[13]+","+clientToSave.playerLevel[14]+","+clientToSave.playerXP[14]+","+clientToSave.playerLevel[15]+","+clientToSave.playerXP[15]+","+clientToSave.playerLevel[16]+","+clientToSave.playerXP[16]+","+clientToSave.playerLevel[17]+","+clientToSave.playerXP[17]+","+clientToSave.playerLevel[18]+","+clientToSave.playerXP[18]+","+clientToSave.playerLevel[19]+","+clientToSave.playerXP[19]+","+clientToSave.playerLevel[20]+","+clientToSave.playerXP[20]+");");
    			query("INSERT INTO `skillsoverall` (`playerName`,`lvl`,`xp`) VALUES ('"+clientToSave.playerName+"',"+(clientToSave.getLevelForXP(clientToSave.playerXP[0]) + clientToSave.getLevelForXP(clientToSave.playerXP[1]) + clientToSave.getLevelForXP(clientToSave.playerXP[2]) + clientToSave.getLevelForXP(clientToSave.playerXP[3]) + clientToSave.getLevelForXP(clientToSave.playerXP[4]) + clientToSave.getLevelForXP(clientToSave.playerXP[5]) + clientToSave.getLevelForXP(clientToSave.playerXP[6]) + clientToSave.getLevelForXP(clientToSave.playerXP[7]) + clientToSave.getLevelForXP(clientToSave.playerXP[8]) + clientToSave.getLevelForXP(clientToSave.playerXP[9]) + clientToSave.getLevelForXP(clientToSave.playerXP[10]) + clientToSave.getLevelForXP(clientToSave.playerXP[11]) + clientToSave.getLevelForXP(clientToSave.playerXP[12]) + clientToSave.getLevelForXP(clientToSave.playerXP[13]) + clientToSave.getLevelForXP(clientToSave.playerXP[14]) + clientToSave.getLevelForXP(clientToSave.playerXP[15]) + clientToSave.getLevelForXP(clientToSave.playerXP[16]) + clientToSave.getLevelForXP(clientToSave.playerXP[17]) + clientToSave.getLevelForXP(clientToSave.playerXP[18]) + clientToSave.getLevelForXP(clientToSave.playerXP[19]) + clientToSave.getLevelForXP(clientToSave.playerXP[20]))+","+((clientToSave.playerXP[0]) + (clientToSave.playerXP[1]) + (clientToSave.playerXP[2]) + (clientToSave.playerXP[3]) + (clientToSave.playerXP[4]) + (clientToSave.playerXP[5]) + (clientToSave.playerXP[6]) + (clientToSave.playerXP[7]) + (clientToSave.playerXP[8]) + (clientToSave.playerXP[9]) + (clientToSave.playerXP[10]) + (clientToSave.playerXP[11]) + (clientToSave.playerXP[12]) + (clientToSave.playerXP[13]) + (clientToSave.playerXP[14]) + (clientToSave.playerXP[15]) + (clientToSave.playerXP[16]) + (clientToSave.playerXP[17]) + (clientToSave.playerXP[18]) + (clientToSave.playerXP[19]) + (clientToSave.playerXP[20]))+");");
    		} catch (Exception e) {
    			//e.printStackTrace();
    			return false;
    		}
    		return true;
    	}
    Just a piece of code for 317 highscore, need someone to covert it to 508 please
    It's easy, but I am a noob at converting
    please and thankyou
    will rep++
    and will do anything you ask () (only if you help )

    Ill do the rest from there, i just need to convert this to 508

    OR you can tell me what to edit, and what should I replace it with (that'll help me out too)
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    Quote Originally Posted by runepurex123123 View Post
    don't flame me or I'm gonna rip yo dicks off and shove them up your asses b4 you hit the ground, cause I'm tired of this flaming bitch that is rune-server
    Beware.
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  2. #2  
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    bump
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    Quote Originally Posted by runepurex123123 View Post
    don't flame me or I'm gonna rip yo dicks off and shove them up your asses b4 you hit the ground, cause I'm tired of this flaming bitch that is rune-server
    Beware.
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  3. #3  
    Registered Member Anthony-|'s Avatar
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    I would convert but im not familar with 317. Anyway, it shouldnt be that hard on what you need to change. For 508 and the levels I think it is
    Code:
    					p.skillLvl[0] = 99;
    					p.skillXP[0] = 25000000;
    So the skillXP is the skillXP of level [0] which is attack.
    Then the p.skillLvl is the current level of [0] so it would be 99 attack with 25000000 XP.

    That should help you. Also you might need to put the playerName so p.playerName I believe. Not sure. But that should cover most of it.

    Its p.username. Lol sorry =D
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  4. #4  
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    public static boolean saveHighScore(client clientToSave) {
    I need to change that ^

    clientToSave
    Whats that lel.
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    Quote Originally Posted by runepurex123123 View Post
    don't flame me or I'm gonna rip yo dicks off and shove them up your asses b4 you hit the ground, cause I'm tired of this flaming bitch that is rune-server
    Beware.
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  5. #5  
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    Player p,
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  6. #6  
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    Someone needs to learn what the fuck a for loop is.
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  7. #7  
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    Quote Originally Posted by Java` View Post
    Someone needs to learn what the fuck a for loop is.
    well then fucking teach me.
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    Quote Originally Posted by runepurex123123 View Post
    don't flame me or I'm gonna rip yo dicks off and shove them up your asses b4 you hit the ground, cause I'm tired of this flaming bitch that is rune-server
    Beware.
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  8. #8  
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    Quote Originally Posted by Serenity View Post
    Player p,
    what would this be?
    clientToSave
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    Quote Originally Posted by runepurex123123 View Post
    don't flame me or I'm gonna rip yo dicks off and shove them up your asses b4 you hit the ground, cause I'm tired of this flaming bitch that is rune-server
    Beware.
    Reply With Quote  
     

  9. #9  
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    it means wich person it needs to save, what called player in 508 = called client in 317.
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  10. #10  
    #Flippergang

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    replace Client clientToSave with Player p
    Hopes and Dreams
    Need something programmed and willing to pay?
    Pm me.
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