Very easy, im also using bulbys, and this is what i did..
im sure you know where that goes, just search for the applydead method and you will see the similar code, replace it and voila!Code:if(AtDuel() == false && AtClanField() == false && AtClanLobby() == false && AtPits() == false && AtWaitRoom()) { } else if (Engine.wildyArea(this.absX, this.absY)) { dropAllItems(this); }
Engine.java:
Code:public static boolean wildyArea(int absX, int absY) { //WILDERNESS return (absX >= 2949 && absX <= 3400 && absY >= 3525 && absY <= 4462); }


