Thread: [525] player rendering

Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 48
  1. #21  
    Member [525] player rendering Market Banned


    Luke132's Avatar
    Join Date
    Dec 2007
    Age
    35
    Posts
    12,574
    Thanks given
    199
    Thanks received
    7,106
    Rep Power
    5000
    Quote Originally Posted by TurkHacker317 View Post
    after 3 seconds of looking, I think that the player appearance update may be in Class30_Sub9_Sub39.
    Sub38

    Attached imageAttached image
    Reply With Quote  
     

  2. #22  
    Registered Member
    Join Date
    Feb 2009
    Posts
    399
    Thanks given
    9
    Thanks received
    20
    Rep Power
    29
    Turk you are rite, when i updated the playerupdate mask to 0x8, it gave me an error in client that has that in it. And luke132
    is rite to, to get 100% you need to do more, we are talking about basic appearance though, not walking, equipment, or much
    else yet.
    Reply With Quote  
     

  3. #23  
    Member [525] player rendering Market Banned


    Luke132's Avatar
    Join Date
    Dec 2007
    Age
    35
    Posts
    12,574
    Thanks given
    199
    Thanks received
    7,106
    Rep Power
    5000
    Quote Originally Posted by X Rebel X View Post
    Turk you are rite, when i updated the playerupdate mask to 0x8, it gave me an error in client that has that in it. And luke132
    is rite to, to get 100% you need to do more, we are talking about basic appearance though, not walking, equipment, or much
    else yet.
    I just posted that because people assume all they gotta do is 1 thing and voila, if people can't work out player rendering they should just stop now, that's more along the lines of what i was trying to say.

    Attached imageAttached image
    Reply With Quote  
     

  4. #24  
    Registered Member
    Join Date
    Feb 2009
    Posts
    399
    Thanks given
    9
    Thanks received
    20
    Rep Power
    29
    Yea i lol when people think that player rendering is adding some ints and the update the mask lol,
    I know what you mean
    Reply With Quote  
     

  5. #25  
    Registered Member
    Enjoi's Avatar
    Join Date
    Sep 2008
    Posts
    2,451
    Thanks given
    566
    Thanks received
    282
    Rep Power
    1325
    i might sound like a ******, but can we use 508 or 510 player rendering? cuz its almost the same graphics so it might work?
    Reply With Quote  
     

  6. #26  
    Registered Member
    Join Date
    Feb 2009
    Posts
    399
    Thanks given
    9
    Thanks received
    20
    Rep Power
    29
    Naw, around every 5-10 cache updates it changes, the update mask for 508 is 0x4

    525 is 0x8...
    Reply With Quote  
     

  7. #27  
    Member [525] player rendering Market Banned


    Luke132's Avatar
    Join Date
    Dec 2007
    Age
    35
    Posts
    12,574
    Thanks given
    199
    Thanks received
    7,106
    Rep Power
    5000
    Quote Originally Posted by .:enjoi:. View Post
    i might sound like a ******, but can we use 508 or 510 player rendering? cuz its almost the same graphics so it might work?
    The overall method will be be pretty much, if not the same, it's the stream methods that change.

    Attached imageAttached image
    Reply With Quote  
     

  8. #28  
    TurkHacker317
    Guest
    Quote Originally Posted by Luke132 View Post
    Sub38
    meh, typo.

    the actual player apperance update block: class83_sub5_sub1.method1460(bool, class30_sub25);
    Reply With Quote  
     

  9. #29  
    Registered Member
    Join Date
    Feb 2009
    Posts
    399
    Thanks given
    9
    Thanks received
    20
    Rep Power
    29
    Ah turk that helps, ty, and ye, the Method in general is almost identical, the streams change
    Reply With Quote  
     

  10. #30  
    TurkHacker317
    Guest
    Quote Originally Posted by X Rebel X View Post
    Ah turk that helps, ty, and ye, the Method in general is almost identical, the streams change
    i'll refactor the client and get back to you.
    Reply With Quote  
     

Page 3 of 5 FirstFirst 12345 LastLast

Thread Information
Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)


User Tag List

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •