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Thanks. We're pretty much just on quests at this point. Most everything else works aside from the bugs here and there. Some niche map traversal where an obscure ladder will put you up into the middle of nowhere or something lol
It already can be played as well. It's been hosted for a couple years at this point.
This looks pretty sweet!
I started on all the clan features. Got clan creation, deletion, inviting, clan chat, guest chats, etc finished. I also figured out and added all the NPC/object modifications.
Note that all of these features are cross-world supported through the social service too.
The entire clan system is pretty much done now. All rank permissions and member options editable through the clan settings interface properly. Just need to work on citadels more.
Working on citadels.
Just getting started here.
Citadels can be visited, as Trent pointed out above, he's gotten objects recolouring to your clan colours, I've applied this to all the relevant objects in citadels when you join.
Working on the management interface, the first tab is pretty much complete. You can change the layout, night/day, which will take effect on the next build, displayed at the top of the interface.
Build ticks are currently every 24 hours, as opposed to every 7 days on RS. I don't think we need such a long build tick.
I have started the second tab, the buildings tab as well.
Getting to the point of being able to buy skill plots, upgrade them, upgrade the citadel, etc.
This is all done properly through clan vars, no hardcoding hiding/unhiding different components or anything.
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I've taken a break on my interface editor, but will probably be continuing work on it once I complete citadels.
As Trent mentioned, there are plans for these. And with his awesome work on actually having working different worlds, a goal of mine is also to have a leagues world similar to osrs leagues once I can make some interfaces for it. Of course, separate from world 1 which is intended to just be a complete 2012 remake without custom content.
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