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Good luck man!
None of the textures used in the capes are even present in the 727 cache so I have no idea what you could mean by wrong. All the textures used are directly converted and packed from the RS3 cache. The only textures that could possibly have any issues with them are the particle billboard textures due to some inconsistencies in my conversions from RS3 -> 727's material format (bloom/reflectiveness/etc). Your statement is absurdly vague and needs a lot more clarification to be even slightly valuable.
well its simple the wrong textures on the cape ( behind the icon) here use this model and it will change no need to edit textures:
https://www.mediafire.com/file/70x0o...e_120.dat/file
Like I said, it cannot be the wrong texture on the cape because the texture was directly packed/converted from the RS3 cache off of the real capes.
Also just to clarify, this is a pure 727 client with no edits. I cannot load an rs3 model into the cache. I downscale texture resolutions to fit the 727 engine even if that means losing some quality and clarity on them because trying to pack things into an engine that doesn't support higher resolution is how you get all these garbage 718 loading RS3 servers with hardcoded clients that have 10 fps with all the RS3 models loaded on their screens.
Thanks, but without more explanation and/or images to describe it, I'm not going to pack a random model. I repeat, for the third time now, the textures on the capes are downscaled and adjusted versions of the real RS3 ones and they are not nearly as high detailed as the originals due to the engine not supporting it (probably could force it in there but I enjoy keeping all the items at reasonable detail to match the revision). Comparing images of the capes in RS3 and on the server extremely zoomed in and side-by-side, they look completely correct aside from the lower resolution/depth.
Conversion is wrong you do have the textures wich is why i send the model.
Lol you think i will send you a corrupt model?
The current texture you use aint converted or whatever it is just the same textureid but not the same texture, if the model texture contains for icon like 2571 or 2570-2590 its most likely the models i made before, cause if its a real conversion of rs3 cape your icons would end up in textureid like 4585-4610.
Its just some help...
I am the first even to make rs3 capes for lower revs why would i bother you with false info lol.
I feel like you think I don't understand what you are talking about. The textures are the last textures in the cache because they were converted and re-packed into the last archives of the textures and materials indices. These are not models that were converted and dumped and then packed in from someone else making them and the textures are not old 727 textures. They are downsized and converted textures directly from RS3. The code for my converting and packing tools are is located in the github repositories as well. They are not directly the exact textures from RS3 because the 727 game engine does not support the new model format nor the RS3 texture/material format (which is literally just pngs) and there were resolution changes made. The normal mapping is not supported especially which gives the RS3 versions those vertical creases which makes it appear like the textures are incorrect. Translating the normal maps over would make them look like they don't belong in 727 and this is supposed to look like an older school version of the game.
What you are giving is not false info, it's info based on a false premise that I am using someone else's incorrectly converted capes or someone else's models that were hand-converted. This is an automated tool that I made that will convert texture, material, billboard, sprite, model, and item data from RS3 to 727 format.
Not attacking you or anything or saying you're wrong about information, I just think you're making some false assumptions about my conversion process.
Last edited by Makar; 08-15-2022 at 08:07 PM.
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