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This project is so beautiful, keep up the good work.
lots of fast progress, looks really good!
Hello! I'm back with another update log! We've been working on cleaning up the server files, cause Matrix is.... a mess, along with many other added things.
Update Log #6
- Fixed knife throwing animation.
- Added Obsidian helm, body, and legs.
- Added imbued mage arena god capes.
- Shooting stars distraction and diversion has been added.
- Added Shooting Stars' telescope functionality.
- Shooting star noticeboard can now be found near spawn, showing active stars across Musical.
- Fixed attack style animations for swords, longswords, and rapiers.
- Fixed missing Keldagrim Map Key in the south east.
- Added missing item box sets.
- You can no longer take pets inside duels.
- You can no longer drop items during duels.
- Fixed button ids for duel arena interfaces.
- Clicking decline/x on the duel screen will now cancel the duel properly.
- You will now walk to the player before sending duel challenge options.
- You can now remove items from staking screen.
- Dueling winners interface has been added.
- Added south Varrock fence agility shortcut.
- Added south-western Falador underwall tunnel agility shortcut.
- Added north Yanille underwall tunnel agility shortcut.
- You can now cross the Champion's Guild stepping stones.
- Added Log balance shortcuts in the Fremennik Province, Tirannwn, Ardougne, and Seers Village coal trucks.
- Brimhaven dungeon
- SaniBoch has finally decided to allow adventurers to exit the dungeon from the inside.
- Red dragon area is now accessible.
- You can now traverse the north and south stairs inside the dungeon to gain access to the second level.
- You can now crawl through the dungeons obstacle pipe.
- Provided you have a hatchet, you can now chop down the vines inside the dungeon.
- Improved NPC definitions in the Waterbirth island area.
- Fixed dragon hatchet item bonuses.
- Removed Useless Content that doesn't exist.
- Cleaned up Server Files (Folder names, Locations, Outdated Code, etc)
- Started Rewriting the messy Object Handler Class.
- Living Rock Caverns
- Basic combat definitions for the monsters complete.
- NPC spawns set
- Living Rock Protectors should now properly aggro onto player.
- Added cavefish and rocktail shoals.
- Mineral gathering implemented.
- Mineral deposit box now properly works.
- Proper climb-up/down animations assigned for entrance and exit.
- Poison Waste Dungeon doors should now properly open and close.
Spoiler for Media:
hey natalynn, send me musical rsps discord
It's been a while, but I have another update log to drop here, as well as some more media!
Update Log 3/31/2022
- Clay, coal, and gold ores in the desert region are now mineable.
- Traveling Interface is now full screen & redesigned to match OSRS.
- Traveling will now black out the minimap.
- You can now travel to and from Pest Control.
- Pest Control rewards have been implemented.
- House Combat Items will now be removed on exit.
- Tree Gnome Stronghold doors are now opened for visitors.
- Stairs inside the stronghold will now properly place you upstairs.
- You can now go through the doors at the Grand Tree.
- Gnome advanced agility course has been implemented.
- Barbarian Outpost agility and advanced agility has been implemented.
- Wilderness agility course has been implemented.
- Mage Arena bank pool animations corrected and crash fixed.
- You can now cook raw fish on log fires.
Spoiler for Media:
Love this revision. looks awesome. Look forward to seeing the progress continue!
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