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Intro / Vision:
It's 5:59 PM. Every NPC and player in the game announces that in 1 minute, the world will transition into PvP mode.
In the quest for better gear, better stats, etc, you've spent the last 6 hours skilling, training, and PvMing.. But for the next 6 hours, none of that is safe.
You can still train, PvM, etc.. and there are actually incentives to do so. Increased rare drop rates, xp boosts, brawling gloves, reduced shop prices, and collecting EP are all reasons someone might skill or train or hunt bosses while the world is in PvP mode. But you risk being hunted by pkers.
And for the pkers.. This is what they've been waiting for. When they get a kill, they will receive full loot AND PvP loot (if their target is risking 75k+ and they have collected EP). All of these perks increase even further in hot zones, which get added as more players are online.
When the world is not in PvP mode, players will be drawn to the wilderness, which will feature all the same xp and drop rate boosts as a PvP world, with its own hotzones.. and the same level of risk. A fully functioning bounty hunter + target system will ensure that every moment over the ditch brings the possibility of being hunted down and sent back to Lumbridge.
PvP related tournaments allow players to fight for cryptocurrency (Nano) and 07 GP, as well as in-game recognition and untradeable cosmetics.
The economy is reasonable, and you have to earn the more powerful items in the game. Having them is meaningful. The thrill of pking them is intense. PvP is quite alive, because there is incentive for it to have life.
Background:
Like many other people, my favorite era of RS was right around revision 592. At the time I only played RS for PvP, but most servers with PvP are missing something important. Incentive for people to be in dangerous areas without the intent of pking.
The hunters and the hunted. You may run into a fellow predator, or a valuable prey. You may run into someone who you thought was prey, but was waiting to trap you. The possibilities were always there. This is what this project seeks to accomplish. Along with a few unique mechanics that will be aimed to draw in different types of players, separate itself from the crowd, and increase the stakes.
I'd like to note here that OSRS content will not be included in Crucible. A few select items may be added from future rs2 revisions (ArcaneStream, god d'hide, etc) but most added content will have either existed around the 592 era, or will be completely custom (such as hybrid tournaments with crypto-based payouts). RuneLite support, forums, etc may be added in the long-term, but the forseeable future will focus purely on in-game content and features that help bring the vision behind this project to life.
Media:
Short-Term BackLog / Road Map:
Accurate Combat Formula PvP World Scheduling / Rotation EP/Loot/XP & Drop Rate Boosting Summoning Affects Combat Level / Level Range JSON-Based Data Known password warnings Fix Missing Regions Administration Tools Fix Alching, Magic on Players, NPCs, Grand Exchange, anims, gfx, IKOD interface, etc Remove Constitution / 10x Hits Nano / Cryptocurrency Integration Community-Wide Goals / Rewards System
Credits:
If at any point it becomes apparent I've missed a credit, let me know and I'll happily add to the list!
For starters, this project started out with this 592 Matrix port:
https://www.rune-server.ee/runescape...-features.html
Many thanks to:
- Original Matrix Team
- _jordan - 592 Matrix Port and Cache Packing Help
- displee - Maps/XTEAs
- graham - Maps/Caches/XTEAs (and all the other work he's done)
- clem585 - Help With Maps/Cache
- sushi - Original 592 release
- teemuzz - Various 592 releases
- public void - info that resulted in _jordan's release
- jens. - Client references
- Natalynn - Hair Clipping Fix
Last edited by AceKingSuited; 05-09-2021 at 01:33 AM. Reason: Title change
Will definitely be following this! I hope it comes out well
interested in seeing how this goes. Best of luck! Will be following.
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