Thread: [667/OSRS] Nalore - The Most Ambitious Pre-EOC/OSRS Hybrid

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  1. #91  
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    I've been spending some time tearing out the networking that was originally implemented in Arios, and cleaning it up while implementing a Netty pipeline. While this might not sound terribly exciting, it's a good step in maintaining a clean yet effective network pipeline. I've spent a good portion of this afternoon re-implementing some of the server->client messages using our Protobuf codec implementation, though I'm still quite far from being done in this department. For those who are interested in a code example, hopefully this will provide some insight in what I hope to achieve (which is essentially just a nicer way of handling both outgoing and incoming messages). This batch just implements some basic systems for that - I still plan to do a large amount of refactoring surrounding this, and removing the now redundant outgoing message handlers:

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    While carrying this out, I also took some time to tear out the binary-file serialization that was previously in use, and written a YAML-based serializer implementation. My plan for this is to use YAML save files in a development environment, and have the production server call upon a login server which will handle the (de)serialization of data against a database. After I'm happy with the networking and serialization implementations, I intend to delve into setting up systems for telemetry.

    Thank you to everyone who has shown support for the project so far
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    Quote Originally Posted by Dread View Post
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    Quote Originally Posted by Dread View Post
    I've been spending some time tearing out the networking that was originally implemented in Arios, and cleaning it up while implementing a Netty pipeline. While this might not sound terribly exciting, it's a good step in maintaining a clean yet effective network pipeline. I've spent a good portion of this afternoon re-implementing some of the server->client messages using our Protobuf codec implementation, though I'm still quite far from being done in this department. For those who are interested in a code example, hopefully this will provide some insight in what I hope to achieve (which is essentially just a nicer way of handling both outgoing and incoming messages). This batch just implements some basic systems for that - I still plan to do a large amount of refactoring surrounding this, and removing the now redundant outgoing message handlers:

    Attached image
    Attached image

    While carrying this out, I also took some time to tear out the binary-file serialization that was previously in use, and written a YAML-based serializer implementation. My plan for this is to use YAML save files in a development environment, and have the production server call upon a login server which will handle the (de)serialization of data against a database. After I'm happy with the networking and serialization implementations, I intend to delve into setting up systems for telemetry.

    Thank you to everyone who has shown support for the project so far
    That's a good plan!

    What I did last year [and probably spent too much time doing] was make multiple iterations of networking possibilities for rsps.
    The end lesson was something I knew from the beginning - functionality is most important.

    Don't get lost in writing super elegant code! Remember it's for the players at the end of the day =].
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  6. #95  
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    Visual updates, get your visual updates here! Today I present 4 new changes to the Nalore client, including: shift drop, a new login screen (graphics by the wonderful Chance), the OSRS skills tab edited to contain Summoning (note* we plan to turn Dungeoneering into a mini-game rather than a skill!), and the OSRS "Loading - Please wait.", and "Connection Lost. Please wait attempting to reestablish." boxes. Check out some of the media below!


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    looks good =] skill tabs a bit odd but compared to pre-eoc scrolling skill tab it looks way better
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    Quote Originally Posted by mikan View Post
    looks good =] skill tabs a bit odd but compared to pre-eoc scrolling skill tab it looks way better
    Thanks Mikan! Yeah, we absolutely didn't want a scroll-bar on the skills tab and with the amount of space we had, this was the end result. We grabbed the idea from this warding mock-up image:

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    and figured that the total level looks better below the skill icons, rather than above. It looks funky, but I'm sure people will get used to it over time
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    Quote Originally Posted by chaflie View Post
    Visual updates, get your visual updates here! Today I present 4 new changes to the Nalore client, including: shift drop, a new login screen (graphics by the wonderful Chance), the OSRS skills tab edited to contain Summoning (note* we plan to turn Dungeoneering into a mini-game rather than a skill!), and the OSRS "Loading - Please wait.", and "Connection Lost. Please wait attempting to reestablish." boxes. Check out some of the media below!


    Attached image

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    I really like the goat on the skill tab total level placement - that's a goat that I haven't seen before. I'm interested in how the dungeoneering minigame goat will be done as well.
    Good stuff guys! xd
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    I havn't commented on this before (or maybe I forgot). But this is cool. Nj guys.
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  14. #100  
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    Quote Originally Posted by chaflie View Post
    figured that the total level looks better below the skill icons, rather than above. It looks funky, but I'm sure people will get used to it over time
    Agreed, bottom is better than top but looks a bit SMOOSHED the way it is currently.
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