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This looks really cool mann
Hello friends, and curious folk alike. It's been a little bit since the last update post, so I'd like to share recent changes and additions to Nalore with you! As always, you can find the media below the update post.
- Max/Completionist Cape Customization
- Fixed Item on Item packet
- Augury & Rigour Prayers have been added
- Fixed up the prayer drain rate, and added functionality to "prayer flick"
- Dumped the missing items (we had item configurations up to 530), including their bonuses, examines, equipment slot, attack animations, render animations, whether or not they should hide: beards, arms, and hair, as well as their destroy options, attack speeds, whether or not they're a 2H weapon, or tradeable
- Fixed issues with female/male rendering
- Fixed equipment bonus strings on the equipment interface
- Fixed unequipping items from the equipment interface
- Solved a delay when withdrawing from your bank
- Added support for using right-click context menu actions on items in your equipment tab
- Added character customization, and included it in the starter configuration
- Other various, unnoted changes that improve the playability of Nalore
Looking good. Dunno how much work it is to change the gameframe and remove x10 hp & pray, but if a 600+ client like that was publicly available I think it would boost the interest of 600+ development.
It's quite a bit of work, especially when I considered I wanted to make sure you could change the frame between 667 and OSRS.
As far as removing the x10 modifiers, that was fairly simple. It only really relies on the Hitpoint & Prayer orbs, and when you build your own orbs, you're no longer reliant on the x10 stuff. Arios was already setup for x1 damage/health, so no back-end code really required on our end.
As a contribution to the community, I may release a clean 667 deob and cache with the gameframe swapping functionality before we launch
Goodluck guys! and thanks for the credit, however it's not necessary, but I appreciate it none-the-less
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