this is seriously seductive. top goat?????Quote:
Originally Posted by chaflie [Only registered and activated users can see links. Click Here To Register...]
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this is seriously seductive. top goat?????Quote:
Originally Posted by chaflie [Only registered and activated users can see links. Click Here To Register...]
Looking nice :) keep it up!
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In regards to the player customization. I don't know if you guys already know this, but each character slot utilizes an item container where the weapon being held is the second item.
Though, I don't know how/if the correct items are stored somewhere else, but you can set it via the server.
example: (mage uses 586)
[Only registered and activated users can see links. Click Here To Register...]Code:player.getPackets().sendItems(586, new Item[] {null, new Item(17293,1)});
obviously that's the wrong weapon, but yeah.
Sorry if that was common knowledge or wrong :p just took a quick look
Quote:
Originally Posted by Stugger [Only registered and activated users can see links. Click Here To Register...]
Hey thanks man, that's awesome information to have! Much appreciated :yes:
Quote:
Originally Posted by Tyluur [Only registered and activated users can see links. Click Here To Register...]
There u goCode:public static int[] getSet(int index) {
GeneralRequirementMap map = GeneralRequirementMap.getMap((index >= 64 ? (28114 - 64) : 1048) + index);
int[] parts = new int[5];
for (int i = 1182; i <= 1186; i++)
parts[i - 1182] = map.getIntValue(i);
return parts;
}
for (int i = 0; i < SET_COUNT; i++) {
int[] set = getSet(i);
if (set[0] == player.getAppearence().getTopStyle()) {
player.getAppearence().setArmsStyle(set[1] == -1 ? 1000 : set[1]);
player.getAppearence().setWristsStyle(set[2] == -1 ? 1000 : set[2]);
break;
}
}
Love the server concept, best of luck! :']
Updates looking really good, nice work chaf
Never really liked 667, but after seeing this with the mix of OSRS/667, this changed my mind and it's absolutely beautiful. Definitely seeing myself playing Nalore in the future. Good luck guys :)
Sure thing! here are all the containers in order (585 is shared apparently)Quote:
Originally Posted by chaflie [Only registered and activated users can see links. Click Here To Register...]
Code:585, 594, 586, 463, 592, 585, 585, 486, 587, 595
596, 591, 499, 597, 593, 588, 589, 590, 599, 598
Seconding this, I'm not a huge fan of revs higher than 530/550 especially with all the gameframe changes etc but this looks nice. 667/OSRS seems like a cool idea.Quote:
Originally Posted by Delinquent [Only registered and activated users can see links. Click Here To Register...]
That's crazy! I had no idea that 667/OSRS would be a good idea till this project!Quote:
Originally Posted by uint32_t [Only registered and activated users can see links. Click Here To Register...]