Thread: [667/OSRS] Nalore - The Most Ambitious Pre-EOC/OSRS Hybrid

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  1. #131  
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    Quote Originally Posted by Arham View Post
    why's your 4head so large
    idk i didn't code it dude wtf?
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  2. #132  
    nice


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    Quote Originally Posted by Tyluur View Post
    No I didn't link an rs item brother I linked this [Only registered and activated users can see links. ]

    Why's the twisted bow so large here btw

    theres 1 literally dropped on the ground, thats y?
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  3. #133  
    Registered MrClassic

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    Quote Originally Posted by Suic View Post
    theres 1 literally dropped on the ground, thats y?
    Lol I didn't see it at first too
    Thanks, MrClassic.

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  5. #134  
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    The twisted bow is the correct size character model is also bigger model then osrs model

    Correct me if im wrong
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    Respect goes to everyone as he deserves.
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  7. #135  
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    Quote Originally Posted by Suic View Post
    theres 1 literally dropped on the ground, thats y?
    Oh lol that’s such awkward positioning!
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  9. #136  
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    Quote Originally Posted by Tyluur View Post
    That makes sense - my point is more on the lines of using a utility class may become tedious as the days turn to months and the months turn to years.
    Perhaps theres a better solution...
    While I agree magic constants are not desirable, I think this is a great solution. Dread is taking a file and generating constants compile time. There's literally nothing you could do better.
    I believe actually "your" Dusk code used the same concept in essence.

    [Only registered and activated users can see links. ]

    Except it's loitered throughout the codebase. Instead of all in one place (which is fine, just probably a major hassle if you want to change part of the design)
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  11. #137  
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    Quote Originally Posted by Italia View Post
    While I agree magic constants are not desirable, I think this is a great solution. Dread is taking a file and generating constants compile time. There's literally nothing you could do better.
    I believe actually "your" Dusk code used the same concept in essence.

    [Only registered and activated users can see links. ]

    Except it's loitered throughout the codebase. Instead of all in one place (which is fine, just probably a major hassle if you want to change part of the design)
    There’s always room for innovation... How can this be improved?
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  12. #138  
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    Quote Originally Posted by Tyluur View Post
    There’s always room for innovation... How can this be improved?
    It doesn't need to be improved, doing anything further is the design equivalent of a micro-optimization. There isn't a single thing you'd want to do differently. It's immutable, has no magic constants, has compile-time error checking, and it's easy to change the structure if necessary. You're just looking for something negative to say to bring yourself up or "competing" projects down. You do this to anything that's remotely like what you wish your server would be. You pick at tiny, unimportant details and try to make someone else look bad. When the only person who looks bad is yourself.
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  13. #139  
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    Quote Originally Posted by Italia View Post
    It doesn't need to be improved, doing anything further is the design equivalent of a micro-optimization. There isn't a single thing you'd want to do differently. It's immutable, has no magic constants, has compile-time error checking, and it's easy to change the structure if necessary. You're just looking for something negative to say to bring yourself up or "competing" projects down. You do this to anything that's remotely like what you wish your server would be. You pick at tiny, unimportant details and try to make someone else look bad. When the only person who looks bad is yourself.
    No, I don't think you understand what I'm saying.

    You'll always have to have a pointer to some object

    [eg]
    Code:
    const val HAS_COMPLETED_TUTORIAL = 10000
    That's not necessary and can be improved. I had a similar issue as well

    Code:
    BooleanVariable(115, Variable.Type.VARP, persistent = true).register("bank_notes")
    What the system that @[Only registered and activated users can see links. ] wrote [the above code], used was keys that identified the variables. This was based on the design suggestion by @[Only registered and activated users can see links. ] in the informative threads section of the RS2 section.

    My comment was simply in hopes of finding a better solution.
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    Quote Originally Posted by Tyluur View Post
    No, I don't think you understand what I'm saying.

    You'll always have to have a pointer to some object

    [eg]
    Code:
    const val HAS_COMPLETED_TUTORIAL = 10000
    That's not necessary and can be improved. I had a similar issue as well

    Code:
    BooleanVariable(115, Variable.Type.VARP, persistent = true).register("bank_notes")
    What the system that @[Only registered and activated users can see links. ] wrote [the above code], used was keys that identified the variables. This was based on the design suggestion by @[Only registered and activated users can see links. ] in the informative threads section of the RS2 section.

    My comment was simply in hopes of finding a better solution.
    Nobody here agrees with anything that you are saying. If you honestly spent half the time you spend shitting on other servers, and spent that time on Dusk, you'd be done by now.
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