100% of the credits go out to the developers behind Arios :)
This is probably going to be the 200th time I start a project like this (and the 2000th time I start a project in general) - only this time I'm doing it for the sole reason of contributing to the community that has helped me grow massively as a programmer over the years.
Client repository: [Only registered and activated users can see links. Click Here To Register...]
Cache download: [Only registered and activated users can see links. Click Here To Register...]
So, the idea is basically to edit the 530 client enough as to where it can load most of the OSRS cache. I've mainly chosen 530 because of how acknowledged I am with the 530 client structure, but this could've been done on basically any revision over 500(-ish).
The finished product will be a 530 client that will look indistinguishable from an OSRS client, with the additional perk of OpenGL HD, along with a compatible server. It will look something like this:
[Only registered and activated users can see links. Click Here To Register...]
Currently finished:
- OSRS models.
- OSRS sprites.
- OSRS items.
- OSRS NPCs.
- OSRS objects.
- OSRS maps.
- OSRS widgets (interfaces).
- OSRS cs2.
- OSRS varbits, varcs and varps.
- OSRS params.
- OSRS enums.
- OSRS cs2 opcodes.
TODO:
- Get rid of the 530 data.
- OSRS world map.
- OSRS login screen (the login screen is an interface in 530, and in OSRS it isn't, meaning a "hardcoded" login screen has to be added).
Media:
Before anyone asks, the reason you see 530 maps, models and objects is because I haven't overwritten the 530 data with OSRS. Yet. So currently, the client loads most of both the 530 cache and the OSRS cache.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
