Good job on all the updates
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Friendly Bump
Good job on all the updates
Looks good! Will be following
Skilling
- Fletching skill has been fully added including the skill pass
Slayer Overhaul
- Removed the ability to obtain player or bot killing tasks, will now be limited to npcs only
- When selecting a task you have the option of selecting a regular (weak low-level monsters), boss, or wilderness task
- Re-made the slayer interface
- Added a bunch of new slayer perks
- Tons of npcs have been scattered around the world with drop tables and combat strategies
- Slayer cave has been added which has abyssal demons, gargoyles, hellhounds, mithril dragons, and more
- Interacting with the slayer gem has an option for teleporting you as close as possible to your task
Spoiler for Media:
Slaughter Overhaul
- Slaughter tokens can now be acquired by completing a slaughter mission
- Slaughter missions contain 6 total assignments that must be completed
- Each slaughter mission will consist of 2 wilderness tasks, 2 player killing tasks, and 2 bot killing tasks
- Players have the ability to re-roll their slaughter missions with a maximum of 1 per day
- Re-rolling a slaughter mission will reset your mission streak which impacts token gains
- Slaughter shop reward prices have all been changed and various new items were introduced
- Made a new interface for displaying slaughter missions
Spoiler for Media:
Well of Goodwill
- A well has been added to the skilling zone
- Created an interface for the well
- Contributing BP to the well will give a global experience boost while in the skilling zone
- Can contribute items by using it on the well
Spoiler for Media:
Summoning
- The base system for summoning has been written
- Proper BoB mechanics (depositing, withdrawals, deaths, dismissals)
- Proper familiar renewal
- Proper familiar recall
- Familiars that forage have not been added
- Added the ability to make summoning pouches
- Added the ability to transform summoning pouches into scrolls
- The following familiars were added with full dialogues, combat definitions, specials, passives, and level boosts (some familiar abilities were not added as they weren't useful enough):
- Abyssal lurker
- Abyssal parasite
- Abyssal titan
- Bronze minotaur
- Iron minotaur
- Steel minotaur
- Mithril minotaur
- Adamant minotaur
- Rune minotaur
- Buniyp
- Dreadfowl
- Granite lobster
- Hydra
- Magpie
- Pack yak
- Spirit terrorbird
- Spirit wolf
- Steel titan
- Unicorn stallion
- War tortoise
- Wolpertinger
- Arctic bear
- Albino rat
- Barker toad
- Bull ant
- Phoenix
- Giant chinchompa
- Thorny snail
- Praying mantis
- Talon beast
- Smoke devil
- Lava titan
- Geyser titan
- Swamp titan
- Iron titan
Spoiler for Media:
Monsters
- Monsters (typically bosses) with high health will now drop boss tickets which can be used in the bossing store
- Battle mages have been added to the center of mage bank (can only be attacked with magic)
- Illuminiscent icefiends have been added in the deep snowy part of the wilderness and drop very good loot
- Necromancer has been added as a custom replacement for the crazy archeologist
- Bork has been added (spawn, definition, drops)
- Rock crabs have been added (spawns, definitions, drops)
- Red and blue dragons have been added (spawns, definitions, drops)
- Iron, steel and mithril dragons have been added (spawns, definitions, drops)
- Gargoyles have been added (spawns, definitions, drops)
- Abyssal demons have been added (spawns, definitions, drops)
- Dark beasts have been added (spawns, definitions, drops)
- Bloodvelds have been added (spawns, definitions, drops)
- Hill and fire giants have been added (spawns, definitions, drops)
- Hellhounds have been added (spawns, definitions, drops)
- Godwars:
- Added direct teleports to each of the bosses
- Kill counts will not be required to enter the room
- Godwars dungeon is entirely multi and a PvP zone
- Armadyl room was added (Kree'Arra and minions along with their correct definitions, strategies and drops)
- Saradomin room was added (Commander zilyana and minions along with their correct definitions, strategies and drops)
- Bandos room was added (General graardor and minions along with their correct definitions, strategies and drops)
- Zamorak room was added (K'ril tsutsaroth and minions along with their correct definitions, strategies and drops)
- Achievements and collection logs were added for each other bosses
Spoiler for Media:
Looting Bag
- Created the looting bag interface
- Ability to store items when in a pvp or wilderness zone
- Ability to change the depositing settings
- Ability to quick-deposit all contents when near a bank area
- Ability to deposit items manually while banking
- Having the looting bag open will deposit picked up items directly into it if space is available
Spoiler for Media:
Achievements
- Achievements have been completely overhauled as the previous system was very lacking and boring
- Completely re-made the achievement tab & overview interface
- Achievements now have specific item rewards for completing a tier level
- Over 200 achievement tiers have been added
Spoiler for Media:
Additions
- Amethyst arrows have been added (items & graphics)
- Created proper graphics for runite bolts (it never existed all bolts used the same graphic)
- All dragonstone bolts have been added (items, graphics, effects)
- Edgeville is now completely a safezone
- Edgeville has been populated with npcs and is now a home location option
- Added the underground shortcut for edegeville to grand exchange
- Telekinetic magic spell has been added
Spoiler for Media:
Bugs
- Fixed an issue where players could stop the loot runners by standing in front of them
- Fixed issue with inquisitor skill requirements
- Fixed issue with curses melee giving adamant berserker shield (35 defence requirement)
- Fixed issue with picking up items when in combat
- Fixed issue when leveling up hitpoints
- Fixed issue with dialogues not clearing properly when activating a new dialogues
- Fixed issues with dialogue animations/expressions
Spoiler for Media:
Client
- Wrote a new custom system to handle global broadcast messages
- Client now saves settings properly
Spoiler for Media:
Welcome Battlers!
After almost a year of development, we can finally announce our official release date. This is a final date and will not be changed down the line. We have been doing extensive testing and are continuously doing so, which is why we are extremely confident with our announced date.
Friday, August 6th, 2021 | 6:00 PM - Coordinated Universal Time (UTC)
Frequently Asked Questions:
Do I need to have a forum account to play?
Yes, you will need to register a forum account on Battle614.com in order to play. Game credentials will be based on your forum credentials.
What kind of server is this?
Battle614 is primarily a PvP focused server however, we do offer various skills, and loads of PvM.
Is this a pure 614 server?
Although we offer all the content that the original 614 era has, we offer much more as well. Most of our combat and movement have been structured off OSRS. We also offer OSRS and some higher revision items.
Will there be release events?
Yes, we will be holding various release events that will be announced once we get near our release date.
Are there any available pictures of the server?
Yes, we post tons of media in our discord (https://discord.com/invite/aGEst5EB) in the #development-blog channel.
We are very excited to show the public what we have been working on. We hope to see everyone online!
Kind Regards,
Battle614 Administration
Well,lets hope it revivals the pvp because rsps is dead and for a years people couldn't find a right server to pk..
Good lucks guys
Project looks amazing, good job guys
Looks like you're missing config for combat level in wilderness/pvp area.
Config during entering or leaving danger area.
AppearenceUpdating or whatever you would call it.Code:GlobalVar(1000, combatlvl + summoninglevel);
Code:int summoningLevels = combatlevelwithsummoning - combatlevel; stream.writeByte(pvpArea ? combatlevel : combatlevelwithsummoning); stream.writeByte(pvpArea ? combatlevelwithsummoning : 0);
It will change this to 126 + 12 aswell
Hey everyone,
Just updating that we are still alive and are on the grind! We have been working on some very big updates as well as various small things which is why we haven't been posting much. We will be posting an update thread in about a week so stay tuned!
Our promo video is now finished:
7 days left
Cant wait
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