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Keep working on this, if it's smooth af on release, i'll be bridding alot on it
Looking good man, seriously cannot wait for this!
Looks smooth, interested to see how this goes.
Requiring people to be logged into your website to access your discord invite link is pretty bad btw.
Thanks
Thanks appreciate the feedback. The discord plugin was something we installed into the site, we didn't realize that you needed to be logged in to access the discord. My apologies it has been fixed!
It def did!
Decent updates, good work. Keep it up :-)
Thanks!
OT: It's been a while since our last post, have been dealing with a storm that knocked out my internet for a couple of weeks.
Minigame System
- Added support for group activities
- Added support for lobby system
- Added support for group widget updating
Weapon Game Minigame
- Each kill you earn you will automatically upgrade your tier
- Must get a kill with the final tier to win the game
- Zombies will randomly spawn around the map, killing them will provide helpful items
- Bots will automatically fill missing amount of players & will play the minigame as intended
- Require 5 people to start with the max of 30
- Match length are 10 minutes
Achievements
- Introduced difficulty levels to each achievement
- Achievements now have a difficulty icon visible
- Achievement tab interface was reworked
- Achievement rewards will stack and can be claimed at anytime
- Achievement tab now has an information button for helpful information
- Added ability to sort achievement list by progress
PvP Hotspots
- Every 20 minutes a hotspot will randomly be chosen
- Hotspots will last for 20 minutes
- Earning a kill in a hotspot will grant in x2 soul tokens & experience
- Quest tab will display hotspot information
- Ability to teleport to hotspot directly by clicking on quest tab
Combat
- Added all weapon strategies (short sword, longsword, pickaxe, staff, etc)
- Added support for checking ammunition
- Added support for removing & dropping ammunition
- Added ava's effects
- Added projectiles proper projectiles for each arrow type
- Added proper fight style delays & distances
- Added support for double arrows (dark, bow)
- Added support for special attacks
- Special attack restores over time
- Added dragon dagger special attack
- Added korasi special attacks
- Added dragon claws special attacks
- Added armadyl godsword special attack
- Added bandos godsword special attack
- Added granite maul special attack
- Added magic shortbow special attack
- Added dark bow special attack
Bug Fixes
- Fixed some walking issues
- Fixed issue with closing interfaces
- Fixed issue with object clicking
- Fixed issue with stacking ground items & region changes
Client Plugins
- Added support for having ground items highlighted based off their rarity (toggleable)
- Added support for having entity names shown above them (toggleable)
- Added support for viewing opponent's health when in combat (toggleable)
- Added support for displaying ping (toggleable)
Donator Tab
- Constructed a new interface to handle the donator tab
- Donator tab can be accessed from the settings tab
- Donator tab will display your donation information
- Option for changing donator ranks (as long as you've unlocked it previously)
- Option for changing yell tag
- Option for changing death animation
Loot Chest (replacement for mystery boxes)
- There are 3 types of loot keys (common, rare, and exotic) with different rewards and different drop rates
- Loot chest will accept any of the 3 keys
- Loot keys can be obtained by killing bots, players & bosses (each have different drop rates)
- Added ability for opening chest with multiple keys at once
Other
- Added a lot more items to the slayer store
- Made some improvements/adjustments to the quest tab interface
- Added support for spawning and removing game objects
- Added a task to handle temporary object placement
- Mithril seeds has been added
- Added a gambler store
Spoiler for Media:
This honestly looks so good, can't wait to try it out
I can only wait so patiently for this release
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