Neat work you shared between my last post on this thread and this one. Keep it up!
Thank you!
OT: Have spending a lot of time working on combat, magic is starting to shape up real nice. Single spell casting & auto casting is working. (Still need to tweak delays & add staff attacks)
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Great attention to detail and the interfaces are very clean, good luck.
Thank you good sir
OT: We have been spending a lot of time working on perfecting combat. Much progress has been made but we aren't done yet. Here's some GIFs of our progress
Spoiler for Combo Eating:
Spoiler for Miasmic Spells:
Spoiler for Bolt Effects:
Spoiler for Dragonfire Shield:
Spoiler for Dark Bow:
Spoiler for Hand Cannon:
Remember to check out our discord for immediate update posts!
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Last edited by Battle614; 01-16-2021 at 01:00 AM.
[Only registered and activated users can see links. ]
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OT: We have been spending a lot of time working on perfecting combat. Much progress has been made but we aren't done yet. Here's some GIFs of our progress, remember to check out our discord for immediate update posts!
Dark bow I believe the special should have a slight delay when stacking on each other. I don't recall it processing like that.
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[Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] | [Only registered and activated users can see links. ] (official dog of rune-server)
For the past two weeks me and @[Only registered and activated users can see links. ] have been working hard on our combat system. We have written it from scratch, basing it off OSRS. Combat is pretty much finished, all that is left now is a handful of item effects and weapon specials, which will be completed in the coming weeks.
We feel now is a good time to being Alpha testing. Alpha will only consist of members from the staff and veteran members that have been with us from the start. We would like to include everyone however, it is still early and we want to provide the best experience possible. There is no ETA of how long Alpha will last or when Beta will begin, but we will let you guys know as soon as we do.
Equipment Screen
Fixed up some pixel alignment
Screen will display your weapon max hit
If your weapon has a special attack, the screen will display it
If auto-casting, the max hits being displayed will be for the spell
Added the ability to check specific item bonuses
Donators
Added a 'donator benefits' option in donator tab
All donators have the ability to auto delete vials when empty
Client
Now utilizing the client's default preference system
Now saving all custom game settings
Combat
Magic
Single spell casting fully working
Auto casting fully working (will save on logout as well)
Spells require runes or weapons for casts
All miasmic spells have been added with their appropriate effect
All ice spells have been added with their appropriate effect
All blood spells have been added with their appropriate effect
All shadow spells have been added with their appropriate effect
All smoke spells have been added with their appropriate effect
All normal elemental spells have been added (strike, bolt, blast, wave & surge)
All god spells have been added (saradomin, guthix & zamorak)
Bind, snare & and entangle have all been added
Added full teleblock effect
Melee
Most weapon types have been added
Most weapons have their special attacks fully working perfectly
Granit maul special attacks are instant
Added vengeance support
Ranged
All ranged weapons check for the correct ammunition
Ammunition will be dropped after each shot (added ava's affects)
Most ammunition types have been added
Bolt effects have been added with their effects
Hand cannon has been added
Added Morrigan's javelin with it's effect
Added Morrigan's throwing axe with it's effect
Zaryte bow has been added (made it a one handed weapon to increase it's value)
All range weapon specials have been added (hand cannon, msb, dark bow, etc)
Prayer
All combat styles will be effected by protection prayers
Normal prayer boosts have all been added
Side Bar
Attack style configs are now all saved individually
Other
Ring of recoil has been added
Phoenix necklace has been added
Poison system has been written and implemented
Slaughter
This is the new skill that will be replacing dungeoneering
Maximum level is 120
Chaotics can only be equipped if they have the correct slaughter level
Slayer experience is gained from lamps, killing bots, killing players & killing bosses
Consumables
Potions & foods now work perfectly
Ability to combat eat
Delays are 100% accurate
Added Nex armour effects
Pizzas have been added
Added karambwan effect
Added Rocktails effect
Added Saradomin brew effect
Added many other potion effects
Extra Additional Updates
Teleporter now has the option to teleport you to your last destination
Added a npc to swap prayer & magic book
Fixed some bugs with custom presets
Custom presets will now check for two handed weapons when setting up equipment
Added the ability to duplicate inventory items in the custom presets
When searching for items in the custom presets, default common items will be shown first
Added the ability to modify stackable item amounts within the custom presets
Fixed a texture issue with torva platebody
Torva, Pernix, and Virtus now have correct equipment bonuses
Added a action for picking up ground objects (cabbage, grain, potato etc)
Added musicians around most major cities (each musician will play a different song)
Added bone burying
Presets now will stay open on the last active set
After killing someone, players must wait 15 minutes before they can get rewards from the same person
Flowers can now be picked up after planting mithril seeds
Spoiler for Media:
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Btw fwiw for the interfaces I would've kept the original ones.
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