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Any new progress? Server still looks sick
Been working on a lot of backend so there isn't much to show, but we did manage to get some progress done for banking. All existing features from the 614 revision are added perfectly. The old system lacked one of the best QOL features of OSRS which was place holders. We got that done
Tutorial
- Created an activity to introduce the basics of the server
- Information about all the home NPCS, loot chest, teleporter, and more
- Ability for new player to skip the tutorial
- Going through the tutorial will reward the player with an extra 1,000 soul tokens
- Added an achievement for completing the tutorial
Banking
- Withdrawing & depositing (with all the options)
- Bank inserting & swapping, bank searching, item noting, help menu
- Quick deposits (inventory, equipment & summoning items)
- Bank tabs (item swapping from tabs, tab views, collapsing, collapse all, proper tab shifting)
- Place holders have been fully added (releasing, release all)
- Added the ability to delete a bank item with it's entire stack
- Sub-interface with a countdown to handle severe bank actions
Bank Pins
- Pins will randomly shuffle on each stage
- Pins can be changed (must enter existing pin)
- Pins can be deleted (will take 48 hours and will be removed automatically)
- When pins are active, banking, grand exchange, and other sensitive information requires pin input
- Stores that are point based require pin input
- After 3 incorrect pin attempts, player will be locked out from pins for 15 minutes
Custom Gear Presets
- Ability to utilize 15 gear slots
- Ability to manually change spellbook, prayer book and quick prayers
- Ability to overwrite current gear to the preset
- Ability to manually change skills
- Ability to manage inventory and equipment container
- Selecting a container slot will prompt an item search
- Activating a preset will remove the item from bank if the item has a value
- Custom preset options available
- Items in inventory & equipment will be automatically banked when activating a gear set
- Ability to swap inventory items through the preset interface
Other
- Made a newcomer book which is given on starter which contains helpful guides
- Players can obtain the newcomer book by interacting with the info desk
- Fixed some issues with the achievement system
- Various engine changes & fixes
Spoiler for Media:
Bump this project big things coming soon!
This project looks incredible, I really like how it's basically RuneScape circa 2010 but with much needed QOL changes and a healthy dose of customization. I'd be willing to wager that your account security is better than Jagex's, which isn't saying much... I hope this project comes to fruition, as I'd probably sink some hours into it. Good luck!
Thank you, really appreciate it. That's the plan, update this era to compete with OSRS
OT: Latest game updates -
Daily Rewards
- Every month there will be different items available to claim each day
- Calendar will automatically change the month even when server is live
- Rewards are randomly generated with certain parameters
- Items at the end of each week are of higher value & can only be claimed if the player has logged in for 4/7 days
- Items at the end of each month are the highest of value & can only be claimed if the player has logged in for 65% of the month
- Certain safety measures have been put into place to prevent farming
- High value items are presented in different colors
- Daily rewards can be accessed via the quick links in the quest tab
Drop Simulator
- Ability to simulate NPC drops
- Ability to simulate content drops (crates, caskets, keys, ETC)
- Ability to change the simulation amount
- Ability to search for NPC or content
- Drop container value is displayed
- Drop simulator can be accessed via the quick links in the quest tab
Weapon Loans
- Players can speak to the Weapon Lender to obtain a weapon loan
- Players may only have up to 1 loaned weapon at a time
- Players must put BP into their coffer
- Players may not enter the wilderness with a loaned item
- Players may not trade or sell loaned items
- Each hit don't with the loaned weapon will remove BP from the coffer
- Once the coffer is empty, the weapon will be returned back to the Lender
- New players will get the choice of a weapon loan for free which will last 50 hits
Quest Tab
- 3 different pages (overview, account & tools)
- Overview page displays server information
- Account page displays player's information
- Tools page handles accessing other content (drop simulator, leaderboards, ETC)
Movement System
- Movement has been completely reworked, it is almost identical to OSRS
- Combat following is PID dependent whilst regular following is not
- Dance following is fully working
- All logic has been tested and outcomes are all accurate
Container System
- Completely redid our old system for greater flexibility and more efficiency
- Equipment, banking, inventory, & others have been fully re-done
Lottery
- Fully automated system
- Certain requirements have been placed to ensure that no-one has an unfair advantage
- Chances of being dropped are based off the amount of BP contributed
- Once the lottery has hit a certain amount, a countdown of 3 hours will start
- Countdown time, lottery contributors, and other information saves which means server restarts won't affect the system
- Players will still be able to claim their winnings even if they are offline
Other
- Added the ability to change/move gear slots
- Added a session play time (visible in quest tab)
- Added experience lamps (small, medium & large)
- Added token caskets (small, medium & large)
- Added supply crates
- Added equipment screen button to banks
- Added bank button to equipment screen (only visible if previously opened from bank)
- Re-did our item definitions system
- Fixed various bugs with item bonuses
- Fixed some issues with equipment
- Added banker spawns to a few cities (varrock, edgeville, falador, canifis)
- Added 'view rewards' action to loot chest which will simulate rewards for each key
- Fixed issue with unequipping & equipping items with the equipment screen
Spoiler for Media:
In addition to rewriting the combat system, we have also been doing a lot of work with our movement system, particularly emulating OSRS as best as we can. As a result, we encountered a "bug" with movement, which we happened to replicate exactly in OSRS.
P.S. Ignore the facing, we are still working on rewriting the whole combat system and execution order
OSRS:
Battle614:
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